UK Towns Set [v3.0/spiritual successor now out]

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Zephyris
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

Boo :) So I am looking for some preliminary feedback on this set, I know it isn't coded but it would be nice to know what graphics to aim to draw! As a rule of thumb I would like to avoid "modern" style buildings (as in glass/skyscrapers) to keep the small town feel, but what else is missing? More light industry? More landmark-style buildings? More variation in normal buildings?
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Re: UK Towns Set [Coding in Progress!]

Post by Kogut »

All mentioned, especially light industry. And maybe churches? pubs?
Correct me If I am wrong - PM me if my English is bad
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EXTspotter
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Re: UK Towns Set [Coding in Progress!]

Post by EXTspotter »

Clocktower?

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Pingaware
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Re: UK Towns Set [Coding in Progress!]

Post by Pingaware »

Yeah, pubs would be good. Perfect for small UK towns
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Zephyris
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

So... Any word on coding?
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

Boo... So it looks like buttercup won't be able too continue with coding, so does anyone else want a go?
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Zephyris
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Re: UK Towns Set [Coder Needed]

Post by Zephyris »

Just got a nice PM from buttercup giving me a new version to test, I hope there will be a new release very soon!
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Re: UK Towns Set [Coder Needed]

Post by Kickme93 »

Zephyris wrote:Just got a nice PM from buttercup giving me a new version to test, I hope there will be a new release very soon!
:D! I'm looking forward to this release =), keep up the good work guys =D
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Zephyris
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Re: UK Towns Set [Coding in Progress]

Post by Zephyris »

Fine by me, you might want to pm buttercup as he was planning on finishing the coding today...
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Re: UK Towns Set [Coding in Progress]

Post by buttercup »

No need, all the houses and flats already accept food (as they do in the version already released if you want to test it). At the moment all I've done is set Action0 property 0F to FF; does it need to be anything more complicated than that?
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Zephyris
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Re: UK Towns Set [Coding in Progress]

Post by Zephyris »

I guess that works, though does it disable acceptance of goods? I dont quite understand the wiki...
I noticed one more little thing; the acceptance of the college should be a bit more than just 1/8 passengers, should be more like 4/8 passengers and 2/8 goods..
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Re: UK Towns Set [Coding in Progress]

Post by buttercup »

Zephyris wrote:I guess that works, though does it disable acceptance of goods? I dont quite understand the wiki...
It does, but the shops, offices and warehouses all accept goods.
I noticed one more little thing; the acceptance of the college should be a bit more than just 1/8 passengers, should be more like 4/8 passengers and 2/8 goods..
That's per tile remember, but I have changed it to 2/8 so the building as a whole accepts passengers fully (same as with the school).

Anyway, I'll be sending you the latest version shortly.
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Zephyris
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Re: UK Towns Set [Coding in Progress]

Post by Zephyris »

Sweet, I look forwards to it!
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Re: UK Towns Set [V2 Now Available]

Post by Zephyris »

V2 now released, find it here...

Many thanks to buttercup for his coding!
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Re: UK Towns Set [V2 Now Available]

Post by hectobar »

Hooray! cannot wait to try it out...
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Re: UK Towns Set [V2 Now Available]

Post by lawton27 »

Zephyris wrote:V2 now released, find it here...

Many thanks to buttercup for his coding!
Relay nice job, this is a great set, all looks really good, I've been eagerly waiting for a development for some time now and I'm happy with this new version.

As a possible improvement are you planning on making some larger and more modern looking buildings for large cites past a certain date?
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Zephyris
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Re: UK Towns Set [V2 Now Available]

Post by Zephyris »

lawton27 wrote:As a possible improvement are you planning on making some larger and more modern looking buildings for large cites past a certain date?
That is definately the plan, though sadly it will take a while... For now you can set the first parameter to 1 to enable the default buildings which indludes the modern skyscapers...
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Re: UK Towns Set [V2 Now Available]

Post by Zephyris »

Hi all!

I am looking for a bit of advice about bulilding coding, at the moment two of the 2x2 buildings do not appear (in recent versions of OpenTTD)... I assume this is to do with the substitute building type setting, though (if I understand the code correctly) I think the replacement type for both of them is the stadium north tile (h14). Is there any reason this might not work? Unfortunately I don't have a commented copy of the code but I would appreciate it if anyone could give insights into why it isn't working just looking at the decoded grf...
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