Animated vehilces (Crabs, wheel-ship)

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Do you like the animation, based on in-square location?

yes
21
95%
no
1
5%
 
Total votes: 22

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George
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Animated vehilces (Crabs, wheel-ship)

Post by George »

It is possible to have animation, based on in-square location.

Do you like this Idea?
Sokko
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Post by Sokko »

I'd have to know what it would be used for; I don't really understand what you're saying. In fact, I'm totally clueless. :)
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George
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Post by George »

Sokko wrote:I'd have to know what it would be used for; I don't really understand what you're saying. In fact, I'm totally clueless. :)
Look at the crab at the mars project thread
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RightField
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Post by RightField »

can't you just.. ehm.. POST SCREENSHOT.. accept the fact that people are lazy. :P
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Post by krtaylor »

It sounds interesting, but like everybody else, I have no idead of what you are talking about. Can you use screenshots and put together an animated GIF?

Also, I suppose animation would require more sprites. There is a sprite limit, Josef is trying to raise it, but it is a problem.
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Post by BobXP »

Hang on.
I'm no TTDP developer, but: in TTD's 'allocated' memory, wouldn't it have, say, a load of stuff, then a sprite array (which is loaded on startup), then another load of stuff. So if we picture it like this:

Code: Select all

00000000XXXXXXXXSSSSSSSSSSSSSSSS
SSSSSSSSSSSSSSSSSSSSSSSSXXXXXXXX
XXXXXXXX000000000000000000000000
where X is non-sprites, S is sprites and 0 is blank memory.
So, rearrange the allocation to this:

Code: Select all

SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
SSSSSSSS000000000000000000000000
00000000XXXXXXXXXXXXXXXXXXXXXXXX
and then, fill up the '0's with more 'S's, like this:

Code: Select all

SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
SSSSSSSSssssssssssssssssssssssss
ssssssssXXXXXXXXXXXXXXXXXXXXXXXX
The lowercase 's' is unused sprite memory, so you can fill this up now with extra sprites.
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Post by krtaylor »

You have pretty much described what Josef is trying to make it do, except that there isn't dedicated "sprites" memory, it's just-plain-memory-for-the-program, not all of which TTD actually uses. The Patch is pointers to empty memory, where he puts the reworked code; and he's trying to use some of that space for new sprites. But there is still a limit, why I'm not quite sure.
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Post by Sokko »

Soooo... screenshot? Animation? :?
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Born Acorn
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Post by Born Acorn »

yes, screenshots?
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Post by way2good »

George said to be away for abaut 2 weeks i think :?
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