Planeset [version 1.5.3 released 2006-10-24]

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Do you like the 'planespeed' switch?

Poll ended at 14 Aug 2003 16:11

Yes
5
21%
No, planes go to fast
10
42%
You should be able to set percentage
9
38%
 
Total votes: 24

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krtaylor
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Post by krtaylor »

Oh, so the real problem is that there is an absolute maximum number of sprites for Everything Visible?

Does this apply to the number of sprites that can be used in on particular game, or the total number available across the environments?

This would certainly apply to my other suggestion of showing visible signs of wear as the vehicles get older, since that would roughly quadruple the number of sprites needed per each vehicle. Ouch.

Likewise, the current research on alternative stations types (freight vs. passenger) would burn up more sprites.

I wonder if there's a way to swap them in and out. For instance, even if 42 planes were available, each using 30 sprites, it would be a very rare game that actually had one of each of them flying around. So mostly, you'd need just one sprite, to display the plane in the shopping list. Thus, you'd load the sprites into memory when somebody bought one of the plane, and not worry about the planes that nobody owns one of.

Similarly, you wouldn't own one of each of the many DB locos all at the same time. If there were a way to swap them in and out of memory as they were or weren't used, it might alleviate this problem.

Or maybe that whole method would be unworkable with the code as it is?
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Post by Dinges »

don't ask such serious questions to me
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Post by krtaylor »

Yes, that's a question for the Patch crew, for sure. Maybe even for Josef himself. Although I suspect that if it were possible, it would already have occurred to him.
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Post by troopper5 »

Each uses 30 sprites? I've only seen that planes go to 9 different directions.
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Post by George »

troopper5 wrote:Each uses 30 sprites? I've only seen that planes go to 9 different directions.
8
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Post by Dinges »

I have 8 directions for loading too...Then some psuedo-sprites for statistics names etc.
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Post by troopper5 »

Then how planes could use up to 30 sprites each?
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Post by Dinges »

Me wrote:hmmm, Can Josef make more sprites then 12000 :?:

I have calculated ammount off sprites it will take

1. 8 sprites for every plane flying
2. 8 sprites for every plane loading (they will have stairs next to them, etc...)
3. 10 psuedo-sprites for information about plane (stats, name etc.)
4. approx 4 sprites for goodies every plane.

hmm, 8+8+10+4 = 30 * 42 = 1260, and I'm not done yet, it will probably even more...
get it :?:
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Post by Dinges »

Yesterday evening I started drawing the SUD-210 Caravelle plane, I took the sprites from TTD for a start to modify...

Currently I'm drawing some stairs @ the side of the plane for when loading, I can tell you that it looks very cool, next stop will be to redraw the airports in a new style so they fit the planes

every plane will recieve 4 sprites for loading state, 1 with stairs for small airport, 3 with terminals on large airport.
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Post by krtaylor »

You can do different loading sprites depending on which airport they are at? Cool! Loading stairs, baggage carts, foodservice lifts, etc., awesome.

How are you going to do the sprites at the large airport? Are you going to have the jetways move into the plane, or some such?
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Post by Dinges »

hmm, I was thinking about gates such as the airport (like they are now) securely attached to the plane.

BTW, the whole airport is going to be redrawn to match the planeset, I hope eis_os will let me do the same thing with airports as with stations...
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Post by krtaylor »

Any ideas what the airport will look like? One thing that a lot of the current airport mods have, that I DON'T like at all, is the too-tall terminals, control tower, and antenna masts. If you look at a real airport, generally everything is pretty low to the ground so it won't be as likely to get smashed into. The control tower is taller, yes, but proportionate to the surface area of the airport, not that tall.
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Post by Dinges »

I think a nice brick terminal with a road running upto it. And a nice control tower with fire trucks in front off it...
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Post by krtaylor »

Sounds good to me. Let's see how it comes out.
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Post by Dinges »

krtaylor wrote:Sounds good to me. Let's see how it comes out.
I hope it is possible...
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Post by krtaylor »

Here's another thought, just what you need, more graphics work...

Is it possible to have the graphics of the airport change based on when it was built? So an early one would be in the cinderblock style (50s-60s), then a later one would be concrete and glass (70s-80s), then a more recent one would be stainless steel and glass clerestories/arches (90s-00s) and so on? That way you'd have some variation between the facilities, rather than them all looking alike.
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Post by Dinges »

hmmm, dunnow, but I was planning on doing a passenger and goods airport...
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Post by krtaylor »

With a passenger vs a goods airport, would the aircraft have to move on the ground in the same pattern? I.e. the runways, taxiways, and stalls would all have to be in the same relative place? Or is it possible to program them to behave differently? It seems to me that the airplane-on-the-ground code would be very difficult to fiddle with. So you could draw whatever ground facilities you liked, but they'd have to be in more or less the same place as in the original terminal because the planes will still want to go to the same locations. If it were possible to reprogram the aircraft's motions, then it would also be possible to make an airport with two separate runways, one for landing, one for taking off.
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Post by way2good »

Is it possible that plane speeds would rise slower than in 1 secs from 0km/h to 1400 km/h
And is it possible that planes would rise and land as SLOW as they really go
And is it possible planes to have "horse power" :lol:
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Post by Dinges »

yes, there is a flag for acceleration, it's differs from

01 - Complete map before concorde is @ full speed

to

25 - End off runway.


There is no such thing as HP.
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