Sailing Ships - Development Topic

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supermop
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Re: [OTTD] Old ship graphics [Under development]

Post by supermop »

I would not worry about bridge height if I were you, standard bridges in OTTD are rediculously low at scale, and most people who care enough about aesthetics to be worried about it would likely not be routing ocean-going sailing ships under these bridges. Ideally the bridge coding would allow for minimum heights of certain types of bridge, and flags to disallow ship travel under low bridge types, but that is not likely to ever happen.

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Re: [OTTD] Old ship graphics [Under development]

Post by Lord Aro »

there's a newgrf request then: ability to disallow ships from going under bridges
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Re: [OTTD] Old ship graphics [Under development]

Post by supermop »

Aro; do you think its worth making a post in the OTTD suggestions forum? I just assumed there would be too much resistance to the idea to bother, maybe I need a pony thread like Andy does...

On topic, keep up the good work refining the ship graphics, they are showing real promise!

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Re: [OTTD] Old ship graphics [Under development]

Post by AndersI »

Lord Aro wrote:there's a newgrf request then: ability to disallow ships from going under bridges
I suppose that would be easy to fix with NewObjects (if OTTD had them) - just put an object that looks like a water tile each side of the bridge (probably can't bridge an object).
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Re: [OTTD] Old ship graphics [Under development]

Post by Gremnon »

You're right, they wouldn't be able to go over such objects.
However, there would need to be some way to tell where you've put them - otherwise you might have to go hunting, or use trial and error to find them. If you need to, of course.
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Re: [OTTD] Old ship graphics [Under development]

Post by AndersI »

Gremnon wrote:However, there would need to be some way to tell where you've put them
That's easy - they can show something completely different, just like some buildings show a sign. on the ground tile when invisible.
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Re: [OTTD] Old ship graphics [Under development]

Post by Mouse »

Gremnon wrote:However, there would need to be some way to tell where you've put them
Maybe a cardinal or obstruction marker?

Image
andythenorth wrote: FISH scale is 'made up' :)
I'll go by what looks best visually then. The pictures look like 60-90m and 30-50m so I'll use that as a rough guide.
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Re: [OTTD] Old ship graphics [Under development]

Post by andythenorth »

This might be useful if you don't have it already:
http://www.shipspotting.com/modules/mya ... 10&cid=190

I've been thinking about sail types. I was thinking that only four sets might need to be drawn:
- small gaff-rigged fore+aft
- large gaff-rigged fore+aft
- small ship-rigged
- large ship-rigged

http://en.wikipedia.org/wiki/Sail-plan

By combining these, ketch, sloop, schooner, barque, brig, ship etc should all be possible :)

It's still 32 sprites to draw mind, and the unrigged masts and spars for when the ship is loading :P
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Re: [OTTD] Old ship graphics [Under development]

Post by Mouse »

Thanks for the link

Do you mean having some kind of sail bank? Sounds like a plan

I should think 3 sizes of square will be needed for most large rigs, I will add jibs/staysails too.

PS. Updated version is now up - see front page.
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Re: [OTTD] Sailing ship graphics [Under development (v0.2)]

Post by Mouse »

Progress:

I now have a bank of sprites to make pretty much any sail plan. Fully rigged merchantman screenshots (WIP) below using method, also sizes of hulls for size comparison compared to FISH.

Sails look a lot more canvassy(?) now!

There are two options with different rigs - a random rig each time a vessel is bought (which I tried to code without success - any pointers welcome) or a specific ID for each one. The ID for each one would have the facility to alter the properties so that, e.g. a barque is cheaper to run than a similar sized fully rigged ship (many ships were converted to save money in mid/late 1800s).

I would go for 4 main types
medium size - Merchantman and Barque
small size - brig and schooner
clipper/steamer will be re-sized to be comparable with large size shown below (but with different gfx)
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Fully rigged merchantman
Fully rigged merchantman
Prentwood Transport, 9th Mar 1860.png (4.05 KiB) Viewed 5435 times
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Loading
Prentwood Transport, 22nd Jul 1860.png (4.96 KiB) Viewed 5435 times
Graphics compared to FISH for size
Graphics compared to FISH for size
Raningworth Falls Transport, 19th Mar 1879.png (5.93 KiB) Viewed 5435 times
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Re: [OTTD] Old ship graphics [Under development (v0.2)]

Post by Lord Aro »

Image
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Re: [OTTD] Old ship graphics [Under development (v0.2)]

Post by DanMacK »

Nice! When will the Merchantman be available? It looks similar to an East Indiaman from the 1600-1800's. Start in 1650 anyone? :P

Mouse, the graphics look awesome, can't wait to use these in my game! I love sailing ships:D
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Re: [OTTD] Old ship graphics [Under development (v0.2)]

Post by Lord Aro »

DanMacK wrote:...Start in 1650 anyone? :P
what would you use as road vehicles? people? :roll: :P
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Re: [OTTD] Old ship graphics [Under development (v0.2)]

Post by Kogut »

eGRVTS - available from 1700
Correct me If I am wrong - PM me if my English is bad
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Re: [OTTD] Old ship graphics [Under development (v0.2)]

Post by DanMacK »

My thoughts exactly.. basically wagons and sailing ships :) Possibly a waggonway thrown in for mineral traffic around 1700 or so ;)
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Re: [OTTD] Old ship graphics [Under development (v0.2)]

Post by Mouse »

DanMacK wrote:Nice! When will the Merchantman be available? It looks similar to an East Indiaman from the 1600-1800's. Start in 1650 anyone? :P

Mouse, the graphics look awesome, can't wait to use these in my game! I love sailing ships:D
I'm not completely happy with it yet - some little graphics niggles like the jibs in the shot to be fine tuned and I'm going to have a play with the stats to try and make it more different from the clipper (which should eventually replace it in game). It is indeed based on an East-indiaman - 'Amsterdam' of the Dutch East India company (or the replica anyway!) It will be in the next release - maybe a couple of weeks depending how busy life is!
Kogut wrote:eGRVTS - available from 1700
Merchantman will be available from 1700ish
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Re: [OTTD] Old ship graphics [Under development (v0.2)]

Post by andythenorth »

DanMacK wrote:My thoughts exactly.. basically wagons and sailing ships :) Possibly a waggonway thrown in for mineral traffic around 1700 or so ;)
I'll backdate the HEQS industrial trams some time - adding horses. Would work if RoadTypes were available :P
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Re: [OTTD] Old ship graphics [Under development (v0.2)]

Post by DanMacK »

Excellent! Cargo-wise, will it be able to carry everything?
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