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PostPosted: Sun Nov 08, 2009 11:23 pm 
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This is the thread for discussing and posting 3rd party graphics for the PJ1K addon set. Go! :)

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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Mon Nov 09, 2009 6:20 pm 
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PikkaBird wrote:
The Pacifics look good. :) I'm still not sure about the shading on the forward-facing diagonals of the Coronation, would you mind if I altered them just a few pixels?

No problem, it's based off your work and I see no reason why you can't.

PikkaBird wrote:
The 2-6-4 is awful. Completely wrong scale, completely wrong shape. Since it's a UKRS loco, I guess I don't mind doing this one myself. Yep, I am a perfectionist and this is why I don't often work on collaborative sets.The 2-6-4 is awful. Completely wrong scale, completely wrong shape. Since it's a UKRS loco, I guess I don't mind doing this one myself. Yep, I am a perfectionist and this is why I don't often work on collaborative sets.

That's fine, I knew it didn't look right, its a strange shape, since you've offered to draw it that's fine, I feel it's needed to make tank-engines more powerful anyway, I used it allot in UKRS.


PikkaBird wrote:
The 121 looks alright, but it's already included in the main set...

The Metro Cammell is a MU, the 121 is a single unit railcar.

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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Mon Nov 09, 2009 8:24 pm 
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Quote:
The Metro Cammell is a MU, the 121 is a single unit railcar.


As wiki says
Quote:
Comes as a double-ended railcar when bought. Place a second Metro Cammell DMU in the train to make them single-ended.


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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Mon Nov 09, 2009 10:24 pm 
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Just for compatability and my own curious interest, what is the standard sort of size, pixel-wise, that you are using for say, a mark 1/2 coach?

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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Mon Nov 09, 2009 10:59 pm 
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Ameecher wrote:
Just for compatability and my own curious interest, what is the standard sort of size, pixel-wise, that you are using for say, a mark 1/2 coach?


You mean how long? 8/8 (33 px including buffers).

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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Tue Nov 10, 2009 6:11 pm 
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I think I'd better redeem myself, I've played it safe with this, I've chosen some things that definitely aren't in the set and I can't get them wrong as they aren't based off real things, I drew a futuristic MU, currently it looks like a diesel or full cell train, but if you want you can add pantographs.

Also I've had a go at the wardale, the streamlined version looks possibly too similar to the coronation, it's up to you.

I don't mind if you don't include either, I'm happy with my contribution now and won't draw anything else unless someone specifically asks me to.

Eagerly awaiting the next public release.


Attachments:
future.png
future.png [ 41.94 KiB | Viewed 18040 times ]
wardale.png
wardale.png [ 45.57 KiB | Viewed 18040 times ]

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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Thu Nov 12, 2009 2:07 pm 
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Looks quite a bit like this:

Image

http://en.wikipedia.org/wiki/British_Rail_Class_93


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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Sat Nov 14, 2009 7:05 am 
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lawton27 wrote:
I think I'd better redeem myself, I've played it safe with this, I've chosen some things that definitely aren't in the set and I can't get them wrong as they aren't based off real things, I drew a futuristic MU, currently it looks like a diesel or full cell train, but if you want you can add pantographs.

Also I've had a go at the wardale, the streamlined version looks possibly too similar to the coronation, it's up to you.

I don't mind if you don't include either, I'm happy with my contribution now and won't draw anything else unless someone specifically asks me to.

Eagerly awaiting the next public release.


nice, I would sure love something like that in the future :3

[Edit]
PikkaBird wrote:
The 121 looks alright, but it's already included in the main set...

The Metro Cammell is a MU, the 121 is a single unit railcar.[/quote]

I dont care, put the 121 in, its still a commuter since it doesnt run fast but still gets the job :)

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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Fri Jun 25, 2010 10:02 am 
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I know that this may seem like a bit of a dead thread (and ill probably get an earful for "reviving it"), but...

I am currently planning on playing a game with the project 1000 set (0.3), and would like to obtain the three engines, the merchant, light and coronation class trains that are listed as being in the addons set on pikkawiki. They look really good and i was curious as to whether or not this set of three engines had been released at all, and if so where would i go to get them.

Thankyou very much for your time, and again, sorry bout reviving such an old thread.


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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Fri Jun 25, 2010 5:38 pm 
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paulicus25 wrote:
I know that this may seem like a bit of a dead thread (and ill probably get an earful for "reviving it"), but...

I am currently planning on playing a game with the project 1000 set (0.3), and would like to obtain the three engines, the merchant, light and coronation class trains that are listed as being in the addons set on pikkawiki. They look really good and i was curious as to whether or not this set of three engines had been released at all, and if so where would i go to get them.

Thankyou very much for your time, and again, sorry bout reviving such an old thread.


No, they haven't. I'll look to the addon set when the main set is completed (of course, if lawton wants to have a crack at coding his graphics in the meantime...).

Speaking of releases, I've been busy lately and hope to have an update on the main set out very soon. :)

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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Fri Jun 25, 2010 5:59 pm 
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PikkaBird wrote:
No, they haven't. I'll look to the addon set when the main set is completed (of course, if lawton wants to have a crack at coding his graphics in the meantime...).

Speaking of releases, I've been busy lately and hope to have an update on the main set out very soon. :)


Good to hear that an update is near, unfortunately you'll have to wait, I won't bother coding it as if I did it would be sloppy and not smoothly compatible with the main set, and I can guarantee that running sounds wouldn't work.

However I do feel like drawing more, but my last ones just got worse and worse, if I was to draw some more I'd need a good suggestion of existing and iconic engines like my Pacific's. Which is hard as pikka has got most trains that would spring to mind already in the main set, (rightly so). :D

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 Post subject: wakkawakka
PostPosted: Thu Jul 01, 2010 8:49 pm 
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Hello Mr. Bird,

Would you be so good as to mention some plans for wagons, specifically those from about 1970 onwards?

I'm playing a UKRS + FIRS game at the moment. This set me thinking of a few wagons I could draw as add-ons, however there seems no point doing them to UKRS scale. However the P1JK wiki currently offers a white space in respect of wagons. This is pleasing to my inner graphic designer, but light on information content :)

Things I may or may not draw include:
- Fertiliser Vans http://gallery6801.fotopic.net/c23762.html - Farm Supplies
- Presflo http://gallery6801.fotopic.net/c1659807.html Chemicals, Goods (cement), Sand, Bauxite
- PCA (replaces Presflo) http://gallery6801.fotopic.net/c1715177.html
- POA scrap wagons, could also be refitted to box mineral wagons. http://gallery6801.fotopic.net/c777680.html
- bogie Cargo Waggon / Curtain Side flat (most cargos)
- 2 axle speedlink open wagon (most cargos)

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PostPosted: Thu Jul 01, 2010 10:33 pm 
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Code:
Passenger Coaches      Intro
Passenger Coach        1800
6-Wheel Coach          1850
Clerestory Carriage    1870
Articulated Carriage   1925
Standard Carriage      1912
High-Speed Carriage    1975

Mail Coaches           Intro
Mail Coach             1850
Siphon Van             1890
Covered Carriage Truck 1890
Express Mail Carriage  1910
Mail Carriage          1935

Open/Hopper Wagons Intro
Open Wagon         1800
5-Plank Open       1865
Grain Hopper       1885
Steel Open         1930
Steel Hopper       1930
Bogie Hopper       1935
Covered Hopper     1960
MGR Hopper         1965
Scrap Wagon        1975
Polybulk Hopper    1985

Flat Wagons        Intro
Single Bolster     1800
Flat Wagon         1865
Bogie Bolster      1910
Well Wagon         1920
Cartic             1967
Freightliner       1972
Timber Wagon       1980
Coil Carrier       1990

Tanker Wagons      Intro
Tank Wagon         1865
3-Axle Tank Wagon  1900
Welded Tank Wagon  1957
Bogie Tank Wagon   1977

Vans               Intro
Covered Van        1865
XP Van             1890
Livestock Van      1865
Speedlink Van      1968
Stock Car          1970

Brake Vans         Intro
10t Brake Van      1800
20t Brake Van      1870

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PostPosted: Fri Jul 02, 2010 12:04 am 
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Ooh. That helps :)

Looks like you've got a few of my ideas covered. Saves wasted pixels :P

Now thinking about a 2 axle stone hopper, but at this scale it's TMWFTLB.

What about 1990s bogie hoppers (not polybulk)? Something like HTA http://ukrailrollingstock.fotopic.net/s ... hp?id=9894

Or a 'monster box' :o http://ukrailrollingstock.fotopic.net/c1635575.html

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PostPosted: Tue Jul 13, 2010 9:06 pm 
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Fertiliser van. Never drawn a train before, I guess I'll get better as I go along :|

Stolen extensively from P1JK sprites, same dimensions as bogie bolster.

Based on these: http://gallery6801.fotopic.net/c23762.html

EDIT: template was wrong, updated.

1CC, 2CC, 2CC + white. Available 1968-1994 in RL. Capacity 25t, unladen weight 23t. 60mph. Feel free to adjust stats to game. Intended for FIRS Farm Supplies, might be evil / fun to make this refit to a limited range of cargos.
Attachment:
File comment: This template layout should be correct.
fertiliser_van.png
fertiliser_van.png [ 3.42 KiB | Viewed 15361 times ]

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Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

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Last edited by andythenorth on Wed Jul 14, 2010 6:36 am, edited 2 times in total.

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PostPosted: Tue Jul 13, 2010 9:11 pm 
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Nice to see the add-on set building, and Pikka great job with the new release, all the new trains are splendid.

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PostPosted: Wed Jul 14, 2010 8:00 am 
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Work in progress - speedlink open wagon.


Attachments:
speedlink_open.png
speedlink_open.png [ 1.33 KiB | Viewed 15350 times ]

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FIRS Industry Replacement Set (Released) | HEQS Heavy Equipment Set (trucks, industrial trams and more) (Finished)
Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)
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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Wed Jul 14, 2010 1:07 pm 
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lawton27 wrote:
However I do feel like drawing more, but my last ones just got worse and worse, if I was to draw some more I'd need a good suggestion of existing and iconic engines like my Pacific's. Which is hard as pikka has got most trains that would spring to mind already in the main set, (rightly so). :D


Here's some suggestions: (some of which were in UKRS but were left out)
Class 52 "Western"
Class 55 "Deltic"
Class 70 "PowerHaul"
Class 28 "BoCo"
Metrovick EM2 (or the more common EM1)
SR Class 4DD
Sprinter
Pendolino
(EDIT) The Class 67

I'd say some of them are iconic, and unique (especially the 4DD) :wink:

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Last edited by Emperor Jake on Thu Jul 15, 2010 12:53 am, edited 2 times in total.

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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Wed Jul 14, 2010 2:49 pm 
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Finished the speedlink wagon. If I get *really* bored I'll do more load sprites, but this will do for now :)
Attachment:
speedlink_open.png
speedlink_open.png [ 3.58 KiB | Viewed 15278 times ]

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Squid Ate FISH (ships) (Released) | CHIPS Has Improved Players' Stations (Finished)
Iron Horse (trains, released) | Termite (tracks for Iron Horse, released) | Busy Bee (game script, released)

Road Hog (road vehicles, released)


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 Post subject: Re: PJ1K Addon Graphics
PostPosted: Wed Jul 14, 2010 4:37 pm 
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andythenorth wrote:
Finished the speedlink wagon. If I get *really* bored I'll do more load sprites, but this will do for now :)


Hey, when you get bored think you coul dmaybe tackle some of the missing locomotives? Like, the Deltic? For its time its a decent fast and powerful passenger loco

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