OpenGFX+ Landscape

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alluke
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Re: OpenGFX+ Landscape

Post by alluke » 08 Nov 2017 15:55

Quast65 wrote:Making a GRF that replaces the coasttiles with permanent snow is rather easy, its a simple replacement of the base-tiles.
Problem is that you may not always want it to be snowy...
There is no problem, if I don't want permasnow I just won't load the grf. :)
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Quast65
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Re: OpenGFX+ Landscape

Post by Quast65 » 08 Nov 2017 18:01

Pyoro wrote:But the classic OpenTTD coast tiles looked weird with just the "classic" snow and the coast-bit pasted over if I remember that right. ^^
Doesnt look too bad in combination with OpenGFX...
Example388.png
Example388.png (334.49 KiB) Viewed 1602 times
alluke wrote:
Quast65 wrote:Making a GRF that replaces the coasttiles with permanent snow is rather easy, its a simple replacement of the base-tiles.
Problem is that you may not always want it to be snowy...
There is no problem, if I don't want permasnow I just won't load the grf. :)
GRF will be released within the hour... :twisted:

EDIT: released....
viewtopic.php?f=26&t=77245
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
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All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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PaulC
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Re: OpenGFX+ Landscape

Post by PaulC » 24 Mar 2018 13:04

There seems to be an error in the Russian translation, i.e. snowline = 0 in English is translated to snowline = 1 in Russian. This has been causing some confusion over in another topic.
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Zoeff
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Re: OpenGFX+ Landscape

Post by Zoeff » 24 May 2018 19:01

Is it just me or does the wind turbine flickr from side to side a little bit when zoomed out? It can get really distracting during gameplay... :D

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Re: OpenGFX+ Landscape

Post by vrn » 24 May 2018 19:41

Zoeff wrote:Is it just me or does the wind turbine flickr from side to side a little bit when zoomed out? It can get really distracting during gameplay... :D
I think thats a side effect from the way zooming out is processed in Openttd. In TTRS, the wing of one particular hotel building seems to shake when zoomed out.

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Zoeff
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Re: OpenGFX+ Landscape

Post by Zoeff » 24 May 2018 19:43

vrn wrote:I think thats a side effect from the way zooming out is processed in Openttd. In TTRS, the wing of one particular hotel building seems to shake when zoomed out.
Any way to overcome this?

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Quast65
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Re: OpenGFX+ Landscape

Post by Quast65 » 16 Dec 2018 18:48

Not sure if this has been mentioned before, but arent a couple of shadings of the snow a bit odd??
Example528.png
Example528.png (182.28 KiB) Viewed 876 times
Especially if you compare them to the shadings of the grass under it.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

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planetmaker
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Re: OpenGFX+ Landscape

Post by planetmaker » 16 Dec 2018 21:40

Quast65 wrote:Not sure if this has been mentioned before, but arent a couple of shadings of the snow a bit odd??
Example528.png
Especially if you compare them to the shadings of the grass under it.
Hm, not that I'm aware (anymore?). But now that you mention it: yes, looks like, especially the slope to the upper left. Concerning the slope to the upper right I'd rather darken the grass for more contrast. Thanks for the report!

(ist there anyone who knows blender well and can fiddle with the sprite generation of these?)

The perma-snow coast looks rather nice :)

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Re: OpenGFX+ Landscape

Post by vrn » 16 Dec 2018 22:55

It was brought up in the OpenGFX Extra Zoom topic: viewtopic.php?f=26&t=71654&start=100#p1200767 :D

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Quast65
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Re: OpenGFX+ Landscape

Post by Quast65 » 17 Dec 2018 14:18

Are these maybe usefull for you for the upper-left?
Example529.png
Example529.png (10.92 KiB) Viewed 621 times
You may need to check them though for animated colors as I havent tested them for those (especially in the rough snow patch)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.

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