UK Towns Set [v3.0/spiritual successor now out]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Zephyris
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

And for the normal houses...
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FINAL_UK_Towns_Set_-_Houses_Ground_Arctic_8bpp.png
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FINAL_UK_Towns_Set_-_Houses_Ground_Tropic_8bpp.png
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Zephyris
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

A preview of some of the special buildings I am working on...

*edit* and for anyone whose interested this is based on my old school...
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preview2.png
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petert
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Re: UK Towns Set [Coding in Progress!]

Post by petert »

I'm not very skilled with GRFs, why are the colors inverted?
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Zephyris
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

Lol, should've explained! These are the plain structures, they are going to be textured...
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Re: UK Towns Set [Coding in Progress!]

Post by petert »

So the above graphic is not complete?
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Zephyris
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

Close to finished, just the key bit (the tedious bit) which makes it look like a building isnt done!
Have a look at this to see what I mean...
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hectobar
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Re: UK Towns Set [Coding in Progress!]

Post by hectobar »

one thing. these buildings are freshly made and haven't finished being coded yet so why can i see this building on the ttd title screen above the menu and near the top? using 0.7.4 rc1 by the way.
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I'm leaning on a lamp.
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Zephyris
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

1. Those buildings are not part of this set and are in the original graphics...
2. Grfs never have an effect on the default startup screen...
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Re: UK Towns Set [Coding in Progress!]

Post by hectobar »

a) i have never seen these buildings before. ever.
b) i know that's why i asked.
c) i just checked and you are correct. they are original. although i don't see ow i could have missed it.... and i saw another building as well whic i didn't recognise.
I'm leaning on a lamp.
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Zephyris
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

Those buildings are alpine only and the opengfx replacements are quite different, that could explain it...
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Re: UK Towns Set [Coding in Progress!]

Post by PikkaBird »

Zephyris wrote:Those buildings are alpine only
Arctic. The TTD climate is called Arctic (or "sub-arctic"). Alpine is a newgrf by mb. Much confusion arises from confusing these two.
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

Arctic.
Ah, classic mistake to make, anyways...

1. Special building: Historic school
4 orientations
4 colour variants
Above- and below-snowline graphics
3 terrain types (temperate, arctic and tropic)
Attachments
FINAL_School8bpp.png
FINAL_School8bpp.png (171.95 KiB) Viewed 718 times
FINAL_School_GroundTropic_8bpp.png
FINAL_School_GroundTropic_8bpp.png (39.68 KiB) Viewed 3692 times
FINAL_School_GroundTemperate_8bpp.png
FINAL_School_GroundTemperate_8bpp.png (39.96 KiB) Viewed 3692 times
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Zephyris
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

...
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Re: UK Towns Set [Coding in Progress!]

Post by buttercup »

:shock: Eek. Lots of new graphics.

Don't expect these to be coded as quickly as the previous ones.
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

2. Stadia
2 orientations
2 size variants
2 colour variants
Above- and below-snowline graphics
3 terrain types (temperate, arctic and tropic)
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FINAL_Stadia_8bpp.png
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FINAL_Stadia_GroundTropic8bpp.png
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FINAL_Stadia_GroundTemperate8bpp.png
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Zephyris
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

...
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Zephyris
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

:shock: Eek. Lots of new graphics.

Don't expect these to be coded as quickly as the previous ones
Lol, just saw this! No worries, im just getting these graphics out there :)
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Re: UK Towns Set [Coding in Progress!]

Post by petert »

Has buttercup always coded your graphics? I thought with such amazing graphics as Generic Tram Set and eGRVTS you knew how to code already. :)
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Zephyris
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Re: UK Towns Set [Coding in Progress!]

Post by Zephyris »

No, I far outlive buttercup on these forums! I can code, but I am lazy and I much prefer drawing (hence OpenGFX!).

3. Warehouses
2 orientations
2 colour schemes
Above- and below- snow line graphics

Ground tiles should be the same concrete one as I provided for the shops and offices...

*edit* It would be really nice if these buildings could cluster together a bit to generate an "industrial area" within a town, is this possible? It wouldnt have to be exclusive clustering (ie. only warehouses) just more warehouses than houses in that area...
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FINAL_Warehouses8bpp.png
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petert
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Re: UK Towns Set [Coding in Progress!]

Post by petert »

Zephyris wrote:No, I far outlive buttercup on these forums! I can code, but I am lazy and I much prefer drawing (hence OpenGFX!).
Ok, thanks for answering my question! Nice graphics.
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