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PostPosted: Mon Oct 27, 2014 10:25 pm 
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Tycoon
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Joined: Thu Mar 19, 2009 7:25 pm
Posts: 2617
Location: Kent
aantono wrote:
Pikka, this is an amazing set, and I was hoping that there might be an update to it, to add the City/*/Hall to mark the kind of town, etc.
Any chance that might happen? :D


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PostPosted: Tue Oct 28, 2014 12:43 am 
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Joined: Mon Sep 13, 2004 1:21 pm
Posts: 5302
Location: The Moon
No chance for an "update" as such, but there'll certainly be a 32bpp house set one day using similar ideas. :) One day...

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Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API


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PostPosted: Sat Dec 20, 2014 3:24 pm 
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Transport Coordinator
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Joined: Wed Sep 20, 2006 11:43 pm
Posts: 327
Location: UK
cant wait for TaI32,
nor for UKRS32!


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PostPosted: Mon May 04, 2015 7:14 am 
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Tycoon
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2482
Location: Newcastle, Australia
I not long joined the Forums and still exploring. Came across this site a short time ago and been testing the TAI sets are very good to use. I am using the Town and Industry - Basic Industries (version Beta 0.5) loaded above the FIRS Industries 1.4.4 and have not found any problems .. yet .. Tai gives a few extras that FIRS don't have like a Power Station and a few others.

The Tai - UK Houses (Version Gamma1) works good with Total Town Replacement, and if like some Terrace houses add NLHS-Dutch Houses. They all look good together.

Is there any updates to TAI that I been using?

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All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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PostPosted: Tue May 05, 2015 3:27 am 
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Joined: Mon Sep 13, 2004 1:21 pm
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No updates I'm afraid, nor are there likely to be until Pineapple Houses makes an appearance. :)

One thing to note is that this set attempts to limit town growth by not building any more houses once towns reach a certain size. If you use it with other town sets, once the towns exceed TaI's limit you will only get houses from those other sets appearing.

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Pikkarail.com blog | Patreon
Dev reference: NML Specs - NewGRF Specs - Savegame Internals - NoAi API - NoGo API


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PostPosted: Tue May 05, 2015 7:31 am 
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Joined: Sat Feb 14, 2015 12:44 am
Posts: 2482
Location: Newcastle, Australia
Thanks for the tip. The buildings from both town sets look good together so I think I keep trying. I noticed when building towns and cities for a scenario I was able to enlarge a city to over 20,000.

Here's a tip for other readers. If you need to update a program on your computer and it needs to delete the older version. Make sure your not running your OpenTTD game like I did this morning. After the program updated, OpenTTd stopped working and all my downloads NewGRF files, scenerios I was making and other things that was in folders for the game in My Document folder was gone. Now I in the process of finding all the newGRFs I had and reinstall. I even had a back up folder of these files and they too was gone. Maybe the update didn't take them, but it seems suspicious.

_________________
Soot Happens
All my projects are GPLv2 License.
AuzTrains & NSWTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
AuzInd (Industry Set): http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691


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PostPosted: Sun May 10, 2015 12:01 pm 
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Engineer
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Joined: Sun May 10, 2015 11:42 am
Posts: 57
Hello!
I've got a big problem with the fantastic GRF :(
from 0 to 1950 i haven't any bouildings in the autside of towns bigger than 1000.
Sry for my bad englisch,
Sry i can't upload screens


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