(OpenTTD) North American Road Vehicle Set (NARVS)

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Do you use North American Road Vehicles?

Yes
33
77%
No
4
9%
What is NARVS?
6
14%
 
Total votes: 43

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NekoMaster
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by NekoMaster »

To the poster above me, one of your images isn't working and something you posted is slowing my browser down so you might wanna fix it.

Also, this set is ment to bring North American road vehicles to the game, if its a industrial tram that was used in North America we might put it in if we see fit. Otherwise, anything not used in North America will not be included
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by oberhümer »

Besides, there's HEQS. We'll keep it in mind though.
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by NekoMaster »

oberhümer wrote:Besides, there's HEQS. We'll keep it in mind though.
Well HEQS has industrial trams from other places, I know there are a few trams around in the 1800's and early 1900's. Though we could look into adding some tram line based light rail vehicles, since there are some systems that run on tram lines like trams but have higher speeds and capacities like smaller commuter trains
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by Elcamo »

the nsl 100 from the link to the musuem website was used in Maine as a light rail freight engine. The Mack was built in Allentown, Pa in 1926. The others I don't know too much about, however I'm sure that variations of the woody existed in real life, and it would make for a great freight "tram" as it doesn't need to pull cars to haul cargo. (It could haul mail, goods, wood, paper) in small quantities.


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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by NekoMaster »

I was just thinking, some cities had interurbans that where made to run on tram rails, maybe we could have a tram type interurban in the early 1900's as one of the early light rail\tram vehicles?
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by NekoMaster »

Started Work on a 1950's Mack LJ
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Mack 1950 LJ Truck
Mack 1950 LJ Truck
Mack-1950-LJ.PNG (958 Bytes) Viewed 1547 times
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by oberhümer »

A tip: the vertical views are a full eight pixels wide, not just six.
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by NekoMaster »

oberhümer wrote:A tip: the vertical views are a full eight pixels wide, not just six.
1) Its articulated
2) I didn't have time to finish anyways

EDIT : a bit more work done to the side views and front and back views
Attachments
Mack - 1950 LJ.png
Mack - 1950 LJ.png (1.55 KiB) Viewed 1499 times
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by NekoMaster »

Hellaluya! I finished the 1991 International Paystar 5000 (triple tandem) which I started back in August 2010 :D

EDIT : Finished the dumper sprites
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1991 International PayStar 5000.png
1991 International PayStar 5000.png (6.7 KiB) Viewed 1420 times
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by Elcamo »

wow, looks great!

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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by NekoMaster »

Elcamo wrote:wow, looks great!
Thanks, I can't wait to see it in game :3
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by oberhümer »

Yay, more work for me :P
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by NekoMaster »

oberhümer wrote:Yay, more work for me :P
Have fun :3 I hope that sprite sheet works for you.

Dark Grey = Coal
Light Grey = Stone, Gravel, Limestone
Light Brown\Yellow = Grain, Wheat, Cereal, Sand, Sugar Cane
Brown\Red = Iron Ore, Copper Ore, Bauxite
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by NekoMaster »

Yay, I attempted to finished the 1950 Mack LJ (Tractor Trailer)

If it needs work could anyone try their hand at it? I've tried as hard as I can to make it look good but the LJ is a older design and is slightly smaller then modern tractors

Also, what do you guys think? Should this hual a standard 2cc trailer or how about the 1950's Stainless Steel Trailer?
Attachments
Mack - 1950 LJ.png
Mack - 1950 LJ.png (1.92 KiB) Viewed 1394 times
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!


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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by oberhümer »

It's not shaded though. I might fix that.

And the Paystar isn't using the standard template... what do you start from anyway? It would help if you could send it to me.
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by NekoMaster »

oberhümer wrote:It's not shaded though. I might fix that.

And the Paystar isn't using the standard template... what do you start from anyway? It would help if you could send it to me.
Im using the template that was used for the Ford F9000 and the FleetStar, as well as the WorkStar
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by oberhümer »

So. I'm trying to pretty much automate coding, and I've run into a problem.
Basically, it's this.

Code: Select all

#define NAME something
Then, when this shows up:

Code: Select all

NAME_switch
it doesn't turn out as "something_switch" but still as "NAME_switch".

Is there any way to fix this besides having a separate definition?
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--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---

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Re: (OpenTTD) North American Road Vehicle Set (NARVS)

Post by Lakie »

I imagine you'd have to use a macro rule, I can't remember them off my head, but maybe "#define switch_name(name) name ## _switch", might work?
Obviously using the macro as the switch name, might also need a second define encase it chooses not to initially resolve 'name'...

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