[OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
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Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
Presumably, yes. Maximum reliability is completely random and both the introduction and withdrawal dates have a random factor - this is the case for all vehicles in OpenTTD, NewGRF or default.
Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
Ok, thank you. I never noticed. I was asking me since long time if it was a bug, specially because I often reload GRF's and wondered wheter I f*** some of my games.PikkaBird wrote:Presumably, yes. Maximum reliability is completely random and both the introduction and withdrawal dates have a random factor - this is the case for all vehicles in OpenTTD, NewGRF or default.
Patch - Let's timetable depot waiting time with the Wait in depot patch.
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My screenshots thread.
Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
Is max reliability **completely** random? When we were working on the US Set, I thought there was a way to tweak it relatively up or down, so as to make the GG1 always on average more reliable and the TurboTrain relatively less so - though always still with a randomizing element.
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Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
I believe you can code the reliability decay, so that vehicles or engines stay healthy longer or break down faster (So decay may be higher on a EMD SD50 verses the reliability of a EMD SD40)
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
# NARS ADD-ON SET 2CC | 2cc Rapid Transit For Me! (2ccRTFM) | 2cc Wagons In NML (2ccWIN)
# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
Re the differences between the mail carriage and express mail carriage, I find that having the two despite being functionally identical is quite useful when doing mass upgrades or conversions. I can swap one for the other and back again as needed.
Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
I do find it extremely annoying that the express mail carriage cannot go at the speed of express trains. Did not the historic long-distance high-speed express trains also have a mail coach? If I recall, they even had an extra surcharge if you sent mail using them, because of the high speed.
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Japan, American Transition, Planeset, and Project Generic Stations available there
Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
Fine, you've convinced me. Just this once.krtaylor wrote:extremely annoying
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Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
Thanks!
Development Projects Site:
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Japan, American Transition, Planeset, and Project Generic Stations available there
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Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
Just a lil' question. Do you ever think about adding some more trains? I know we have enogh to make the game worthwhile, but have you considered adding things such as Pacers (awful things, btw), the Class 68 and the Classes 88 and 800/801 when they come out? Or is Pineapple your main focus as of right now?
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Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
I think I'm done with UKRS. But if anyone wants to pick up the ball and start coding add-ons, or even using the UKRS graphics for a completely new project, they're welcome to.
Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
I think I will take that offer Pikka. I know next to nothing about coding, but I have a planPikkaBird wrote:I think I'm done with UKRS. But if anyone wants to pick up the ball and start coding add-ons, or even using the UKRS graphics for a completely new project, they're welcome to.
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Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
That is such a shame really as these is one of the best NewGRFs around. Maybe a 32bpp/EZ UKRS3 once you're done with PT? *hint hint wink wink*
But this will still probably be one of the best NewGRFs
But this will still probably be one of the best NewGRFs
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Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
Noooooo I'd have love to have seen you do some more stuffPikkaBird wrote:I think I'm done with UKRS.
Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
I'm doing some more stuff. Just not UKRS.
If you want a new fix of 8bpp UK-ish stuff, Iron Horse is the place to be looking.
If you want a new fix of 8bpp UK-ish stuff, Iron Horse is the place to be looking.
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Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
Or the British Trains grf, surely? IH only has 24 engines or something.PikkaBird wrote:If you want a new fix of 8bpp UK-ish stuff, Iron Horse is the place to be looking.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
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Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
eeh, I find your art style and drawing technique is hard to find in other GRFs, something about how you do it all, just marvellous.PikkaBird wrote:I'm doing some more stuff. Just not UKRS.
If you want a new fix of 8bpp UK-ish stuff, Iron Horse is the place to be looking.
Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
what do you mean by 'plan'? Bug someone who does know some coding to add in the local Electrostar variant (you know what I mean as you only live one railway stop west of me)?Leanden wrote:I think I will take that offer Pikka. I know next to nothing about coding, but I have a planPikkaBird wrote:I think I'm done with UKRS. But if anyone wants to pick up the ball and start coding add-ons, or even using the UKRS graphics for a completely new project, they're welcome to.
Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
You live at headcorn then? Unless you think im in Paddock Wood, in which case you live in Mardenbvoice360 wrote:what do you mean by 'plan'? Bug someone who does know some coding to add in the local Electrostar variant (you know what I mean as you only live one railway stop west of me)?Leanden wrote:I think I will take that offer Pikka. I know next to nothing about coding, but I have a planPikkaBird wrote:I think I'm done with UKRS. But if anyone wants to pick up the ball and start coding add-ons, or even using the UKRS graphics for a completely new project, they're welcome to.
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Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
Form your own opinion, but about half of Iron Horse is just pillaged from UKRS. So eh?Redirect Left wrote:eeh, I find your art style and drawing technique is hard to find in other GRFs, something about how you do it all, just marvellous.
FIRS Industry Replacement Set (released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (finished)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Unsinkable Sam (ships) (preview released) | CHIPS Has Improved Players' Stations (finished)
Iron Horse ((trains) (released) | Termite (tracks for Iron Horse) (released) | Busy Bee (game script) (released)
Road Hog (road vehicles and trams) (released)
Re: [OTTD] UKRS2 - Latest version 1.05 (02/01/2013)
Updating my account location info thenLeanden wrote:You live at headcorn then? Unless you think im in Paddock Wood, in which case you live in Mardenbvoice360 wrote:what do you mean by 'plan'? Bug someone who does know some coding to add in the local Electrostar variant (you know what I mean as you only live one railway stop west of me)?Leanden wrote: I think I will take that offer Pikka. I know next to nothing about coding, but I have a plan
Also, could you do that? The Electrostar is a major UK train type and belongs in a UK rail set, unless they are planning to add it to (I think made by fans of UKRS2) UKRS2+
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