i added the line in the first post.planetmaker wrote:As I said earlier: In order to make your fences compatible with all kind of ground tiles (and you want that! ), you should actually provide your fences on a blue background - and not drawn over existing tiles. I.e. any programmer will need graphics which show your fence alone without anything else - on a transparent blue background. See http://wiki.ttdpatch.net/tiki-index.php ... oordinates - first colour entry in that palette.
all sprites are drawn on transparent/blue backgrounds. within photoshop i always work with multiple layers. this way i can easy switch to some tiles to also see how they will look like on the tile. here on the forum i therefore put them without blue backgrounds so that you can better see how it will show up ingame
but newobjects can only be used in scenario editor right ? although i do hear some rumors that it will be implanted soon to be used during the game too ? in that case it doent matter for me anymore if it will be station or newobjects, as long as i can build them during the gameplay and not only in scenarioeditor.planetmaker wrote:But yes, your examples look like it could make for interesting tiles - even though I have to agree with what Dwight_K._Schrute mentioned above: it would IMHO make more sense to code it as NewObjects than as station tiles.
some ideas that i already have for the next thing after the fences would be road traffic noise reducing barriers. after all, those will look great at heavy traffic parts in or close to a city