I am currently working on a big
update to eGRVTS
, primarily adding nicer graphics
, random graphical variation
and graphics support for more cargoes
from other grfs... I know there are a lot of people out there with far better graphics abilities than me and here is your chance to improve the graphics in eGRVTS! And I can promise no boring repetitive drawing will be involved, just pure artistry
The grf is going to be assembled by some of my own custom scripts, this takes all the pain out of coding thousands of sprites per vehicle and makes it simple to include more loading stage graphics, more cargoes and random graphical variants. Instead of manually drawing all the loading stage and cargo graphics for a vehicle the sprites are automatically generated by layering together different components of the vehicle. For example all I have to do to add a new cargo to all
the flatbed trucks is put the 8bpp .pngs for the cargo (drawn to the correct templates) in the correct folders and the scripts will assemble all the different vehicle sprites and nfo code...
The example below should make what I mean a bit more clear. These are the graphics which stack together to produce the 5th generation flatbed truck fully loaded with wood. Starting at the bottom is the background sprite shapes/magic blue, followed by the lower layer of the truck cab graphics, followed by the lower layer of the flatbed graphics, followed by the third loading stage of wood, followed by the upper layer of the flatbed graphics and finally the upper layer of the truck cab graphics...