Planeset [version 1.5.3 released 2006-10-24]
Moderator: Graphics Moderators
Here's a thought. Is it possible to adjust the speed, not as a percentage, nor as an on/off switch, but via a (non-adjustable) logarithmic curve?
By which I mean:
You start with the aircraft speeds being real speeds (that is, not the way they are unPatched).
Then you decrease their speeds on a sliding scale, decreasing them by a larger percentage the faster they go. So the prop planes would go maybe 25% slower (which would still be like 50% faster than they go unPatched); the jets would go maybe 50% slower (faster than the props, but not be as much), and the Concorde would go 75% slower (or, slightly faster or about the same as it is unPatched).
Of course, the real solution would be to make the map 10x larger and keep the same number of industries and cities, but we've been through that... You Can't.
By which I mean:
You start with the aircraft speeds being real speeds (that is, not the way they are unPatched).
Then you decrease their speeds on a sliding scale, decreasing them by a larger percentage the faster they go. So the prop planes would go maybe 25% slower (which would still be like 50% faster than they go unPatched); the jets would go maybe 50% slower (faster than the props, but not be as much), and the Concorde would go 75% slower (or, slightly faster or about the same as it is unPatched).
Of course, the real solution would be to make the map 10x larger and keep the same number of industries and cities, but we've been through that... You Can't.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
running cost base has got only one value for planes, RV's, shipsGeorge wrote:What do you mean?Dinges wrote:ask george, he will have the same
Dinges
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
-
- Tycoon
- Posts: 3849
- Joined: 20 Jan 2003 14:51
- Location: Broadstone, Dorset
- Contact:
What do you want?
Making planeset? Coversation about planespeed switch
New suggestions?
-edit-
OK I got the answer
Making planeset? Coversation about planespeed switch
New suggestions?
-edit-
OK I got the answer
Last edited by eis_os on 12 Aug 2003 20:04, edited 1 time in total.
all, ask people for their opinion and giving you guys a suggestion, also for making a planeset
Dinges
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Plane Boxes?way2good wrote:Have the all plane boxes been used?
Dinges
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
no, there are 42 planes available...way2good wrote:Blocks or whatever (or is it possible to bring as many planes to the set as you dare, or is the limit already reached)
Dinges
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
All the environments use the same planes, right? That's why there's only 42 of them, including helicopters? Is this a code limitation so you cannot add any more? It seems like an odd number to be a code limitation.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
hmm, just like there are only 11 ships to makekrtaylor wrote:All the environments use the same planes, right? That's why there's only 42 of them, including helicopters? Is this a code limitation so you cannot add any more? It seems like an odd number to be a code limitation.
Only the toyland uses other planes, and there are only 5 off them in toyland + 1 helicopter...
Dinges
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
I know we can use "slots" that were originally used by other environments, so in any given environment you can use the total number of slots that are in use by all environments combined. That's the way MB did that huge DB set I think. So, that would mean that, for a complete planeset, you could use 42 + the 6 in Toyland = 48. Actually, that's probably about enough, it would be one new vehicle every 2 or 3 years on average, which seems sufficient.
If it is possible to explain, I'd be curious as to what the limiting factor is. For instance, I understand the limit in how many different types of track there can be - it's a two-binary-digit switch meaning there are only 4 possible positions, one of which is "none", thus leaving 3 possible track types. That makes programming sense to me. I'm not sure I understand what causes the "slot" limit. Do you know?
If it is possible to explain, I'd be curious as to what the limiting factor is. For instance, I understand the limit in how many different types of track there can be - it's a two-binary-digit switch meaning there are only 4 possible positions, one of which is "none", thus leaving 3 possible track types. That makes programming sense to me. I'm not sure I understand what causes the "slot" limit. Do you know?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
No, the toyland are allready counted in the 42krtaylor wrote:I know we can use "slots" that were originally used by other environments, so in any given environment you can use the total number of slots that are in use by all environments combined. That's the way MB did that huge DB set I think. So, that would mean that, for a complete planeset, you could use 42 + the 6 in Toyland = 48. Actually, that's probably about enough, it would be one new vehicle every 2 or 3 years on average, which seems sufficient.
I can, however, make certain planes unavailable in some climates to place more planes in a set, or make some planes selectable by parameters, but this is a bad idea if people exchange games...
No, you should ask Josef for this, maybe eis_os knows it.If it is possible to explain, I'd be curious as to what the limiting factor is. For instance, I understand the limit in how many different types of track there can be - it's a two-binary-digit switch meaning there are only 4 possible positions, one of which is "none", thus leaving 3 possible track types. That makes programming sense to me. I'm not sure I understand what causes the "slot" limit. Do you know?
Last edited by Dinges on 13 Aug 2003 18:27, edited 1 time in total.
Dinges
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Hmm. So 42 is all there currently are. That's plenty for most common commercial jets, but not if you are going to include old stuff (Junkers, DC-3), new helicopter-like things (Osprey, Zeppelins, etc), Russian planes (Ilyushins, Antonov, etc.) to say nothing of dreaming up futuristic stuff.
I would like to understand why the limit is the way it is and isn't movable. I don't want to pester any of the Patch crew for it, but if someone reads this, and knows the answer, and doesn't mind explaining, I'd be grateful...
I would like to understand why the limit is the way it is and isn't movable. I don't want to pester any of the Patch crew for it, but if someone reads this, and knows the answer, and doesn't mind explaining, I'd be grateful...
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
hmmm, Can Josef make more sprites then 12000
I have calculated ammount off sprites it will take
1. 8 sprites for every plane flying
2. 8 sprites for every plane loading (they will have stairs next to them, etc...)
3. 10 psuedo-sprites for information about plane (stats, name etc.)
4. approx 4 sprites for goodies every plane.
hmm, 8+8+10+4 = 30 * 42 = 1260, and I'm not done yet, it will probably even more...
I have calculated ammount off sprites it will take
1. 8 sprites for every plane flying
2. 8 sprites for every plane loading (they will have stairs next to them, etc...)
3. 10 psuedo-sprites for information about plane (stats, name etc.)
4. approx 4 sprites for goodies every plane.
hmm, 8+8+10+4 = 30 * 42 = 1260, and I'm not done yet, it will probably even more...
Dinges
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
Who is the other person in me?
my Blog (dutch) - my Last.fm profile
Owner of http://ttdgraphics.cjb.net/ ! Temp addr: http://ttdgraphics.owenrudge.com/
-
- Tycoon
- Posts: 14275
- Joined: 09 Jan 2003 08:37
Who is online
Users browsing this forum: Bing [Bot], CGAGraphics, Google Adsense [Bot] and 42 guests