32Bpp Graphics Pack (13/03/2010)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Sufkop
Engineer
Engineer
Posts: 100
Joined: 03 Nov 2010 17:54

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Sufkop »

:?: :?: ??? :?: :?:
Where are you talking about???
Image
maquinista
Tycoon
Tycoon
Posts: 1814
Joined: 10 Jul 2006 00:43
Location: Spain

Re: 32Bpp Graphics Pack (13/03/2010)

Post by maquinista »

Sufkop wrote:By the way; how long does it take to model one train?
{now ending off-topic}
I don't know... there are lots of things: watch photos, model in blender (some hours), create the liveries, render the sprites, watch that I have forgotten to add the shadow plane on some of them, and render them again...
There are some freight wagons with lots of combinations (4 colours, various cargos, various loading stages..).

Also, now I have learned how to model a vehicle who needs the same offsets than other vehicles, and It is easier to code, but I have spent lots of time coding the 440s trains and other stuff sprite by sprite... :lol:
Sorry if my english is too poor, I want learn it, but it isn't too easy.[/list][/size]
joostlek
Engineer
Engineer
Posts: 9
Joined: 28 Feb 2008 09:39
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by joostlek »

:arrow: hello,
i will be a beginner 23-bit graphics maker but what for a program you use. do you use aint or another progam. and PNGcodec doesn't startup i've got 2 WIN7 pc's and 1 WINXP and by one WIN7 and by the WINXP he still doesn't anything and my pc must i restart :( . but wath for program you use for making of the .PNG. :))

:mrgreen: joost :mrgreen:
User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by FooBar »

pngcodec is a commandline program. You need to use it via a command window. Doubleclicking the executable will not work.
joostlek
Engineer
Engineer
Posts: 9
Joined: 28 Feb 2008 09:39
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by joostlek »

how do you do that i have only an executable but i can't startup from a commandline (that's cmd.exe, right?). but what of program you use for making .PNG files

:mrgreen: joost :mrgreen:
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9415
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: 32Bpp Graphics Pack (13/03/2010)

Post by planetmaker »

Use the graphics programme of your choice to create the graphics files. Even if you want to create 32bpp files, it might be a good idea though to choose one which can handle palettes properly
joostlek
Engineer
Engineer
Posts: 9
Joined: 28 Feb 2008 09:39
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by joostlek »

planetmaker wrote:Use the graphics programme of your choice to create the graphics files. Even if you want to create 32bpp files, it might be a good idea though to choose one which can handle palettes properly
but between what programs can i choose??? ?(
User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9415
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: 32Bpp Graphics Pack (13/03/2010)

Post by planetmaker »

joostlek wrote:
planetmaker wrote:Use the graphics programme of your choice to create the graphics files. Even if you want to create 32bpp files, it might be a good idea though to choose one which can handle palettes properly
but between what programs can i choose??? ?(
All those and more: http://en.wikipedia.org/wiki/Comparison ... cs_editors

Most people I work with use either Gimp or Photoshop
joostlek
Engineer
Engineer
Posts: 9
Joined: 28 Feb 2008 09:39
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by joostlek »

planetmaker wrote:
joostlek wrote:
planetmaker wrote:Use the graphics programme of your choice to create the graphics files. Even if you want to create 32bpp files, it might be a good idea though to choose one which can handle palettes properly
but between what programs can i choose??? ?(
All those and more: http://en.wikipedia.org/wiki/Comparison ... cs_editors

Most people I work with use either Gimp or Photoshop
but how are you drawing. do you put the picture that you renovate at the background and than overwrite or do you out of your head without example
User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by FooBar »

How you want to draw is up to you. I think most people either make a 3D model first in Blender or 3DSMax and then convert that to a 2D image with the correct size. Others directly draw a 2D image, either by drawing from their imagination, or looking at some photographs for inspiration.

If you're having troubles with the command line, I recommend reading something about basic DOS commands, in particular cd and -?. Or have a look at visual png codec: http://www.tt-forums.net/viewtopic.php?f=68&t=43671
Cyrilshark
Engineer
Engineer
Posts: 6
Joined: 23 Dec 2009 07:40

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Cyrilshark »

Hi, how do I use this on a Mac?
User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: 32Bpp Graphics Pack (13/03/2010)

Post by FooBar »

Same as on any other operating system. Put the graphics in the data dir and off you go. You might want to read the posts from June 22nd and onward in this topic, as somebody asked the very same question.
User avatar
Quince99
Engineer
Engineer
Posts: 34
Joined: 20 Sep 2004 21:25
Location: Lincolnshire

Re: 32Bpp Graphics Pack (13/03/2010)

Post by Quince99 »

Having read through pages and pages of information about 32bpp graphics I have reluctantly conceded defeat in that, despite spending time and effort downloading and re-downloading files, nothing actually works.

My PC is hugely capable in terms of hardware and I have a great many TAR or GRF data files that are 32bpp. There is so much detailed and, in some cases, contradictory information that it has not proven possible to achieve the images shown in some of the excellent screenshots.

As a result, I shall wait until (if) the project is completed and EVERYTHING can be packaged into one archive that is consistent and in a position to run immediately once unzipped without hours of tweaking, fiddling or reconfiguring.

The quality of the 32bpp graphics in the screenshots is superb and I congratulate the talented designers and artists who have brought so much to realisation already. Naturally, I am disappointed that I cannot experience it at firsthand...
User avatar
piratescooby
Transport Coordinator
Transport Coordinator
Posts: 356
Joined: 21 Nov 2014 12:39
Location: The Granite City.

Re: 32Bpp Graphics Pack (13/03/2010)

Post by piratescooby »

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Higaphix and 19 guests