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LRVS - Light Road Vehicle Set

Posted: 02 Jan 2010 16:35
by oberhümer
Now at 0.2 beta 2 - re-added the Mercedes LKN, with still nonexistent bulk cargo graphics.

-----------------------------------
0.2 beta now out - it is incompatible with earlier versions. Changes can be found in changelog.txt. Also, I am now using the GPL as license.

I'll take some screenshots soon.

Re: A few light vehicles

Posted: 02 Jan 2010 16:42
by tsjook
Downloaded it, will be testing tonight.

But a few pointers would be welcome. How many verhicles should there be? What will be their purpose? From what time will your vehicles be available?

Screenshots would also be nice, and it would make people more likely to download your grf.

Re: A few light vehicles

Posted: 02 Jan 2010 16:45
by oberhümer
Currently includes(as of newest version, which is currently in beta):
Mercedes Sprinter(combined with VW LT, which is not drawn yet, will show generational changes)
Morgan Olson Van(the ones UPS uses)
Bugatti Veyron
Volkswagen Bus
Van Hool A308
Mercedes LP/LN/LK/LKN(only LKN and not all cargos drawn)


Coming soon:
Fuso Canter
VW LT(graphics)

Vehicles in planning:
Random taxi (with car version)
Random motorcycle
Ford F-series

and I´ll think of some more.

Re: A few light vehicles

Posted: 02 Jan 2010 17:33
by Kogut
When there are introduced?
And is it possible to see screenshot?

Re: A few light vehicles

Posted: 02 Jan 2010 17:42
by oberhümer
UPS van in 1949, Sprinter in 1995. Planned vehicles will mostly be introduced at some point after 1980.

Screenshots added.

Re: A few light vehicles

Posted: 02 Jan 2010 19:19
by petert
The Bugatti Veyron will look very nice, hopefully it will still transport passengers and not just be eyecandy.

Re: A few light vehicles

Posted: 02 Jan 2010 19:23
by oberhümer
sorry to disappoint you on that...
But I might put a passenger-carrying version, which would probably not be very profitable, in.

Re: A few light vehicles

Posted: 04 Jan 2010 21:59
by petert
Well, that's too bad. I was just testing it and made this:
logo.png
logo.png (6.53 KiB) Viewed 27110 times
Use this to link to it in your signature:

Code: Select all

[url=http://www.tt-forums.net/viewtopic.php?f=26&t=46583][img]http://www.tt-forums.net/download/file.php?id=122338[/img][/url]

Re: A few light vehicles

Posted: 04 Jan 2010 23:42
by oberhümer
hey, thanks! putting it right in.
I have also now fixed the Bugatti Veyron graphics a bit(looked a bit "scrunched" in / and \ views, in my opinion).

Re: LRVS - Light Road Vehicle Set(help welcome)

Posted: 18 Apr 2010 20:48
by oberhümer
Everybody is wecome to give their opinion in the poll!

Re: LRVS - Light Road Vehicle Set(help welcome)

Posted: 18 Apr 2010 22:41
by Bob_Mackenzie
Ive just used this in my latest game - the vans are great for transporting the small amounts of engineering supplies required by FIRS. I did think the speeds were all a little on the high side - 100mpfh sprinter - perhaps this should have been 100kmh?

Re: LRVS - Light Road Vehicle Set(help welcome)

Posted: 18 Apr 2010 23:33
by Eddi
i have seen sprinters do 150km/h ;)

Re: LRVS - Light Road Vehicle Set(help welcome)

Posted: 19 Apr 2010 00:05
by oberhümer
I used the absolute max speed.

And anyway, the UPS van now has food graphics. I am not planning to support ECS/FIRS cargoes graphically anytime soon, though.

Re: LRVS - Light Road Vehicle Set(help welcome)

Posted: 19 Apr 2010 17:05
by Doorslammer
Can you post an example of your sprites, so I can get an example of the scale employed? Wouldn't mind adding a few vans and whatnot to the collection... ;)

Re: LRVS - Light Road Vehicle Set(help welcome)

Posted: 19 Apr 2010 23:57
by oberhümer
Note: This is not up to date.

Here you go!
(NFO attached too, there are some not-yet-released sprites included, would put the newest GRF up but I'm in a hurry)

I used mostly 2.5 px/m, but for the smaller ones, 3.3 px/m.

Re: LRVS - Light Road Vehicle Set(help welcome)

Posted: 23 Apr 2010 21:20
by ostlandr
I like it! :D

A bit unbalanced speed-wise compared to eGRVTS, but that's fine. Is there a specific vehicle GRF you designed it to work with, or does it just supplement the default vehicles?

Question: Would it be possible to add a parameter to give the vehicles zero purchase & running cost? This would allow the Town Cars AI to use them for more variety.

Re: LRVS - Light Road Vehicle Set(help welcome)

Posted: 24 Apr 2010 00:29
by oberhümer
Well, I just... made it, without thinking of any specific vehicle set.

Thank you for the feedback, I'll try to implement that at some point, probably none too soon though...
Update: There is now a parameter option to make the vehicles zero cost, so TownCars can use them.

[Until then, just cheat to give TownCars a load of money.]

Re: LRVS - Light Road Vehicle Set(help welcome)

Posted: 01 May 2010 22:56
by Bob_Mackenzie
I have spotted a small graphics glitch in the latest release (r13). The VW when travelling left to right is preceded by a white bar. Take a look in the screen shot just under the steel mill

Cheers

Bob
Treberg Transport, 07-09-1980.png

Re: LRVS - Light Road Vehicle Set(help welcome)

Posted: 02 May 2010 00:50
by kamnet
It looks like that graphic is mis-aligned by one pixel height.

Re: LRVS - Light Road Vehicle Set(help welcome)

Posted: 02 May 2010 18:38
by oberhümer
I currently do not have the time to fix it(and also, I lost - again - the flash drive with the data on it). I will get to it in a day or two.