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30/40 is how it should be. Previously both had 10 (numbers ar arbitrary of course)
Currently vehicles that existed for a short period of time already have a short life. This to reflect their real life uselessness.
For vehicles that are still in use now some guesstimates can be made. Maybe take an average of similar older models.
That is right, except that it doesn't cost anything. I'd like some option to pay for refurbishment, but that doesn't seem feasible.
I don't use autorenew, as I prefer to replace with a newer model. Always happens that a train is renewed and a new model comes out a year later. And then you're stuck with the old for 19 years.
Autoreplace only works to some extent. It doesn't handle different train lengths very well. I use it where I can, but end up doing a lot of manual adjustments.
Yes, realisms. I do aim to give an historic overview of Dutch railways as best as possible. That means some models will only be available for a short time, but there always are plenty others to choose from. I've found that this doesn't really harm gameplay, because the differences between models are smaller as well. You simply end up not using all models. And on the plus side, there aren't many "can you include this train" requests
I would also have expected different, I would have expected that each articulated part would get its own loading speed.FooBar wrote:There actually was a bug with the loading speeds of multiple units, they should've been multiplied with the amount of vehicle segments.
I think it is fine to increase vehicle life. And most of the time trains drive around longer than they are for sale, so it might even be fine to have model life and vehicle life almost the same.My last game with this set made me ponder the vehicle life. That is the time when a vehicle gets old, currently 20 years for most vehicles. I found this too short, I was replacing vehicles more than anything else.
There are options three:
1) Leave it as is.
2) Increase to some new default for all vehicles, say 25 years.
3) Set the time from real life first service to last service as vehicle life. Some vehicles may get a life of 50 years or more.
I'm mostly interested in what people say about option 3. This means that the vehicle life will be equal to the time a vehicle is available for purchase. It does not take into account that many long-lasting vehicles were once or twice refurbished (this being the reason they have such a long life).
i set the vehicle life to (last used-last introduced) and the model life to (last used-first introduced). this seems generally fine, except for some niche vehicles which could use some manual adjustmentPikkaBird wrote:For a "realistic" set with a lot of vehicles, I'd say a model life of around 50 years and a vehicle life of around 25 is good - perhaps a bit longer for steam engines, and a bit shorter for MUs.
i make this even higher. i want a vehicle purchased at the last possible moment have full reliability for its entire lifetime, which seems to be (vehicle life - 4).Setting the retire vehicle early property to around 10 years is also a good idea; it ensures people don't buy vehicles immediately before their reliability starts to deteriorate.
also i use thiis to prevent the vehicle list from overflowing, by retiring a vehicle when the next vehicle of the same type/usage becomes available. (this adjusts the model life and the retire early up or down a bit)
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | RoadTypes?
Using OTTD 1.4.4.
- Barthill Transport, 28th Sep 2024.png (504.63 KiB) Viewed 4130 times
On another note, apart from the earlier mentioned yellow/blue Traxx livery, the Breng and (oops it is included) Connexxion Valleilijn liveries for the GTW 2/8 are not included in the set: http://nl.wikipedia.org/wiki/Stadler_GTW#Nederland
Veolia also recently started using former Syntus LINT DMU's: https://www.flickr.com/photos/peter_boere/15023426214/
Also interesting to note may be that NS actually will order Stadler FLIRT EMUs, not instead of but in addition to the CAF EMUs! They will both be used on Sprinter services. That means the sprites made before will not be fictional if the design will be kept the same as in the earlier artist impression.
It is said that the NS FLIRTs will be delivered as 3-car and 4-car EMUs (although that's still a bit unclear). Something that is certain though, is that Abellio (a subsidiary of NS) will receive 2-car FLIRTs in R-Net livery for the line Alphen aan de Rijn - Gouda.
(Source: http://www.treinreiziger.nl/kennisnet/m ... _ns-146682)
Problem yes. Bug no. It's either this or we have to drop the feature to carry mail for there EMUs. I'm not sure what's best. I kinda like the mail feature.IrmoTrainfan wrote:I've noticed that there is still a problem (bug?) with livery refitting for many EMUs in this set.
in an ideal world, the entire mechanism for livery refits would be replaced by something flexible and useful
True, but now it's mostly random. So I think the order can be improved. But I agree, the main problem is that livery refits aren't really supported by the game. We're mostly misusing a system that was never designed for this purpose.Eddi wrote:...
If I've got this right - same as the grey livery (with greenish-red diagonal stripes) but with red instead of gray doors? Will be done ASAP.IrmoTrainfan wrote:The RET SG3 metros are now also getting the R-Net livery: https://www.youtube.com/watch?v=mfbe4xM7ZwA
EDIT: Here you go...
EDIT2: Deleted file - new corrected file in the following post.
The only differences are the red doors and the R-Net logo instead of the RET logo on the middle car.
I also noticed that it seems like you placed the RET logos slightly incorrectly on one end car of both the normal livery and the R-Net livery. If you look carefully to the video I just posted you can see that the RET logo of one end car is placed near the cab and the other end car has it placed near the middle car.
(ignore mockup trainsets at the bottom, I didn't bother to correct those)
(EDIT: Deleted file due to another error)
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