32Bpp Graphics Pack (13/03/2010)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

beliar12
Engineer
Engineer
Posts: 1
Joined: 24 Jul 2010 16:11

Re: 32Bpp Graphics Pack (13/03/2010)

Post by beliar12 »

hi i have a problem, I downloaded the new version of OpenTTD and do not know how toto upload the textures 32 bit ,a year ago Uploader and everything was ok ,and now came some updates and extra zoom does not work ,you can help me


can date a link to the zip please
User avatar
Lord Aro
Tycoon
Tycoon
Posts: 2367
Joined: 25 Jun 2009 16:42
Location: Location, Location
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Lord Aro »

Follow the instructions on the wiki page... -_-
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
boen
Engineer
Engineer
Posts: 4
Joined: 25 Feb 2011 18:11

Re: 32Bpp Graphics Pack (13/03/2010)

Post by boen »

hi, i am trying to download the latest nightly and dave nightly megapacks from:
http://jupix.info/openttd/gfxdev-nightlies/

but at the moment it looks like pigs will fly before i'll succeed to do so. is there alternate download sources? can anyone upload it to RS or willing to start a torrent?
Jupix
Chief Executive
Chief Executive
Posts: 683
Joined: 19 Feb 2005 09:08
Location: Finland
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Jupix »

My server got a new router yesterday which is now causing a bit of connection troubles before DNS is updated worldwide. I'm also going to replace the server itself pretty soon.
#################
chrisdash
Engineer
Engineer
Posts: 9
Joined: 22 Mar 2011 11:44

Re: 32Bpp Graphics Pack (13/03/2010)

Post by chrisdash »

kamnet wrote:To better answer the question, you would need to roll the patch into the source code and compile it yourself.
Hello,

I am currently working on integrating 32bpp Extra Zoom and "Another Daylength Patch". Later on I also want to integrate the "Vehicle Type Cargo Payment Modifiers".

I found that the daylength patch does not patch fully against openttd-32bpp-ez-r21891 -- there is no settings.ini in that revision but instead a settings.h. I manually transferred the change made in settings.ini to settings.h from r21891, but unfortunately it doesn't work. It compiles fine but crashes with a failed assertion when you try to access the advanced settings screen ingame.

Plan B is to use the latest revision from openttd trunk and patch that with 32bpp EZ. I noticed the last commit to the EZ project was in January... is there any chance that this will still patch against the current revision of openttd trunk? Does anybody know an easy way to get up to date sources with 32bpp EZ support?

Thanks,

Chris
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Ammler »

there are no and were never .ini files in openttd

the last successful patching and building was with r22250:
http://bundles.openttdcoop.org/32bpp-ez ... ng/LATEST/

no idea, if that will work ingame ;-)

Greets
Ammler
Yexo
Tycoon
Tycoon
Posts: 3663
Joined: 20 Dec 2007 12:49

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Yexo »

Alberth
OpenTTD Developer
OpenTTD Developer
Posts: 4763
Joined: 09 Sep 2007 05:03
Location: home

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Alberth »

Ammler wrote:there are no and were never .ini files in openttd
/me wonders what *.ini files I added in src/table then in r22210 :)

The game settings have been split, and moved into several *.ini files. In addition, a settingsgen program has been added that takes those files and constructs the settings.h file, much like strgen does for language strings.
Thus, changes in settings.h should be moved to the ini files. settingsgen will pick them up and generate a modified settings.h file.
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Ammler »

Sorry :oops:

I missed the change to .ini source files
chrisdash
Engineer
Engineer
Posts: 9
Joined: 22 Mar 2011 11:44

Re: 32Bpp Graphics Pack (13/03/2010)

Post by chrisdash »

Ammler wrote:there are no and were never .ini files in openttd

the last successful patching and building was with r22250:
http://bundles.openttdcoop.org/32bpp-ez ... ng/LATEST/
That patch against r22250 has changes to src/table/settings.h which was removed in r22188.
nordemoniac
Engineer
Engineer
Posts: 52
Joined: 11 Jun 2011 18:45

Re: 32Bpp Graphics Pack (13/03/2010)

Post by nordemoniac »

What's the best way to install the 32bpp patch + full zoom today?
User avatar
Lord Aro
Tycoon
Tycoon
Posts: 2367
Joined: 25 Jun 2009 16:42
Location: Location, Location
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Lord Aro »

Check the wiki, searching for '32bpp installation' iirc
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
duchu
Engineer
Engineer
Posts: 1
Joined: 22 Jun 2011 14:37

Re: 32Bpp Graphics Pack (13/03/2010)

Post by duchu »

Can anyone tell me how it looks under mac os? Is there any ready all-in pack which I will be able to enjoy 32 bit graphics?
User avatar
Lord Aro
Tycoon
Tycoon
Posts: 2367
Joined: 25 Jun 2009 16:42
Location: Location, Location
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Lord Aro »

Graphics probably look much the same under mac os as any other os ;)
I'm afraid unless openttdcoop starts supporting mac binaries (i'm presuming it doesn't, i haven't had the chance to check) you'll bave to compile it yourself. You can find guides on the openttd wiki
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Ammler »

there are macosx bundles here:
http://bundles.openttdcoop.org/32bpp-ez/

and thsoe aren't build from #openttdcoop, just hosted, build credits go to openttd.org
Sufkop
Engineer
Engineer
Posts: 100
Joined: 03 Nov 2010 17:54

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Sufkop »

Is there any progress with the 32BPP trains? Because i believe it's over a year ago now that a new train was finished.
Image
User avatar
Lord Aro
Tycoon
Tycoon
Posts: 2367
Joined: 25 Jun 2009 16:42
Location: Location, Location
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Lord Aro »

Afraid not :(
Unless you're offering to do them? :p
I think Ben_Robbins_ had some unreleased trains, but that's abput it
AroAI - A really feeble attempt at an AI

It is practically impossible to teach good programming to students that have had a prior exposure to BASIC: as potential programmers they are mentally mutilated beyond hope of regeneration. --Edsger Dijkstra
maquinista
Tycoon
Tycoon
Posts: 1814
Joined: 10 Jul 2006 00:43
Location: Spain

Re: 32Bpp Graphics Pack (13/03/2010)

Post by maquinista »

Sufkop wrote:Is there any progress with the 32BPP trains? Because i believe it's over a year ago now that a new train was finished.
I can try to work on Russian trains and Spanish trains, but I'm a bit occupied.
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
Sufkop
Engineer
Engineer
Posts: 100
Joined: 03 Nov 2010 17:54

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Sufkop »

By the way; how long does it take to model one train?
{now ending off-topic}
Image
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Ammler »

Sufkop wrote:{now ending off-topic}
You still needed to click "Submit"...
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google Adsense [Bot], Timberwolf and 15 guests