Gold Rush [32 bpp mod]
Moderator: Graphics Moderators
Re: Gold Rush [32 bpp mod]
I love Andy's way of pointing out it's not finished - don't explain it, just make the criticisms all the more absurd so it's obvious it's a work-in-progress.
Looking good Bad_Brett!
Looking good Bad_Brett!
Re: Gold Rush [32 bpp mod]
Looks great, I can't wait to see the finished product!
Re: Gold Rush [32 bpp mod]
andythenorth wrote:Also those grey buildings are no good. I recommend that you texture them.alluke wrote:Looks a bit empty, maybe some workers on the fields would help?
I followed your suggestion, but I'm not sure... I think I like grey buildings better.
Seriously though. There WILL be workers, but they will be rendered as childsprites.
Re: Gold Rush [32 bpp mod]
Another update:
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Re: Gold Rush [32 bpp mod]
Very nice!
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Re: Gold Rush [32 bpp mod]
Great one! i thought about an second road based vehicle next the ox cart. but this one.... is a much better use for the mules!
Re: Gold Rush [32 bpp mod]
Check here once every 3 or 4 months too see if it is any closer!
Can't wait to test it out
Hope you are ok Bad Brett, The youtube video was really well made.
Can't wait to test it out
Hope you are ok Bad Brett, The youtube video was really well made.
- V453000 :)
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Re: Gold Rush [32 bpp mod]
Nice, I would just make the roof more uniform/symmetrical so the animation would loop properly
Re: Gold Rush [32 bpp mod]
I agree!V453000 :) wrote:Nice, I would just make the roof more uniform/symmetrical so the animation would loop properly
- doxlulzem
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Re: Gold Rush [32 bpp mod]
Looking good, brett! Can't wait to see what's in store for this
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How Can Mirrors Be Real If Our Eyes Aren't Real? - Jaden Smith 2014
Re: Gold Rush [32 bpp mod]
this amount of details
Re: Gold Rush [32 bpp mod]
Love how at the 23rd rotation that one mule winks at the blue guy. True dedication to superior animation work
Re: Gold Rush [32 bpp mod]
Pyoro wrote:Love how at the 23rd rotation that one mule winks at the blue guy. True dedication to superior animation work
i've watched it to the end at over 2hours !
great work ! !
Re: Gold Rush [32 bpp mod]
I've been playing around with the render settings and I want to hear your opinions about it, because I'm not sure.
Houses rendered with the alternative settings are warmer, smoother and look somewhat more realistic. On the other hand, they may seem rather blurry compared to the old versions. Opinions please!
Houses rendered with the alternative settings are warmer, smoother and look somewhat more realistic. On the other hand, they may seem rather blurry compared to the old versions. Opinions please!
- andythenorth
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Re: Gold Rush [32 bpp mod]
Use the new ones. It's a happier tone. It's hard to find a happy tone in game sprites without looking chintzy or gaudy. The new setting pulls it off.
Detail matters, but can be over-valued. When playing the game, individual sprites are barely noticeable (unless they stick out because they suck). I say that as someone who has spent many hours crafting details, only to overlook them when playing the game
Detail matters, but can be over-valued. When playing the game, individual sprites are barely noticeable (unless they stick out because they suck). I say that as someone who has spent many hours crafting details, only to overlook them when playing the game
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Re: Gold Rush [32 bpp mod]
A bit blurry, like in a western movie! It looks really better!
- NekoMaster
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Re: Gold Rush [32 bpp mod]
New render settings look more realistic, move lively. The west may have been rough, but it was mostly new settlements.
If at all possible, maybe make older buildings look degraded and dull, and new buildings colorful and lively. Especially with wooden structures.
If at all possible, maybe make older buildings look degraded and dull, and new buildings colorful and lively. Especially with wooden structures.
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Nekomasters Projects! (Downloads available on BaNaNaS!) \(>^w^<)/
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# NML Category System (Organize your GRFS!) <- TT-Forums Exclusive Download!
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