Re: File repository
Posted: 02 Oct 2010 21:12
Nope, only Varivar or someone with admin rights can do that.
The place to talk about Transport Tycoon
https://www.tt-forums.net/
That is perfect I think. Only thing that needs to be done after creating the new tar, is remove the sprites from the older larger pack to avoid redundancy.maquinista wrote:When I release the z1 and z2 zoom levels of a building, I create a new TAR file with this building.
They was the old coast tiles. I can release them as a new GRF, like the tiles without lines.GeekToo wrote:Yeah, thanks, I already found it.
Then the next one: http://jupix.info/openttd/gfxdev-repo/i ... ile&id=183
and http://jupix.info/openttd/gfxdev-repo/i ... file&id=55
are almost complete overlaps. I think the one under the Water section is more complete and also the more appropriate place to put the coast tiles.
Well, as I understand it GeekToo is already pretty busy with other stuff (including RL) to be handling administrative tasks at the repo, and I respect that. If I'm mistaken, then obviously there's nothing against making him (you, since you're obviously reading) admin. Ditto with Ben, what little time he has to contribute is too valuable to spend on mere content management stuff. After all, apart from being an experienced project member, he's an excellent artist.Lord Aro wrote:@Jupix:
Can i reccomend that GeekToo (and Ben_Robbins_) be made admins?
It seems a sensible idea, and they are named as 'the leaders' in your PDF from about a year ago (i have a copy of it on my pc )
They are (singular) sprites, but no sprite numbers, sorry. They would've been pretty easy to print but since there is no tool to connect a sprite number to a repo entry, at least not currently, I didn't print the duplicate sprite #s.@Jupix (again): on the nightlies page, the log says something about duplicates. Is there a way to find out what they are?
Judging by the description, something to do with the grass height issue.Lord Aro wrote:It is a NewGRF
Not sure why though, it appears to be part of the base set
done!GeekToo wrote:I think http://jupix.info/openttd/gfxdev-repo/i ... file&id=63 can be marked as standard tar, so it is included in the nighly.
http://jupix.info/openttd/gfxdev-repo/i ... ile&id=264 can be merged to its parent.
I have created two bridge sets. The first tries to correct the pillar sprites. The second set, adds some new bridges that replaces the repeated bridges. The first set could be unnecessary if this patch is included in trunk:GeekToo wrote:I think http://jupix.info/openttd/gfxdev-repo/i ... file&id=63 can be marked as standard tar, so it is included in the nighly.
http://jupix.info/openttd/gfxdev-repo/i ... ile&id=264 can be merged to its parent.
http://jupix.info/openttd/gfxdev-repo/i ... ile&id=183, http://jupix.info/openttd/gfxdev-repo/i ... ile&id=189 can be moved from Landscape-Ground to Landscape-Water
In the dev nightly pack of 09-10-10 there seems to be a problem with the townhouses, (1500-1506), I don't know which tar it is, but it causes glitches.
@Maquinista,
I'm a bit confused, are there 2 or 3 bridgesets (I'm updating the wiki page)?
http://wiki.openttd.org/32bpp_Extra_Zoo ... es#Bridges
And are both Wotans stations still valid?
http://wiki.openttd.org/32bpp_Extra_Zoo ... s#Stations
Jupix wrote:Judging by the description, something to do with the grass height issue.Lord Aro wrote:It is a NewGRF
Not sure why though, it appears to be part of the base set
If the graphics themselves are final, it might make sense to fork the entry into another in the standard tar format. That way it would make it into the dev pack.
Yes, this newGRF+TAR file tries to solve the problem of the grass height.sweetdude wrote:phew, i still have trouble figuring out what entries are included in the pack (standard nightly or dev) am i missing something?
the Infrastructure - Rail - Default stations GRF is licensed and released, not blacklisted but is not in the pack