(OpenTTD) North American Road Vehicle Set (NARVS)
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
(never mind, wrong assumption here)
Last edited by oberhümer on 02 May 2011 16:05, edited 1 time in total.
--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
THing is, I want my vehicles to be articulated. If someone can make them articulated then Ill include themoberhümer wrote:Maybe some American vehicles from Long Vehicles could be downsized... It seems that they are free to use if the author is credited, according to this.
Edit : Some work on the 2010 International Lonestar
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
New nightly in 2nd post Link
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
I coded up some of DanMacK's buses. Also, the Mercedes Sprinter has been sold as the Freightliner/Dodge Sprinter since 2001 in the U.S., replacing the Dodge Ram van(I might draw that), so it could go in. With modified livery, of course.
Also, maybe the Orion II for a small bus?
Also, maybe the Orion II for a small bus?
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--- Licenses: GNU LGPL, version 2 or newer, code and graphics. CC-By-SA, graphics, alternatively. If you're using any, I'd like to hear about it --- Call them "track types" ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
--- Mostly inactive developer for: NuTracks - Central European Train Set --- Running/compiling for: Linux (x86) - Android - Windows (32/64 bit) ---
--- Need a file packer? 7-Zip --- BOINC - use your computing power to benefit science --- Block trackers, not ads --- Unix in dispersible pellets, the formula for the future. ---
- andythenorth
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Neko - do you know the source of the template you are using?
I ask because I'm setting up Pikka's standard train templates for use with RVs. Thought it might be useful for other sets, and helps keep things to similar scale.
Won't be done for a while though, don't have much OpenTTD time at the moment
I ask because I'm setting up Pikka's standard train templates for use with RVs. Thought it might be useful for other sets, and helps keep things to similar scale.
Won't be done for a while though, don't have much OpenTTD time at the moment
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Im using pikka's templates but sometimes some things get a little too big so thats why things look a little bigger then pikka's templatesandythenorth wrote:Neko - do you know the source of the template you are using?
I ask because I'm setting up Pikka's standard train templates for use with RVs. Thought it might be useful for other sets, and helps keep things to similar scale.
Won't be done for a while though, don't have much OpenTTD time at the moment
Proud Canadian
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# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Update on First page, post 2
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: (OpenTTD) North American Road Vehicle Set (NARVS)
NFORenum is there for a reason; use it please. It does avoid having obvious blunders in your GRFs.
TTDPatch is not as forgiving as OpenTTD, it complains about incorrect graphics versions, as well as another couple of blunders. RVs ain't trains ...
TTDPatch is not as forgiving as OpenTTD, it complains about incorrect graphics versions, as well as another couple of blunders. RVs ain't trains ...
Code: Select all
// Automatically generated by GRFCODEC. Do not modify!
// (Info version 6)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
0 * 4 1C 01 00 00
//!!Error (69): Invalid GRF version number.
//!!Warning (143): Offset 128: Using unspecified control character 0A.
1 * 162 08 01 04 5C 03 0C 4E 6F 72 74 68 20 41 6D 65 72 69 63 61 ...
... 42 6F 62 5F 6D 61 63 6B 65 6E 7A 69 65 0D 0A 43 6F 64 65 64 20 62 ...
... 72 68 FC 6D 65 72 00
241 * 9 02 00 0D 01 01 00 00 00 00
242 * 7 00 01 01 01 0A 0E FF
//!!Error (188): Offset 5: ID 0D is defined with feature 00.
243 * 7 03 01 01 0A 00 0D 00
279 * 9 02 01 07 01 01 00 00 00 00
280 * 9 02 01 06 01 01 01 00 01 00
281 * 9 02 01 05 01 01 02 00 02 00
282 * 9 02 01 04 01 01 03 00 03 00
283 * 7 00 01 01 01 56 0E FF
284 * 7 03 01 01 56 00 07 00
//!!For feature 1 the following cargoIDs have not been used since their most recent definition:
//!!04 (last defined at sprite 282)
//!!05 (last defined at sprite 281)
//!!06 (last defined at sprite 280)
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
If you havent relised it yet I'm only using GRF Maker because I don't know how to code. And looking through the stuff in grf maker theres nothing in there that is coded as a train.OzTrans wrote:NFORenum is there for a reason; use it please. It does avoid having obvious blunders in your GRFs.
TTDPatch is not as forgiving as OpenTTD, it complains about incorrect graphics versions, as well as another couple of blunders. RVs ain't trains ...
Code: Select all
// Automatically generated by GRFCODEC. Do not modify! // (Info version 6) // Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel 0 * 4 1C 01 00 00 //!!Error (69): Invalid GRF version number. //!!Warning (143): Offset 128: Using unspecified control character 0A. 1 * 162 08 01 04 5C 03 0C 4E 6F 72 74 68 20 41 6D 65 72 69 63 61 ... ... 42 6F 62 5F 6D 61 63 6B 65 6E 7A 69 65 0D 0A 43 6F 64 65 64 20 62 ... ... 72 68 FC 6D 65 72 00 241 * 9 02 00 0D 01 01 00 00 00 00 242 * 7 00 01 01 01 0A 0E FF //!!Error (188): Offset 5: ID 0D is defined with feature 00. 243 * 7 03 01 01 0A 00 0D 00 279 * 9 02 01 07 01 01 00 00 00 00 280 * 9 02 01 06 01 01 01 00 01 00 281 * 9 02 01 05 01 01 02 00 02 00 282 * 9 02 01 04 01 01 03 00 03 00 283 * 7 00 01 01 01 56 0E FF 284 * 7 03 01 01 56 00 07 00 //!!For feature 1 the following cargoIDs have not been used since their most recent definition: //!!04 (last defined at sprite 282) //!!05 (last defined at sprite 281) //!!06 (last defined at sprite 280)
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
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# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Then you should be happy to get help GRFMaker can't magically eliminate the need to understand what you're doing, it just helps with the details.NekoMaster wrote:If you havent relised it yet I'm only using GRF Maker because I don't know how to code.
There probably is, even though you don't see it immediately. Note that all the 'Vehicle X' blocks in GRFMaker have a field where you select the type of vehicle - Train being the default. Maybe you have missed to change one? You can definitely trust OzTrans + NFORenum: If they say something "is", it's quite stupid trying to defend "no, it isn't"And looking through the stuff in grf maker theres nothing in there that is coded as a train.
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
NFO Coding is a little too complicated for me.AndersI wrote:Then you should be happy to get help GRFMaker can't magically eliminate the need to understand what you're doing, it just helps with the details.NekoMaster wrote:If you havent relised it yet I'm only using GRF Maker because I don't know how to code.
There probably is, even though you don't see it immediately. Note that all the 'Vehicle X' blocks in GRFMaker has a field where you select the type of vehicle - Train being the default. Maybe you have missed to change one?And looking through the stuff in grf maker theres nothing in there that is coded as a train.
And after a closer inspection, turns out the sprite block for the ACF-Brill was a train one, then again I only copy and pasted the data from the stuff oberhümer uploaded not too long ago
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
But that makes it an interesting challenge, especially as we (NFO dabblers) try it because we want to see our things in the game!NekoMaster wrote:NFO Coding is a little too complicated for me.
Don't give up yet!
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
When I say Its too complicated I mean it, I could probably do C+ or Java if I tried but NFO is far too confusing because its only numbers for the most part, and most values I don't know what they do.AndersI wrote:But that makes it an interesting challenge, especially as we (NFO dabblers) try it because we want to see our things in the game!NekoMaster wrote:NFO Coding is a little too complicated for me.
Don't give up yet!
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: (OpenTTD) North American Road Vehicle Set (NARVS)
The Wiki will tell you - but not in five minutes.NekoMaster wrote:NFO is far too confusing because its only numbers for the most part, and most values I don't know what they do.
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Still too confusing, and why can't I just be a sprite artist? I know theres sets out there with seperate spriters and coders\AndersI wrote:The Wiki will tell you - but not in five minutes.NekoMaster wrote:NFO is far too confusing because its only numbers for the most part, and most values I don't know what they do.
EDIT : Update in 2nd post, fixed the sprite block problem...
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Update : Fixed ACF-Brill Alignment (I dunno why it got like that in the first place :\ )
You can find the updae in the second post (or in my signature)
You can find the updae in the second post (or in my signature)
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Great set, but there's one thing that bugs me...
What is it with these purple windows cropping up everywhere? They look really ugly IMO. Window colour should be mauve.
Thanks,
Jake
What is it with these purple windows cropping up everywhere? They look really ugly IMO. Window colour should be mauve.
Thanks,
Jake
Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Emperor Jake, why do you ask the same question on 3 different topics?
The rest is confetti!
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Its the color that most people use for vehicle windowsEmperor Jake wrote:Great set, but there's one thing that bugs me...
What is it with these purple windows cropping up everywhere? They look really ugly IMO. Window colour should be mauve.
Thanks,
Jake
Proud Canadian
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
- colossal404
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Re: (OpenTTD) North American Road Vehicle Set (NARVS)
Oh yeah? I think the most popular is mauve (darker or lighter, doesn't matter), not purple...NekoMaster wrote: Its the color that most people use for vehicle windows
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