my TaI industries will be much more like PBI; fewer industries with limited custom cargos, and evil stockpiling/resource limits.
I'm happy to hear that you're going for simplicity over loads of cargoes. One of the things I don't like about ECS is the large amount of cargoes that can be transported everywhere. I quite like the original industries and PBI for their KISS-ness and the fact that you always know what you're doing
Are you thinking of splitting the farms and factories up? Instead of one generic farm, have grain farms (demand fertilizer, produce grain) cattle farms (demand grain, produce cattle) and dairy farms (demand grain, produce milk.)
Instead of one generic factory, have a tool & die (demands steel, produces goods), a furniture factory (demands lumber, produces goods) and a toy factory (demands plastic, produces goods.)
Isn't milk also produced at cattle farms, most cows in farm in the Netherlands serve 2 purposes: giving milk during their life time and when they're old enough they will go to the slaughterhouse to produce meat.
IMO having different industries that are all alike but a bit different adds to much complexity and confusion, I like it when industries are simple and understandable for everyone.
Don't panic - My YouTube channel
- Follow me on twitter (@XeryusTC)
- Play Tribes: Ascend
- Tired of Dropbox? Try SpiderOak
(use this link and we both get 1GB extra space)OpenTTD: manual #openttdcoop: blog
| public server
| NewGRF pack