TaI - introducing the scrabble board

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Leanden
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Re: TaI - introducing the scrabble board

Post by Leanden » 27 Oct 2014 22:25

aantono wrote:Pikka, this is an amazing set, and I was hoping that there might be an update to it, to add the City/*/Hall to mark the kind of town, etc.
Any chance that might happen? :D
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PikkaBird
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Re: TaI - introducing the scrabble board

Post by PikkaBird » 28 Oct 2014 00:43

No chance for an "update" as such, but there'll certainly be a 32bpp house set one day using similar ideas. :) One day...

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Re: TaI - introducing the scrabble board

Post by dasy2k1 » 20 Dec 2014 15:24

cant wait for TaI32,
nor for UKRS32!

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GarryG
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Re: TaI - introducing the scrabble board

Post by GarryG » 04 May 2015 07:14

I not long joined the Forums and still exploring. Came across this site a short time ago and been testing the TAI sets are very good to use. I am using the Town and Industry - Basic Industries (version Beta 0.5) loaded above the FIRS Industries 1.4.4 and have not found any problems .. yet .. Tai gives a few extras that FIRS don't have like a Power Station and a few others.

The Tai - UK Houses (Version Gamma1) works good with Total Town Replacement, and if like some Terrace houses add NLHS-Dutch Houses. They all look good together.

Is there any updates to TAI that I been using?
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PikkaBird
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Re: TaI - introducing the scrabble board

Post by PikkaBird » 05 May 2015 03:27

No updates I'm afraid, nor are there likely to be until Pineapple Houses makes an appearance. :)

One thing to note is that this set attempts to limit town growth by not building any more houses once towns reach a certain size. If you use it with other town sets, once the towns exceed TaI's limit you will only get houses from those other sets appearing.

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GarryG
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Re: TaI - introducing the scrabble board

Post by GarryG » 05 May 2015 07:31

Thanks for the tip. The buildings from both town sets look good together so I think I keep trying. I noticed when building towns and cities for a scenario I was able to enlarge a city to over 20,000.

Here's a tip for other readers. If you need to update a program on your computer and it needs to delete the older version. Make sure your not running your OpenTTD game like I did this morning. After the program updated, OpenTTd stopped working and all my downloads NewGRF files, scenerios I was making and other things that was in folders for the game in My Document folder was gone. Now I in the process of finding all the newGRFs I had and reinstall. I even had a back up folder of these files and they too was gone. Maybe the update didn't take them, but it seems suspicious.
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All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStatins: viewtopic.php?f=26&t=85335

BW89
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Re: TaI - introducing the scrabble board

Post by BW89 » 10 May 2015 12:01

Hello!
I've got a big problem with the fantastic GRF :(
from 0 to 1950 i haven't any bouildings in the autside of towns bigger than 1000.
Sry for my bad englisch,
Sry i can't upload screens

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PikkaBird
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Re: TaI - introducing the scrabble board

Post by PikkaBird » 30 Jan 2019 08:22

Anyone for... scrabble? :lol:
Image5.png
(1.23 MiB) Not downloaded yet

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Re: TaI - introducing the scrabble board

Post by arikover » 30 Jan 2019 14:45

Me! Me!

You seem to be updating the TaI graphics so they match UKRS3. Do you plan to change the mechanics of the set as well?

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Re: TaI - introducing the scrabble board

Post by Ailure » 30 Jan 2019 22:13

Glad to see this revived again! Was tired of the gigantic metropolises that endgame cities tended to turn into (most city sets seemed to exaggerate the metropolis aspect turning 21th century cities skyscraper filled, which is fun at first but it gets ridiculous easily). Combined with the quadratic growth of passengers it lead to a meaningless spam of passengers. One of the most popular gamescripts amonst MP servers in particular is various city growth related ones although I find they can be a bit overly strict for a more casual game. ;)

Any hint for what those colors mean? ;) They're clearly not color coded the same as the Simcity zones. :lol:

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PikkaBird
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Re: TaI - introducing the scrabble board

Post by PikkaBird » 31 Jan 2019 00:13

arikover wrote:You seem to be updating the TaI graphics so they match UKRS3. Do you plan to change the mechanics of the set as well?
Absolutely - the set is being completely rewritten from scratch. Among other things, towns now having persistent data storage similar to industries opens up a lot of possibilities.
Ailure wrote:Any hint for what those colors mean? ;) They're clearly not color coded the same as the Simcity zones. :lol:
Green is residential, brown is commercial/light industrial, and blue is "public" - parks, churches, stadiums, historical buildings, etc. Don't read too much into the (lack of) clustering in the image - it's early days and a lot of intended behaviour hasn't been coded yet!

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PikkaBird
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Re: TaI - introducing the scrabble board

Post by PikkaBird » 04 Feb 2019 22:28

How about 3d scrabble? :D
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