[OTTD] Bob's Random British Vehicles - v0.9

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Kogut
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Re: [OTTD] Bob's Random British Vehicles

Post by Kogut »

What abou merging Ford Transits and Mammoth Majors into one ID and making stats time dependent?
Correct me If I am wrong - PM me if my English is bad
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colossal404
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Re: [OTTD] Bob's Random British Vehicles

Post by colossal404 »

The speed cannot be changed for road vehicles in one ID, so I think that's the reason of why Bob separate them.
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Re: [OTTD] Bob's Random British Vehicles

Post by DJ Nekkid »

CB36 dont support speed for RVs :(
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colossal404
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Re: [OTTD] Bob's Random British Vehicles

Post by colossal404 »

andythenorth wrote:It can, but it needs a varaction 2 chain and a cb.
Oops, sorry then, I knew it wrong.
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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie »

Kogut wrote:What abou merging Ford Transits and Mammoth Majors into one ID and making stats time dependent?
There are two reasons...

1) The Transits replace the Morris Van not the Mammoth

2) I didn't understand a word of all that NFO stuff above :roll: :D - basically I'm just up to using GRFmaker and AFAIK thats one ID per vehicle

Cheers

Bob
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Re: [OTTD] Bob's Random British Vehicles

Post by Kogut »

Bob_Mackenzie wrote:
Kogut wrote:What abou merging Ford Transits and Mammoth Majors into one ID and making stats time dependent?
There are two reasons...

1) The Transits replace the Morris Van not the Mammoth
I thought about merging multiple Ford Transits into one, and merging multiple Mammoth Majors. But it is only random idea.
Correct me If I am wrong - PM me if my English is bad
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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie »

Ah now I understand

The other problem with using the same ID for multiple vehicles is the auto replace doesn't work
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Re: [OTTD] Bob's Random British Vehicles

Post by andythenorth »

Bob_Mackenzie wrote:I didn't understand a word of all that NFO stuff above
It's easy, no? :P Here's some I made earlier :twisted:

Code: Select all

  // No. 8	Crawler Tractor (General Purpose)
 -1 * 67	 00 01 1A 01 96 
    00 00 00  // intro date (min value: 1-1-1920) 
    02 20     // reliability 
    03 \b40   // vehicle life 
    04 \b100  // class life 
    06 0F     // climate 
    07 05     // load amount 
    08 \b45   // speed in mph * 3.2
    09 1E     // running cost factor 
    0A 48 4C 00 00        // running cost base 
    0E FF     // sprite ID
    0F 00     // capacity
    10 FF     // cargo type
    11 34     // cost factor
    12 17     // sound effect
    13 \b35   // power in 10 hp
    14 \b144  // weight in 1/4 tons
    15 \b11   // speed in mph * 0.8
    16 00 00 00 00     // Bit mask of cargo types available for refitting
    17 16     // Callback flags bit mask
    18 9F     // coefficient of TE
    1A 00     // Refit cost, using 25% of the purchase price cost base
    1B 00     // Retire vehicle early, this many years before the end of phase 2
    1C 02     // Miscellaneous vehicle flags 01 = tram, 02 = use 2CC
    1D FF 03  // Refittable cargo classes
    1E 01 00  // Non-refittable cargo classes
    1F \d708300    // Long format introduction date  
 1371 * 34	 04 01 7F 01 96 "No. 8 Crawler (Supply Train)" 00
 1372 * 103	 04 01 81 01 80 D0 "Hauls: " 8A "Four 12t trailers or sleds"
                               0d 98 "Model: " 8A "1940" // (48t total)
                               0d 98 0d 98 "Variations (random): " 98 "Bulldozer blade, cab"
                               0d 98
                               00                               
 1373 * 129	 04 01 81 01 81 D0 "Hauls: " 8A "Four 12t low-ground-pressure trailers or sleds" 
                               0d 98 "Model: " 8A "1955" // (48t total)
                               0d 98 0d 98 "Variations (random): " 98 "Bulldozer blade, cab style"
                               0d 98
                               00
 1374 * 129	 04 01 81 01 82 D0 "Hauls: " 8A "Four 14t low-ground-pressure trailers or sleds" 
                               0d 98 "Model: " 8A "1969" // (56t total)
                               0d 98 0d 98 "Variations (random): " 98 "Bulldozer blade, cab style"
                               0d 98
                               00 
 1375 * 135	 04 01 81 01 83 D0 "Hauls: " 8A "Four 19t low-ground-pressure trailers or sleds"
                               0d 98 "Model: " 8A "1980 (Elevated drive)" // (76t total)
                               0d 98 0d 98 "Variations (random): " 98 "Bulldozer blade"
                               0d 98
                               00 
 1376 * 135	 04 01 81 01 84 D0 "Hauls: " 8A "Four 24t low-ground-pressure trailers or sleds"
                               0d 98 "Model: " 8A "1991 (Elevated drive)" // (96t total)
                               0d 98 0d 98 "Variations (random): " 98 "Bulldozer blade"
                               0d 98
                               00 
 1377 * 135	 04 01 81 01 85 D0 "Hauls: " 8A "Four 29t low-ground-pressure trailers or sleds"
                               0d 98 "Model: " 8A "2005 (Elevated drive)" // (116t total)
                               0d 98 0d 98 "Variations (random): " 98 "Bulldozer blade"
                               0d 98
                               00 
 // No. 8 standard drive                               
 1378 * 4	 01 01 06 08
  // No. 8 standard drive no cab - bulldozer blade
 1379 sprites/pcx/bulldozers.pcx 34 490 01 24 12 -5 -17
 1380 sprites/pcx/bulldozers.pcx 66 490 09 20 26 -17 -9
 1381 sprites/pcx/bulldozers.pcx 98 490 01 16 36 -14 -8
 1382 sprites/pcx/bulldozers.pcx 146 490 09 20 26 -8 -8
 1383 sprites/pcx/bulldozers.pcx 178 490 01 24 12 -5 -13
 1384 sprites/pcx/bulldozers.pcx 210 490 09 20 26 -16 -8
 1385 sprites/pcx/bulldozers.pcx 242 490 01 16 36 -23 -9
 1386 sprites/pcx/bulldozers.pcx 290 490 09 20 26 -11 -10
   // No. 8 standard drive no cab - no blade
 1387 sprites/pcx/bulldozers.pcx 34 530 01 24 12 -5 -17
 1388 sprites/pcx/bulldozers.pcx 66 530 09 20 26 -17 -9
 1389 sprites/pcx/bulldozers.pcx 98 530 01 16 36 -14 -8
 1390 sprites/pcx/bulldozers.pcx 146 530 09 20 26 -8 -8
 1391 sprites/pcx/bulldozers.pcx 178 530 01 24 12 -5 -13
 1392 sprites/pcx/bulldozers.pcx 210 530 09 20 26 -16 -8
 1393 sprites/pcx/bulldozers.pcx 242 530 01 16 36 -23 -9
 1394 sprites/pcx/bulldozers.pcx 290 530 09 20 26 -11 -10
   // No. 8 standard drive open cab - bulldozer blade
 1395 sprites/pcx/bulldozers.pcx 34 570 01 24 12 -5 -17
 1396 sprites/pcx/bulldozers.pcx 66 570 09 20 26 -17 -9
 1397 sprites/pcx/bulldozers.pcx 98 570 01 16 36 -14 -8
 1398 sprites/pcx/bulldozers.pcx 146 570 09 20 26 -8 -8
 1399 sprites/pcx/bulldozers.pcx 178 570 01 24 12 -5 -13
 1400 sprites/pcx/bulldozers.pcx 210 570 09 20 26 -16 -8
 1401 sprites/pcx/bulldozers.pcx 242 570 01 16 36 -23 -9
 1402 sprites/pcx/bulldozers.pcx 290 570 09 20 26 -11 -10
   // No. 8 standard drive open cab - no blade
 1403 sprites/pcx/bulldozers.pcx 34 610 01 24 12 -5 -17
 1404 sprites/pcx/bulldozers.pcx 66 610 09 20 26 -17 -9
 1405 sprites/pcx/bulldozers.pcx 98 610 01 16 36 -14 -8
 1406 sprites/pcx/bulldozers.pcx 146 610 09 20 26 -8 -8
 1407 sprites/pcx/bulldozers.pcx 178 610 01 24 12 -5 -13
 1408 sprites/pcx/bulldozers.pcx 210 610 09 20 26 -16 -8
 1409 sprites/pcx/bulldozers.pcx 242 610 01 16 36 -23 -9
 1410 sprites/pcx/bulldozers.pcx 290 610 09 20 26 -11 -10
   // No. 8 standard drive enclosed cab - bulldozer blade
 1411 sprites/pcx/bulldozers.pcx 34 650 01 24 12 -5 -17
 1412 sprites/pcx/bulldozers.pcx 66 650 09 20 26 -17 -9
 1413 sprites/pcx/bulldozers.pcx 98 650 01 16 36 -14 -8
 1414 sprites/pcx/bulldozers.pcx 146 650 09 20 26 -8 -8
 1415 sprites/pcx/bulldozers.pcx 178 650 01 24 12 -5 -13
 1416 sprites/pcx/bulldozers.pcx 210 650 09 20 26 -16 -8
 1417 sprites/pcx/bulldozers.pcx 242 650 01 16 36 -23 -9
 1418 sprites/pcx/bulldozers.pcx 290 650 09 20 26 -11 -10
   // No. 8 standard drive enclosed cab - no blade
 1419 sprites/pcx/bulldozers.pcx 34 690 01 24 12 -5 -17
 1420 sprites/pcx/bulldozers.pcx 66 690 09 20 26 -17 -9
 1421 sprites/pcx/bulldozers.pcx 98 690 01 16 36 -14 -8
 1422 sprites/pcx/bulldozers.pcx 146 690 09 20 26 -8 -8
 1423 sprites/pcx/bulldozers.pcx 178 690 01 24 12 -5 -13
 1424 sprites/pcx/bulldozers.pcx 210 690 09 20 26 -16 -8
 1425 sprites/pcx/bulldozers.pcx 242 690 01 16 36 -23 -9
 1426 sprites/pcx/bulldozers.pcx 290 690 09 20 26 -11 -10
   // Real sprites are also used by No. 8 (Logging / Mining)
 1427 * 9	 02 01 A1 //action2 - no cab, blade 
      01 // number loading states
      01 // number loaded states
      00 00 // loading sprites
      00 00 // loaded sprites
 1428 * 9	 02 01 A2 //action2 - no cab, no blade 
      01 // number loading states
      01 // number loaded states
      01 00 // loading sprites
      01 00 // loaded sprites
 1429 * 9	 02 01 A3 //action2 - open cab, blade 
      01 // number loading states
      01 // number loaded states
      02 00 // loading sprites
      02 00 // loaded sprites
 1430 * 9	 02 01 A4 //action2 - open cab, no blade 
      01 // number loading states
      01 // number loaded states
      03 00 // loading sprites
      03 00 // loaded sprites
 1431 * 9	 02 01 A5 //action2 - enclosed cab, no blade 
      01 // number loading states
      01 // number loaded states
      04 00 // loading sprites
      04 00 // loaded sprites
 1432 * 9	 02 01 A6 //action2 - enclosed cab, no blade 
      01 // number loading states
      01 // number loaded states
      05 00 // loading sprites
      05 00 // loaded sprites
 // high drive
 1433 * 4	 01 01 04 08
 // No. 8 high drive 2cc cab - bulldozer blade
 1434 sprites/pcx/bulldozers.pcx 34 810 01 24 12 -5 -17
 1435 sprites/pcx/bulldozers.pcx 66 810 09 20 26 -17 -9
 1436 sprites/pcx/bulldozers.pcx 98 810 01 16 36 -14 -8
 1437 sprites/pcx/bulldozers.pcx 146 810 09 20 26 -8 -8
 1438 sprites/pcx/bulldozers.pcx 178 810 01 24 12 -5 -13
 1439 sprites/pcx/bulldozers.pcx 210 810 09 20 26 -16 -8
 1440 sprites/pcx/bulldozers.pcx 242 810 01 16 36 -23 -9
 1441 sprites/pcx/bulldozers.pcx 290 810 09 20 26 -11 -10
  // No. 8 high drive 2cc cab - no blade
 1442 sprites/pcx/bulldozers.pcx 34 850 01 24 12 -5 -17
 1443 sprites/pcx/bulldozers.pcx 66 850 09 20 26 -17 -9
 1444 sprites/pcx/bulldozers.pcx 98 850 01 16 36 -14 -8
 1445 sprites/pcx/bulldozers.pcx 146 850 09 20 26 -8 -8
 1446 sprites/pcx/bulldozers.pcx 178 850 01 24 12 -5 -13
 1447 sprites/pcx/bulldozers.pcx 210 850 09 20 26 -16 -8
 1448 sprites/pcx/bulldozers.pcx 242 850 01 16 36 -27 -9
 1449 sprites/pcx/bulldozers.pcx 290 850 09 20 26 -11 -10
    // No. 8 upgraded black cab - bulldozer blade
 1450 sprites/pcx/bulldozers.pcx 34 890 01 24 12 -5 -17
 1451 sprites/pcx/bulldozers.pcx 66 890 09 20 26 -17 -9
 1452 sprites/pcx/bulldozers.pcx 98 890 01 16 36 -14 -8
 1453 sprites/pcx/bulldozers.pcx 146 890 09 20 26 -8 -8
 1454 sprites/pcx/bulldozers.pcx 178 890 01 24 12 -5 -13
 1455 sprites/pcx/bulldozers.pcx 210 890 09 20 26 -16 -8
 1456 sprites/pcx/bulldozers.pcx 242 890 01 16 36 -23 -9
 1457 sprites/pcx/bulldozers.pcx 290 890 09 20 26 -11 -10
  // No. 8 upgraded black cab - no blade
 1458 sprites/pcx/bulldozers.pcx 34 930  01 24 12 -5 -17
 1459 sprites/pcx/bulldozers.pcx 66 930  09 20 26 -17 -9
 1460 sprites/pcx/bulldozers.pcx 98 930  01 16 36 -14 -8
 1461 sprites/pcx/bulldozers.pcx 146 930  09 20 26 -8 -8
 1462 sprites/pcx/bulldozers.pcx 178 930  01 24 12 -5 -13
 1463 sprites/pcx/bulldozers.pcx 210 930  09 20 26 -16 -8
 1464 sprites/pcx/bulldozers.pcx 242 930  01 16 36 -27 -9
 1465 sprites/pcx/bulldozers.pcx 290 930  09 20 26 -11 -10
  // Real sprites are also used by No. 8 (Logging / Mining)
 1466 * 9	 02 01 AA //action2 - 2cc cab, blade 
      01 // number loading states
      01 // number loaded states
      00 00 // loading sprites
      00 00 // loaded sprites
 1467 * 9	 02 01 AB //action2 - 2cc cab, no blade 
      01 // number loading states
      01 // number loaded states
      01 00 // loading sprites
      01 00 // loaded sprites
 1468 * 9	 02 01 AC //action2 - black cab, blade 
      01 // number loading states
      01 // number loaded states
      02 00 // loading sprites
      02 00 // loaded sprites
 1469 * 9	 02 01 AD //action2 - black cab, no blade 
      01 // number loading states
      01 // number loaded states
      03 00 // loading sprites
      03 00 // loaded sprites
 1470 * 4	 01 01 03 04 // buy menu sprites
  // No. 8 standard drive, open cab, no blade
 1471 * 1	 00
 1472 * 1	 00
 1473 sprites/pcx/bulldozers.pcx 370 610 01 16 36 -14 -9
 1474 * 1	 00
  // No. 8 high drive 2cc cab, no blade
 1475 * 1	 00
 1476 * 1	 00
 1477 sprites/pcx/bulldozers.pcx 370 853 01 12 36 -27 -6
 1478 * 1	 00
  // No. 8 high drive black cab, no blade
 1479 * 1	 00
 1480 * 1	 00
 1481 sprites/pcx/bulldozers.pcx 370 933 01 12 36 -27 -6
 1482 * 1	 00
 1483 * 9	 02 01 E1 //action2 - buy menu sprites (standard drive open cab)
      01 // number loading states
      01 // number loaded states
      00 00 // loading sprites
      00 00 // loaded sprites
 1484 * 9	 02 01 E2 //action2 - buy menu sprites (high drive 2cc cab)
      01 // number loading states
      01 // number loaded states
      01 00 // loading sprites
      01 00 // loaded sprites
 1485 * 9	 02 01 E3 //action2 - buy menu sprites (high drive black cab)
      01 // number loading states
      01 // number loaded states
      02 00 // loading sprites
      02 00 // loaded sprites
 1486 * 14	 02 01 FF // buy menu 
                 81 0C 00 FF //check byte value of variable 81 (no bit shift, FF andmask)
                 01 // range
                   85 80 23 23 // text for vehicle window
                 E3 00 //otherwise go to next action 2 ID 
 1487 * 14	 02 01 FE // buy menu 
                 81 0C 00 FF //check byte value of variable 81 (no bit shift, FF andmask)
                 01 // range
                   84 80 23 23 // text for vehicle window
                 E2 00 //otherwise go to next action 2 ID 
 1488 * 14	 02 01 FD // buy menu 
                 81 0C 00 FF //check byte value of variable 81 (no bit shift, FF andmask)
                 01 // range
                   83 80 23 23 // text for vehicle window
                 E2 00 //otherwise go to next action 2 ID 
 1489 * 14	 02 01 FC // buy menu
                 81 0C 00 FF //check byte value of variable 81 (no bit shift, FF andmask)
                 01 // range
                   82 80 23 23 // text for vehicle window
                 E1 00 //otherwise go to next action 2 ID 
 1490 * 14	 02 01 FB // buy menu 
                 81 0C 00 FF //check byte value of variable 81 (no bit shift, FF andmask)
                 01 // range
                   81 80 23 23 // text for vehicle window
                 E1 00 //otherwise go to next action 2 ID 
 1491 * 14	 02 01 FA // buy menu
                 81 0C 00 FF //check byte value of variable 81 (no bit shift, FF andmask)
                 01 // range
                   80 80 23 23 // text for vehicle window
                 E1 00 //otherwise go to next action 2 ID 
 1492 * 30	 02 01 F0 // buy menu
           81 01 00  FF // check current year
           05 // range
             FA 00 \b00 \b34 // action 2 for setting graphics / text before 1955
             FB 00 \b35 \b48 // action 2 for setting graphics / text before 1969
             FC 00 \b49 \b59 // action 2 for setting graphics / text before 1980
             FD 00 \b60 \b70 // action 2 for setting graphics / text before 1991
             FE 00 \b71 \b84 // action 2 for setting graphics / text before 2005
           FF 00 // default graphics / text
 1493 * 15	 02 01 C1
               83 00 00 // randomise graphics (83 is per engine)
               04 //check two ranges (choose blade or no blade)
                 A1 00 // blade, no cab
                 A2 00 // no blade, no cab
                 A3 00 // blade, open cab
               A4 00 // no blade, open cab
 1494 * 15	 02 01 C2
               83 00 00 // randomise graphics (83 is per engine)  
               04 //check two ranges (choose blade or no blade)
                 A3 00 // blade, open cab
                 A4 00 // no blade, open cab
                 A5 00 // blade, enclosed cab
               A6 00 // no blade, enclosed cab
 1495 * 11	 02 01 C4
               83 00 00 // randomise graphics (83 is per engine)
               02 //check two ranges (choose blade or no blade)
                 AC 00 // blade
               AD 00 // no blade
 1496 * 11	 02 01 C3
               83 00 00 // randomise graphics (83 is per engine)  
               02 //check two ranges (choose blade or no blade)
                 AA 00  // blade
               AB 00 // no blade
 1497 * 22	 02 01 B2 // chain starting here uses date and random to show various cabs and also whether to show blades
           81 C4 00 FF // check date vehicle built
           03 // range
             C1 00 \b00 \b44 // use standard drive, random no cab / open cab, before 1965
             C2 00 \b45 \b59 // use standard drive, random open cab / enclosed cab, before 1980
             C3 00 \b60 \b84 // use high drive, 2cc cab graphics before 2005
           C4 00 // else use upgraded (black cab) graphics
 1498 * 30	 02 01 B5 // choose trailers by date
           81 01 00  FF // check current year
           05 // range
             6F 80 \b00 \b34 // before 1955
             75 80 \b35 \b48 // before 1969
             76 80 \b49 \b59 // before 1980
             77 80 \b60 \b70 // before 1991
             78 80 \b71 \b84 // before 2005
           79 80 // default      
 1499 * 26	 02 01 B0 // articulated vehicle instructions
               81 10 00 FF //check byte value of variable 10 (no bit shift, FF andmask)
               04 //range
                 B5 00 01 01 //
                 B5 00 02 02 //
                 B5 00 03 03 //
                 B5 00 04 04 //
               FF FF //otherwise end the callback chain
 1500 * 14	 02 01 B6 // provide correct refit/capacity information in buy menu (credits to DJ Nekkid for solution)
               82 40 10 FF // check vehicle length    
               01 // check one range
                 F0 00 00 00 // if length is 0 use purchase menu sprite
               B2 00 // else go to action 2 to apply graphics
 1501 * 18	 02 01 B1
               81 0C 00 FF //check byte value of variable 81 (no bit shift, FF andmask)
               02 //check one range
                00 80 11 11 // vehicle length CB
                B0 00 16 16 //go to ID B0 for value 16 (ie. go to the articulated vehicle building instructions)
               B6 00 // go to ID A1
 1502 * 7	 03 01 01 96 // Action 3 
    00 // number of cargo types to define
    B1 00
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Lord Aro
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Re: [OTTD] Bob's Random British Vehicles

Post by Lord Aro »

*thud*
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Re: [OTTD] Bob's Random British Vehicles

Post by Kogut »

Bob_Mackenzie wrote:Ah now I understand

The other problem with using the same ID for multiple vehicles is the auto replace doesn't work
Yes, it may be reason for not doing it.
Correct me If I am wrong - PM me if my English is bad
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Re: [OTTD] Bob's Random British Vehicles

Post by AlienKing »

You could make a Reliant Robin. Give it 2 passengers and make it have a 50% chance to break down every time it goes round left-hand a corner to simulate a rollover. :twisted: Maybe a higher chance would be more realistic? :shock:
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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie »

AlienKing wrote:You could make a Reliant Robin. Give it 2 passengers and make it have a 50% chance to break down every time it goes round left-hand a corner to simulate a rollover. :twisted: Maybe a higher chance would be more realistic? :shock:
A reliant robin isn't such a bad idea. I suppose you want me to make it yellow?
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Re: [OTTD] Bob's Random British Vehicles

Post by oberhümer »

Good stuff here(even though you stole my idea which I stole from someone else :) ), you can use whatever is left in my LRVS of course. I think this pretty much supersedes it... If you need help, I can do lots of things.
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Re: [OTTD] Bob's Random British Vehicles

Post by ostlandr »

I have been playing with this (been on a Brit kick since the latest UKRS came out.) All I can say is Awesome! I really like these vehicles.

Maybe you, PikkaBird, and some others can put your heads and your sprites together and create a real world Brit vehicle set.
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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie »

oberhümer wrote:Good stuff here(even though you stole my idea which I stole from someone else :) ), you can use whatever is left in my LRVS of course. I think this pretty much supersedes it... If you need help, I can do lots of things.
Your set was certainly an inspiration so thank you :)

What is really slowing the set down right now is having to do all the loading sprites - for example the Mammoth still doesn't have any lumber graphics

@ostlandr - glad you like it


Currently Ive pretty much finished re-vamping the DAF75 - thanks to AndyN for the logs he posted up. It doesn't have lumber either though. Started on a Thornycroft J to give an early truck:

http://www3.hants.gov.uk/museum/thornyc ... type-j.htm

Image

Cheers

Bob
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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie »

Some new sprites

ERF B series "Chinese 6" - bit plain and boring at the mo' IMO
ERF B.png
ERF B.png (4.58 KiB) Viewed 3471 times

Ford Model T Van - built in Britain. Also a bit plain & boring :(
Model T Van.png
Model T Van.png (4.31 KiB) Viewed 3471 times


Lastly Thornycroft J Type 1913 Lorry
Thornycroft Type J lumber.png
Thornycroft Type J lumber.png (5.45 KiB) Viewed 3471 times


Cheers

Bob
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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie »

Current Version 0.6

There is now a release thread where the set can be downloaded or its on Bananas: http://www.tt-forums.net/viewtopic.php?f=67&t=49489
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colossal404
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Re: [OTTD] Bob's Random British Vehicles - v0.6

Post by colossal404 »

I found a bug that fast:
The DAF 75 hoppers are a bit wrong positioned when loaded. Just copy and paste the positions od the empty one.
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Bob_Mackenzie
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Re: [OTTD] Bob's Random British Vehicles - v0.6

Post by Bob_Mackenzie »

Now fixed see first post. Thanks for your help :)
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