Finnish Rail Infrastructure & Stations Set [WIP]
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- kyosuke1989
- Transport Coordinator
- Posts: 273
- Joined: 24 Mar 2008 13:04
- Location: Finland
Re: Finnish Rail Infrastructure & Stations Set [WIP]
FRISS - Rail Infrastructure 0.5.0 has been released on BaNaNaS. Grab it there.
Projects in progress: Finnish Trainset (DevZone)| Finnish Rail Infrastructure and Stations Set (DevZone)
Re: Finnish Rail Infrastructure & Stations Set [WIP]
A screenshot.
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- frissrails.png (1.04 MiB) Viewed 8840 times
Re: Finnish Rail Infrastructure & Stations Set [WIP]
The tracks look really really good, but I find some signals hard to see (especially the modern one that is 1 pixel wide)
great work! cheers!
great work! cheers!
Re: Finnish Rail Infrastructure & Stations Set [WIP]
Railroad really looks beautiful. Cool
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- kyosuke1989
- Transport Coordinator
- Posts: 273
- Joined: 24 Mar 2008 13:04
- Location: Finland
Re: Finnish Rail Infrastructure & Stations Set [WIP]
Quick documentation bugfix: FRISS - Rail Infrastructure 0.5.1 released (on BaNaNaS too)
You mean OJ2010? The newest signals are ~about 25 cm wide IRL, and quite tall, so they might be hard to see. Scaling them larger is difficult. Those signals can be overwritten by parameter setting.
http://vaunut.org/kuva/82577 there is one, next to old system signal with white x:s on lights.
Thankszooks wrote:The tracks look really really good, but I find some signals hard to see (especially the modern one that is 1 pixel wide)
great work! cheers!
You mean OJ2010? The newest signals are ~about 25 cm wide IRL, and quite tall, so they might be hard to see. Scaling them larger is difficult. Those signals can be overwritten by parameter setting.
http://vaunut.org/kuva/82577 there is one, next to old system signal with white x:s on lights.
Projects in progress: Finnish Trainset (DevZone)| Finnish Rail Infrastructure and Stations Set (DevZone)
Re: Finnish Rail Infrastructure & Stations Set [WIP]
Real Thanks for this Finnish Infrastrucure; It's great with Dutch Stations
rbos86' Screenshots thread is here
rbos86' Unrealistic Dutch games -thread, on the other hand,is this button
rbos86' Unrealistic Dutch games -thread, on the other hand,is this button
- kyosuke1989
- Transport Coordinator
- Posts: 273
- Joined: 24 Mar 2008 13:04
- Location: Finland
Re: Finnish Rail Infrastructure & Stations Set [WIP]
You're welcome I personally use Dutch Stations in Finnish Scenarios too.rbos86 wrote:Real Thanks for this Finnish Infrastrucure; It's great with Dutch Stations
First post updated, Both FRISS - Rail Infrastructure 0.5.1 and FRISS - Stations and Other Infrastructure 0.5.2 available at BaNaNaS.
Projects in progress: Finnish Trainset (DevZone)| Finnish Rail Infrastructure and Stations Set (DevZone)
Re: Finnish Rail Infrastructure & Stations Set [WIP]
Awesome set, together with VR trains.
One small bug - branch line tracks (35 and 50 kmph) construction costs are higher than mainline.
One small bug - branch line tracks (35 and 50 kmph) construction costs are higher than mainline.
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
- kyosuke1989
- Transport Coordinator
- Posts: 273
- Joined: 24 Mar 2008 13:04
- Location: Finland
Re: Finnish Rail Infrastructure & Stations Set [WIP]
Thanks for reporting bug. Can you identify FRISS version which you are using?McZapkie wrote:Awesome set, together with VR trains.
One small bug - branch line tracks (35 and 50 kmph) construction costs are higher than mainline.
Projects in progress: Finnish Trainset (DevZone)| Finnish Rail Infrastructure and Stations Set (DevZone)
Re: Finnish Rail Infrastructure & Stations Set [WIP]
0.5.1.kyosuke1989 wrote:Thanks for reporting bug. Can you identify FRISS version which you are using?McZapkie wrote:Awesome set, together with VR trains.
One small bug - branch line tracks (35 and 50 kmph) construction costs are higher than mainline.
Additionally I reported bug with track type names in autoreplace menu (see " Ambiguous strings in autoreplace menu" issue on dev.openttdcoop.org )
Formerly known as: McZapkie
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
Projects: Reproducible Map Generation patch, NewGRFs: Manpower industries, PolTrams, Polroad, 600mm narrow gauge, wired, ECS industry extension, V4 CEE train set, HotHut.
Another favorite games: freeciv longturn, OHOL/2HOL.
- trainman1432
- Transport Coordinator
- Posts: 316
- Joined: 05 Jan 2013 02:34
- Location: at home
Re: Finnish Rail Infrastructure & Stations Set [WIP]
What the heck happened?
NewGRF Glitch I found:
NewGRF Glitch I found:
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- Unnamed, Jan 11th, 2077.png
- (343.15 KiB) Not downloaded yet
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- trainman1432
- Transport Coordinator
- Posts: 316
- Joined: 05 Jan 2013 02:34
- Location: at home
Re: Finnish Rail Infrastructure & Stations Set [WIP]
I removed 2cc trainset (old version) and it no longer displays that message.
Anyone else notice this?
Anyone else notice this?
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Re: Finnish Rail Infrastructure & Stations Set [WIP]
Is there any reason you wanted to play with that instead of 2cc Trains In NML 1.0, which has superceded that version?trainman1432 wrote:2cc trainset (old version)
Re: Finnish Rail Infrastructure & Stations Set [WIP]
maybe it ran out of railtypes, in combination with nutracks?
- trainman1432
- Transport Coordinator
- Posts: 316
- Joined: 05 Jan 2013 02:34
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Re: Finnish Rail Infrastructure & Stations Set [WIP]
Yeah, whoopsEddi wrote:maybe it ran out of railtypes, in combination with nutracks?
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- trainman1432
- Transport Coordinator
- Posts: 316
- Joined: 05 Jan 2013 02:34
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Re: Finnish Rail Infrastructure & Stations Set [WIP]
Eh, No reason.Sylf wrote:Is there any reason you wanted to play with that instead of 2cc Trains In NML 1.0, which has superceded that version?trainman1432 wrote:2cc trainset (old version)
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- kyosuke1989
- Transport Coordinator
- Posts: 273
- Joined: 24 Mar 2008 13:04
- Location: Finland
Re: Finnish Rail Infrastructure & Stations Set [WIP]
Branch line/early mainline track construction costs are now rebalanced in internal revision r100. That string issue is still in progress.McZapkie wrote:0.5.1.kyosuke1989 wrote:Thanks for reporting bug. Can you identify FRISS version which you are using?McZapkie wrote:Awesome set, together with VR trains.
One small bug - branch line tracks (35 and 50 kmph) construction costs are higher than mainline.
Additionally I reported bug with track type names in autoreplace menu (see " Ambiguous strings in autoreplace menu" issue on dev.openttdcoop.org )
Projects in progress: Finnish Trainset (DevZone)| Finnish Rail Infrastructure and Stations Set (DevZone)
- kyosuke1989
- Transport Coordinator
- Posts: 273
- Joined: 24 Mar 2008 13:04
- Location: Finland
Re: Finnish Rail Infrastructure & Stations Set [WIP]
A new version of FRISS - Rail Infrastructure (1.0.0) has been released with several improvements and new features (such as simple mode) over the previous versions, grab it here http://bundles.openttdcoop.org/frissrai ... ses/1.0.0/ or BaNaNaS.
Projects in progress: Finnish Trainset (DevZone)| Finnish Rail Infrastructure and Stations Set (DevZone)
Re: Finnish Rail Infrastructure & Stations Set [WIP]
Very nice, I like the improved graphics, but two things:
-Please make the metro rail be able to replace monorail instead of 80 km/h siding;
-Those uneven speeds are really annoying, is there any way to fix them like they were before?
Keep up the good work!
-Please make the metro rail be able to replace monorail instead of 80 km/h siding;
-Those uneven speeds are really annoying, is there any way to fix them like they were before?
Keep up the good work!
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- Näyttökuva 2015-12-20 kohteessa 16.17.00.png (11.37 KiB) Viewed 6855 times
Re: Finnish Rail Infrastructure & Stations Set [WIP]
Hi fellas, I enjoy using your friss-stations set with the lineside objects. But most of your lineside boxes are for more modern day signalling and possibly what you had in your country.
I wondering can I use some of your files and recode to make some other lineside objects based on Australian such as signal boxes and staff huts to go with the NSWTrains and AuzTrains I been making.
I played around with 'karhukangasint_1' files and the 'markkalaint_1' files and made this signal box based on one in Broadmeadow, NSW, Australia.
What I been working on can be found here http://www.tt-forums.net/viewtopic.php?f=26&t=74193
I don't understand the nml coding, so I just copy and paste what other like yourselves have done and just change a few things like file names.
Hope you have no objection me using what you have done.
Thank you kindly.
Hope everyone in your country having a great Christmas.
I wondering can I use some of your files and recode to make some other lineside objects based on Australian such as signal boxes and staff huts to go with the NSWTrains and AuzTrains I been making.
I played around with 'karhukangasint_1' files and the 'markkalaint_1' files and made this signal box based on one in Broadmeadow, NSW, Australia.
What I been working on can be found here http://www.tt-forums.net/viewtopic.php?f=26&t=74193
I don't understand the nml coding, so I just copy and paste what other like yourselves have done and just change a few things like file names.
Hope you have no objection me using what you have done.
Thank you kindly.
Hope everyone in your country having a great Christmas.
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- Broadmeadow South NSW Australia
- signal_box.png (9.34 KiB) Viewed 6762 times
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