Motorways?
Moderator: Graphics Moderators
Re: Motorways?
Yeeeesssssssss!!!
Please, I want motorways in OpenTTD.
Also would be nice to their level crossings.
Please, I want motorways in OpenTTD.
Also would be nice to their level crossings.
- planetmaker
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Re: Motorways?
Just build it...
or what stops you?
Find more crazy road stuff for example in this game: http://wiki.openttdcoop.org/PublicServe ... gameid_171
or what stops you?
Find more crazy road stuff for example in this game: http://wiki.openttdcoop.org/PublicServe ... gameid_171
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- colossal404
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Re: Motorways?
It's OFF there, but can I ask od what game is this in?D-ivid wrote: http://img525.imageshack.us/img525/1984/autoviag.jpg
Re: Motorways?
I was thinking the same thing.. Is it a simcity game?
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- LaDoncella
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Re: Motorways?
It looks like Sim city 4 to me.
By the way would be possible for a road, to check for an adjacent parallel road and display a different ground sprite?
By the way would be possible for a road, to check for an adjacent parallel road and display a different ground sprite?
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Re: Motorways?
Currently not - a road set is a simple sprite replacement at the moment, with no ability to change sprites conditionally.
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Re: Motorways?
isnt that http://www2.citiesxl.com/ ?colossal404 wrote:It's OFF there, but can I ask od what game is this in?D-ivid wrote: http://img525.imageshack.us/img525/1984/autoviag.jpg
- colossal404
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Re: Motorways?
colossal404 wrote:It's OFF there, but can I ask od what game is this in?D-ivid wrote: http://img525.imageshack.us/img525/1984/autoviag.jpg
Oh, I found it, it's Hrd Truck Tycoon.colossal404 wrote:It's OFF there, but can I ask od what game is this in?D-ivid wrote: http://img525.imageshack.us/img525/1984/autoviag.jpg
AFAIK it's possible, but it eats CPU, because the game hae to check every tile of road in every millisecundum.oberhümer wrote:Currently not - a road set is a simple sprite replacement at the moment, with no ability to change sprites conditionally.
Re: Motorways?
Sorry to dig this up, but I guess this is relevant here...
I think it's a brilliant idea, so good that I decided to steal it for my own object set (hope you don't mind). The screenshot below proves that this is very feasible! Maybe still a dream for some of you, but reality in my game. The image below is in fact not a mockup but actual buildable objects alongside two stretches of road!Dudoronron wrote:So what does everyone think of this idea? Feasable? A pipe dream? The graphics in the mock-up above suck?
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- JacobD88
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Re: Motorways?
FooBar, that looks fantastic; i take it that the tile between the two roads and the tiles on the outside are NewObjects? Are they drag-able?FooBar wrote:Sorry to dig this up, but I guess this is relevant here...
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Re: Motorways?
Those are indeed newobjects. Currently unfortunately not draggable, as the game doesn't support dragging objects but hopefully will one day...
EDIT: these will be part of my Dutch Road Furniture set by the way; I wasn't too clear about that in my previous post here, but now there should be no confusion about that left
EDIT: these will be part of my Dutch Road Furniture set by the way; I wasn't too clear about that in my previous post here, but now there should be no confusion about that left
Re: Motorways?
Bravo! An excellent use of newobjects. How about some screenshots of "curves" (as best as these TTD type games can make them)?FooBar wrote:... not a mockup but actual buildable objects alongside two stretches of road!
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- planetmaker
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Re: Motorways?
Just visit the release thread: http://www.tt-forums.net/viewtopic.php?f=67&t=56316 (or try out ingame)wallyweb wrote:Bravo! An excellent use of newobjects. How about some screenshots of "curves" (as best as these TTD type games can make them)?FooBar wrote:... not a mockup but actual buildable objects alongside two stretches of road!
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Re: Motorways?
I currently only have hard shoulder curves coded. Currently working on getting the third lane curves drawn.
Here's a mockup of and inside and outside curve. The outside third lane workes out great I think. The inside curve not so much, but I guess there's not much you can do about that, given that the curve of the inside lane of the regular road itself is already very thight. Not too happy with that, but it'll have to do. There's no point in redrawing all the roads, as vehicles will follow this exact line and not something else I would draw.
Here's a mockup of and inside and outside curve. The outside third lane workes out great I think. The inside curve not so much, but I guess there's not much you can do about that, given that the curve of the inside lane of the regular road itself is already very thight. Not too happy with that, but it'll have to do. There's no point in redrawing all the roads, as vehicles will follow this exact line and not something else I would draw.
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Re: Motorways?
As you say, the inner corner is pretty bad, why dont you just make it as another 90 degree turn like the original road and have done with it, itll look better than the lane that gets wider and then narrower.
Re: Motorways?
I redid the corner sprites and they're now slightly better. I don't want to make it completely 90 degree, as that will look weird also, not very motorway-ish. It's funny how the east and west corner have this problem, while north and south are just fine!
Nevermind the bit in the middle. That's what you get with an impossible motorway configuration.
Nevermind the bit in the middle. That's what you get with an impossible motorway configuration.
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- Tycoon
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Re: Motorways?
that is because the original sprites have a strange shape or gradient in the corner
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Re: Motorways?
I've only just noticed this but I am compelled to say that it looks delicious. I also had a quick look at the screenshots of said set, and I must say, very nice work indeed!FooBar wrote:Sorry to dig this up, but I guess this is relevant here...
I think it's a brilliant idea, so good that I decided to steal it for my own object set (hope you don't mind). The screenshot below proves that this is very feasible! Maybe still a dream for some of you, but reality in my game. The image below is in fact not a mockup but actual buildable objects alongside two stretches of road!Dudoronron wrote:So what does everyone think of this idea? Feasable? A pipe dream? The graphics in the mock-up above suck?
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