OpenGFX+ Trains development thread

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lawton27
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Re: OpenGFX+ Trains development and translations thread

Post by lawton27 » 24 Aug 2012 17:31

Personally I think that's fine, not sure what zoom exactly it might look best at but it's well keeping with the simple original ttd style, perhaps some dirt or variation might look good on older locomotives with a bit of experimentation but the monorail is supposed to be sleek and futuristic! Glad to see more progress :D

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Re: OpenGFX+ Trains development and translations thread

Post by Voyager One » 15 Dec 2012 18:29

@Devs - Would you care for this thing (adjusted for CC colors of course)?
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Re: OpenGFX+ Trains development and translations thread

Post by wojteks86 » 11 Jan 2013 13:23

Hi, I made a Polish translation and here it is:
polish.lng
(6.17 KiB) Downloaded 43 times
By the way, I spotted a missing bracket in English string for STR_PARAM_ENGINES_DESC
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Re: OpenGFX+ Trains development and translations thread

Post by planetmaker » 11 Jan 2013 13:57

Voyager One wrote:@Devs - Would you care for this thing (adjusted for CC colors of course)?
Hm, that looks very tasty! Yes, I care for it, now that I'm aware (sorry, I was away basically all of December, thus it slipped my attention till now). I shall have a look at the set tonight.
wojteks86 wrote:Hi, I made a Polish translation and here it is:
polish.lng
By the way, I spotted a missing bracket in English string for STR_PARAM_ENGINES_DESC
Thanks and thanks. I'll update the Polish translation when I'm home today. And fix the English string :-)

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Re: OpenGFX+ Trains development and translations thread

Post by Voyager One » 11 Jan 2013 17:22

planetmaker wrote:Hm, that looks very tasty! Yes, I care for it, now that I'm aware (sorry, I was away basically all of December, thus it slipped my attention till now). I shall have a look at the set tonight.
No problem. :) Just tell me how you want me to recolor it, I mean if you have any preferences.
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Re: OpenGFX+ Trains development and translations thread

Post by planetmaker » 11 Jan 2013 18:47

wojteks86 wrote:Hi, I made a Polish translation and here it is:
The attachment polish.lng is no longer available
By the way, I spotted a missing bracket in English string for STR_PARAM_ENGINES_DESC
Gah, I fail at converting it properly into the needed utf-8 encoded text file (I'm quite convinced that the last and 3rd last wagon should read differently). Could you provide me with an utf-8 version of the translation, please?


Voyager One wrote:No problem. :) Just tell me how you want me to recolor it, I mean if you have any preferences.
I haven't exactly thought about that... Making the whole engine's white into CC might be a bit too much - though maybe it works. Or some CC stripe around the middle of the vertical or so. You are the artist :D
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Re: OpenGFX+ Trains development and translations thread

Post by Voyager One » 11 Jan 2013 20:22

planetmaker wrote:Making the whole engine's white into CC might be a bit too much
This white-ish livery was made for the Finnish set, I can make something more in line with default things. Don't worry any more, I'll make one or two variants then you can choose easier. :wink:
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Re: OpenGFX+ Trains development and translations thread

Post by wojteks86 » 11 Jan 2013 21:13

New file, saved using utf-8
polish.lng
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Re: OpenGFX+ Trains development and translations thread

Post by planetmaker » 11 Jan 2013 21:42

Thanks, the translation is added in r699 and will be available tomorrow evening in the nightly build

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Re: OpenGFX+ Trains development and translations thread

Post by Voyager One » 14 Jan 2013 18:46

Here you go.
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Re: OpenGFX+ Trains development and translations thread

Post by Gego » 15 Jan 2013 11:32

Slovak language
Enjoy :)
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Send me PM, if you want translate newGRF to Slovak language. Im not perfect translator, but at least something. :)

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Re: OpenGFX+ Trains development and translations thread

Post by Telk » 11 Feb 2013 14:35

Here is Korean translation.
Nice work :-)
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- OpenTTD/OpenRCT2/Parkitect Korean Translator
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Re: OpenGFX+ Trains development and translations thread

Post by molace » 13 Nov 2013 16:57

Here is the hungarian translation:
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Re: OpenGFX+ Trains development and translations thread

Post by planetmaker » 13 Nov 2013 17:08

Thanks for the updates. I added it to OpenGFX+ Trains. I added Korean and Slovak and updated Hungarian.

Translations are usually now handled now more conveniently through the NewGRF web translator: http://translator.openttdcoop.org with the added benefit that every input is immediately checked for correct syntax :-) (not that it was a problem with your submission, but generally, better safe than sorry :-) )

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Re: OpenGFX+ Trains development and translations thread

Post by molace » 13 Nov 2013 17:14

planetmaker wrote:
molace wrote:Here is the hungarian translation:
Thanks for the update. I added it to OpenGFX+ Trains.

Translations are usually now handled now more conveniently through the NewGRF web translator: http://translator.openttdcoop.org with the added benefit that every input is immediately checked for correct syntax :-) (not that it was a problem with your submission, but generally, better safe than sorry :-) )
I have tried that, but it said "access denied", when I clicked on the upload file.

I will try to do the translation of the other OpenGFX files too, and upload them in their forum topic.

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Re: OpenGFX+ Trains development and translations thread

Post by planetmaker » 13 Nov 2013 17:16

molace wrote:
planetmaker wrote:
molace wrote:Here is the hungarian translation:
Thanks for the update. I added it to OpenGFX+ Trains.

Translations are usually now handled now more conveniently through the NewGRF web translator: http://translator.openttdcoop.org with the added benefit that every input is immediately checked for correct syntax :-) (not that it was a problem with your submission, but generally, better safe than sorry :-) )
I have tried that, but it said "access denied", when I clicked on the upload file.

I will try to do the translation of the other OpenGFX files too, and upload them in their forum topic.
Well, sure, you need be registered at the DevZone and you need to apply and be assigned as translator for that language.
Despite that, complete files cannot be uploaded, it's meant to be translated online in the web interface.

As you already have a DevZone account,I assigned you now to the Hungarian translations.

Thus please, if possible, use the web translator.

EDIT: reworded slightly

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Re: OpenGFX+ Trains development and translations thread

Post by molace » 13 Nov 2013 17:19

planetmaker wrote:
Yes, you cannot upload files there. You need to use the web interface for translation. And of course you need to register at the DevZone and apply as translator. I assigned you now to the Hungarian translations as you already have a DevZone account.
Thank you.

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Re: OpenGFX+ Trains development and translations thread

Post by Trond » 13 Nov 2013 17:49

Norwegian bokmål translation done via web :)
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Re: OpenGFX+ Trains development and translations thread

Post by planetmaker » 13 Nov 2013 18:06

Trond wrote:Norwegian bokmål translation done via web :)
Yup, I saw that - and not only for this NewGRF: thanks a lot :-) http://dev.openttdcoop.org/projects/ogf ... projects=0

Of course you find the translations in the builds which are (also) generated when the web translator pushes the changes to the repositories on a daily basis :-)

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Re: OpenGFX+ Trains development and translations thread

Post by Trond » 13 Nov 2013 18:38

I like being able to use my own language in the game :) Its epic :)

I'll have to download some nightlies/builds to see it ingame :)
..: Trond :.. because you deserve it! Image

The whole problem with the world is that fools and fanatics are always so certain of themselves,
and wiser people so full of doubts.
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