Swedish Houses [Version 1.1 released 06/06/10]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Irwe
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Re: Swedish Houses

Post by Irwe »

Chrill wrote:I ripped a 3D model of a regular block of houses w. apartments from Google earth. These graphics are copyrighted by a bloke named nerow, so credits to him.
Cool, so how can you use these files to make a TTD sprite?

I've been thinking about replacing the original 2x1 Hotel from TTD with this: http://sv.wikipedia.org/wiki/Gothia_towers (it's in swedish)
Swedish Houses Version 1.1 Released
Swedish Road Vehicles Work in Progress
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Irwe
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Re: Swedish Houses

Post by Irwe »

Finally done with Gothia Towers (see first post). Tell me what you think, I need feedback and corrections if I'm doing something wrong.
Swedish Houses Version 1.1 Released
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Benny
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Re: Swedish Houses

Post by Benny »

Irwe, you have got talent. 8)
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Irwe
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Re: Swedish Houses

Post by Irwe »

Bennythen00b wrote:Irwe, you have got talent. 8)
Thanks! So nothing's wrong? If not I'll just keep drawing like this.
Swedish Houses Version 1.1 Released
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Benny
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Re: Swedish Houses

Post by Benny »

Please do so! :D
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Irwe
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Re: Swedish Houses

Post by Irwe »

I need some help on finding something that could replace the modern office block. I've been thinking about replacing it with "The Lipstick" from Göteborg but I don't really like the futuristic look on that building. Tell me what you think and if you have any ideas please share them.
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modern office block.PNG
modern office block.PNG (5.12 KiB) Viewed 5731 times
The Lipstick
The Lipstick
165970829_0e01f35e39.jpg (126.12 KiB) Viewed 5737 times
Swedish Houses Version 1.1 Released
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Rubidium
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Re: Swedish Houses

Post by Rubidium »

What about the Nakagin Capsule Tower?
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Irwe
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Re: Swedish Houses

Post by Irwe »

Rubidium wrote:What about the Nakagin Capsule Tower?
Well, it's located in Japan and this is suppose to be a Swedish House set and why do this building look like the original TTD modern office block :shock:
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Re: Swedish Houses

Post by Hyronymus »

No idea where it is but this looks modern: Some office on Vastmanland
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Irwe
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Re: Swedish Houses

Post by Irwe »

Hyronymus wrote:No idea where it is but this looks modern: Some office on Vastmanland
Yes something like that, but is it swedish? If so are there more pictures?
Swedish Houses Version 1.1 Released
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Re: Swedish Houses

Post by DaleStan »

Hyronymus wrote:No idea where it is
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Irwe
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Re: Swedish Houses

Post by Irwe »

Oh, I missed that.
Swedish Houses Version 1.1 Released
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Re: Swedish Houses

Post by Irwe »

It's not really a super modern office block but at least it's a swedish office block. The insurance company "Folksam" office building might be something to replace the original modern office block with.

Edit: It's now done, the triangle office building will be replacing the modern office block.
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folksam.JPG
folksam.JPG (29.09 KiB) Viewed 5614 times
office.JPG
office.JPG (39.68 KiB) Viewed 5611 times
Swedish Houses Version 1.1 Released
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Irwe
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Re: Swedish Houses

Post by Irwe »

Now when the Swedish House set is comming along nicely it might be a good time to do some testing and see how it's working ingame. My coding skills are verry limited or infact I can't code at all so if there to be any testing for this set I would really like some help with the coding part.

If no one is interested in helping me with the coding then could someone atleast give me some kind of simple tutorial on coding buildings. I've made some tries myself with GRFmaker but with no succes.
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Re: Swedish Houses

Post by Ammler »

Little proposal, the newgrf support rotating the houses so the entrance shows to a road side. Dunno, which tool you use for drawing, but maybe it wouldn't be that hard to make at least a 90° version of your houses?
Would also give additional variation for free. ;-)

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Irwe
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Re: Swedish Houses

Post by Irwe »

Ammler wrote:Little proposal, the newgrf support rotating the houses so the entrance shows to a road side. Dunno, which tool you use for drawing, but maybe it wouldn't be that hard to make at least a 90° version of your houses?
Would also give additional variation for free. ;-)

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Yes that will definitely be in this set. But maybe in a future release.
Swedish Houses Version 1.1 Released
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Irwe
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Re: Swedish Houses [coder needed]

Post by Irwe »

I tried to code one of my buildings with GRFmaker, the result was unfortunately unsuccessful. I tried to replace the original modern office block with my new one. I probably missed out something but I don't know what ?(
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grfmaker1.JPG
grfmaker1.JPG (76.06 KiB) Viewed 5364 times
grfmaker2.JPG
grfmaker2.JPG (59.78 KiB) Viewed 5361 times
screenshot#4.png
screenshot#4.png (70.02 KiB) Viewed 5375 times
Swedish Houses Version 1.1 Released
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Irwe
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Re: Swedish Houses [coder needed]

Post by Irwe »

As was kind enought to test and code one of the buildings.
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falu cottage.png
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Swedish Houses Version 1.1 Released
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Irwe
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Re: Swedish Houses [coder needed]

Post by Irwe »

Swedish House set update: After talking to as about coding he noticed something about my sprites (ground sprite and house sprite should be 2 individual sprites) that didn't acur to me earlier. This means I have to make some adjustements to my sprites so in case you wonder why no new buildings show up it's because of this. Don't worry, this wont take to long and I will also take some time to improve some of my old sprites to make them ever better :wink:
Swedish Houses Version 1.1 Released
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as
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Re: Swedish Houses [coder needed]

Post by as »

Question to people:

If I use varaction2 variable 43 to decide between snowy and non snowy graphics, the snowy graphics appear one level higher than snowy default buildings:
Unnamed, 21st Aug 1940.png
Unnamed, 21st Aug 1940.png (59.05 KiB) Viewed 5195 times
1. Does this matter?
2. Is there way to work around this?
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