[OTTD] Bob's Random British Vehicles - v0.9

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Bob_Mackenzie
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[OTTD] Bob's Random British Vehicles - v0.9

Post by Bob_Mackenzie » 30 May 2010 21:45

Version 0.9

This is mostly a maintenance version so there are no duplicates between BRBV, BATS and BBB

The only additions are revised graphics for the Transit and the J2 Commercial van
BRBVw.GRF
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Last edited by Bob_Mackenzie on 06 May 2012 17:21, edited 12 times in total.

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Re: [OTTD] Bob's Random British Vehicles

Post by Badger » 30 May 2010 22:56

Can we have some pics please?
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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie » 31 May 2010 08:12

Surely - though its so tiny you'll need to put it in a graphics prog to actually see anything - you'll probably notice I'm a bit of a graphics amateur :(

Austin 10Hp.png
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Cheers

Bob

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Re: [OTTD] Bob's Random British Vehicles

Post by Irwe » 31 May 2010 08:31

Looks good! This game is in need of more early light vehicles.
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Re: [OTTD] Bob's Random British Vehicles

Post by andythenorth » 31 May 2010 15:31

Nice work :)

- You could try using a company colour for the bodywork?
- Windows will look better if you use purple colours. In the TTD palette, #D4D4E0 through to #242844 are the shades / tints normally used for windows.

Shape and scale look very good.

cheers,

Andy

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Re: [OTTD] Bob's Random British Vehicles

Post by Doorslammer » 31 May 2010 18:36

Heh, that is pretty cool. I love the work that's pouring out on this forum the last few weeks. :D
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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie » 31 May 2010 18:45

andythenorth wrote:Nice work :)

- You could try using a company colour for the bodywork?
- Windows will look better if you use purple colours. In the TTD palette, #D4D4E0 through to #242844 are the shades / tints normally used for windows.

Shape and scale look very good.

cheers,

Andy

Thanks Andy

I probably won't change the body colours on this one - but i will have a go at the windows

Next vehicle I'll try CC

Cheers

Bob

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Re: [OTTD] Bob's Random British Vehicles

Post by andythenorth » 31 May 2010 19:02

This was a quick fill for CC and windows.

I also noticed there's no shadow effects - sun comes from upper right corner, so some views should show the bodywork in shadow / highlight. I didn't correct that though - at some sizes it may be barely noticeable :)
bob.png
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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie » 31 May 2010 21:52

Thanks :) I'll load it up and give it a go (edit) Ive now loaded it and it looks good :)

I'd argue the sprite is shaded but as I lazily flipped the views and didn't re-shade they are wrong :( But as you said its so tiny I don't think is noticeable

My next vehicle will be bigger and have the shading correct. It will probably be one of these:


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Last edited by Bob_Mackenzie on 01 Jun 2010 17:32, edited 1 time in total.


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Re: [OTTD] Bob's Random British Vehicles

Post by PikkaBird » 01 Jun 2010 08:38

Nice! And congratulations on getting a vehicle into the game. :) Maybe it's time to resurrect HOVS. :P

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Re: [OTTD] Bob's Random British Vehicles

Post by The Irish » 01 Jun 2010 17:46

PikkaBird wrote:Nice! And congratulations on getting a vehicle into the game. :) Maybe it's time to resurrect HOVS. :P
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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie » 01 Jun 2010 22:18

AEC Mammoth Major 8 Mk II Flatbed

Hopefully shaded properly. Loaded graphics to come

Cheers

Bob

PS HOVS is my fave bus set

Mammoth Major 8 Mk II after.png
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Re: [OTTD] Bob's Random British Vehicles

Post by andythenorth » 02 Jun 2010 05:47

I thought it would be better to talk about cargos here rather than the FIRS thread.

Relying on the actual cargo slot ID is fragile and likely to result in a lot of bug reports - FIRS will use cargo slots differently to ECS by George, Pikka's Basic Industries, etc. Also if I move any FIRS cargos around, your set will break :o (I've moved them several times since FIRS development started).

1. Use classes initially to get broad support.
2. Use a cargo translation table with cargo labels, which are designed to solve this problem. You can lift the translation table from HEQS, it was written by Zephyris and updated by me. I would much however then much prefer for you to also then use the GPL for your set.

You just copy the one sprite for the table from this file: http://dev.openttdcoop.org/projects/heq ... eader.pnfo
Within your set, the cargo IDs you use in action 3 then refer to positions in this table.

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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie » 02 Jun 2010 19:00

Hi Andy

Ive worked through this:

http://www.tt-forums.net/viewtopic.php? ... er#p833720

but when I load the GRF I get:

A fatal new grf error has occurred read past end of Pseudo sprite

Now I'm lost :(

Cheers

Bob


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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie » 02 Jun 2010 22:02

No it doesn't but GRFcodec does

However just looking at the NFO I could see what's wrong and now it loads - so thanks for pushing me in the right direction :)

Basically you have to leave the spaces in before str2hex

Cheers

Bob


PS you were correct about drawing the loads ;(

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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie » 03 Jun 2010 22:27

Although it now loads it seems to break the refits - I get nothing other than Aluminium on the list. So I've cocked it up somewhere. NFO post I'll hopefully get up tomorrow.

Most of tonight was spent getting the tuck to line up on the road properly

I also tried (and failed) to fathom hom to change the graphics when the truck was loaded

Cheers

Bob

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Re: [OTTD] Bob's Random British Vehicles

Post by DJ Nekkid » 04 Jun 2010 05:27

.nfo or grfmaker?

.nfo i can help youwith :)
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Re: [OTTD] Bob's Random British Vehicles

Post by Bob_Mackenzie » 04 Jun 2010 18:15

grfmaker

However with a little concentration and head scratching Ive made the loads work :) -I'm going to come back to the refits layer

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