Swedish Houses [Version 1.1 released 06/06/10]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Chrill
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Re: Swedish Houses

Post by Chrill »

Wenner-Gren Center in Stockholm
3d model of Wenner-Gren Center (Present in Google Earth for reference)

The Ericsson Globe, Stockholm
3d model (Present in Google Earth for reference)

Turning Torso, Malmö
3d model (Present in Google Earth for reference)

Kista Science Tower 1
Kista Science Tower 2
3d model of Kista Science Tower (Present in Google Earth for reference)

Kista Science Tower is the tallest office block in Sweden. Kind of makes it relevant. Also 2nd highest Swedish building after Turning Torso, measuring 120 meters (156m with antenna)
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Irwe
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Re: Swedish Houses

Post by Irwe »

Wow thanks! The Kista Tower is actually something I've already done, check the modern office block :wink:
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Re: Swedish Houses

Post by Irwe »

I thought it would be good if I shared my new idea of making angeled buildings a little bit easier. I first did the south east version and then a south west version and becuase the buildings looks kind of the same on the front as on the back you can simply flip the ground tile 180° (red arrows) whitouth any major problem (the garden is upside down and can be fixed easily). The building on other hand can't be turned around 180°, instead you can just switch place with the chimneys and roof windows (green arrows) and maybe adjust the front (delete the entrence for example).

This isn't the best idea but it might help some people and this only works for buildings that looks fairly the same on both sides.
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Re: Swedish Houses

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Nice one with the Kista tower, I have to say :P :)
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Irwe
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Re: Swedish Houses

Post by Irwe »

Chrill wrote:Nice one with the Kista tower, I have to say
Thanks! In 1 day I managed to make the first Shops and Offices with all construction stages and a snowy one from all 4 angels. The method I used was really a time saver since soon I'll start senior high school and I wont have as much time for the Swedish House set. So my plan is to draw all the necessary buildings (cottages, houses, flats, office block etc) before I begin senior high school and release a beta version of the Swedish House set.

Anyway this is how my Shops and Offices looks like from all angels.
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Shops and Offices 1 show.PNG
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planetmaker
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Re: Swedish Houses

Post by planetmaker »

Wow. That looks awesome. One could nearly start to say "as usual" ;-)

I really look forward to see a set of those!
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Re: Swedish Houses

Post by Irwe »

planetmaker wrote:Wow. That looks awesome. One could nearly start to say "as usual" ;-)

I really look forward to see a set of those!
Yes and this building is a good "basic" one. From now on when I'll make Shops and Offices like this one I wont make a new building from scratch I'll just use this one and change the roof, front, details and maybe change the windows and doors etc.
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Chrill
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Re: Swedish Houses

Post by Chrill »

That's a typical Swedish building. Keep the height and we'll soon have a very Swedish city :) We need Swedish roads too, although TTRS3 looks a lot like Swedish roads.. :P
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Irwe
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Re: Swedish Houses

Post by Irwe »

Chrill wrote:Keep the height and we'll soon have a very Swedish city
Yes I'm thinking 4 or 5 of these buildings with different color on the roofs and fronts. To make it even more Swedish I'll try to do a few corner buildings aswell so you can have a whole rectangle of these buildings.
Chrill wrote:We need Swedish roads too, although TTRS3 looks a lot like Swedish roads..
I've never thought of that, I just use YARRS roads and rails beceasue I though they look most Swedish, the rails at least.
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Re: Swedish Houses

Post by Chrill »

Yeah, for the roads, there's no need. The rails.. Well, I'm the kind of guy who'd probably never leave the original track design. OpenGFX tracks is enough :P
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Irwe
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Re: Swedish Houses

Post by Irwe »

Chrill wrote:Yeah, for the roads, there's no need. The rails.. Well, I'm the kind of guy who'd probably never leave the original track design. OpenGFX tracks is enough :P
I think the original tracks are to dark. I guess it's a matter of taste.
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Irwe
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Re: Swedish Houses

Post by Irwe »

A nice looking street in Sweden :wink: Will be making 2-3 more of these to have more variation of buildings.
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Swedish Street.PNG
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Re: Swedish Houses

Post by Chrill »

Wow, that does look Swedish.. :shock: Impressive. I can really see myself living in such an area (oh wait, I do)

Maybe include some houses from "Miljonprojektet?". Huge concrete blocks? :P
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Irwe
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Re: Swedish Houses

Post by Irwe »

Chrill wrote:Wow, that does look Swedish.. :shock: Impressive. I can really see myself living in such an area (oh wait, I do)
Nice :wink: If you take a look at Flats 1, I used to live in that building. It's located in Vasastan Göteborg.
Chrill wrote:Maybe include some houses from "Miljonprojektet?". Huge concrete blocks? :P
My idea of more modern flats is just those types of buildings.
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Re: Swedish Houses

Post by andythenorth »

Irwe wrote:I do have Photoshop CS3 if that program can handle palettes but I'm a noob at Photoshop so it would take some time to learn it.
Photoshop can handle palettes. Here's some attached (TTD Windows palette):

You load them as a swatch. Window -> Swatches -> find the menu on the Swatches palette -> load swatch.

Photoshop is pretty easy to use for drawing pixels. You just need the brush tool set to pencil, 1px, and the eraser. Having fill, magic wand, etc is also useful. You can also have two views on the sprite, one zoomed 100%, the other zoomed 1600% for drawing. Window -> Arrange -> New Window for...

There are lots of other photoshop tips, e.g. I add noise to buildings with shaped pencil brushes. You can also use layers and folders to organise efficiently.

PM me if you need any help with it.
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Irwe
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Re: Swedish Houses

Post by Irwe »

Thanks! Maybe I should give it a try.
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Re: Swedish Houses

Post by andythenorth »

Irwe wrote:The building on other hand can't be turned around 180°, instead you can just switch place with the chimneys and roof windows (green arrows) and maybe adjust the front (delete the entrence for example).
It's neat, but you need to reshade the roof when you flip - the lighting is wrong. The NW roof should be darker the SE roof should be lighter. ;)

cheers,

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Irwe
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Re: Swedish Houses

Post by Irwe »

andythenorth wrote:but you need to reshade the roof when you flip - the lighting is wrong
Really? I thought since the building is just a rectangle that looks the same on both sides and has a triangle formed roof that's facing the same way on both NW and SE version it wouldn't matter. The sun comes from same direction on both buildings so the shading wouldn't be different... not drasticly different anyway.
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Swedish Houses Version 1.1 Released
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Chrill
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Re: Swedish Houses

Post by Chrill »

Irwe wrote:
Chrill wrote:I used to live in that building. It's located in Vasastan Göteborg.
Oh no? I live in Vasastan Stockholm :lol:

Also, Irwe. Han menar när husen står 90 grader snett från de där husen. :)
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Irwe
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Re: Swedish Houses

Post by Irwe »

Chrill wrote:Oh no? I live in Vasastan Stockholm
Same part of town different town :wink: But I don't live there anymore, I've moved to Västerhaninge outside Stockholm.
Chrill wrote:Also, Irwe. Han menar när husen står 90 grader snett från de där husen.
Oh silly me. The roof is actually darker on the NW then on the SE, it's just verry hard to see. On the SE one I've used a verry dark green.
Swedish Houses Version 1.1 Released
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