[FORK] Dutch Road Furniture for Quast65's RoadSet

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[FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

I have made a fork of the Dutch Road Furniture Set, so it matches the Highway in my RoadSet:
DRF_Q65.png
DRF_Q65.png (51.66 KiB) Viewed 6832 times
Set it to Quast65's RoadSet in the Parameter (I am not sure if auto-detect works...)

I have also replaced the A1-type Maximum Speed sign with an H-type Cityname & Speed Sign, as I find that more usefull and better recognisable:
Place Name Sign.png
Place Name Sign.png (46.17 KiB) Viewed 6832 times


And I replaced the G1-type and G2-type Highwaysigns with G3-type and G4-type Motorwaysigns.
As you can already get the G1/G2 Highwaysigns together with the hard-shoulders.
Motorway Sign.png
Motorway Sign.png (19.28 KiB) Viewed 6832 times
Changelog:

V002:
- Improved the graphics, so that the 3 lanes look more even with regards to wideness
- Added X-Junctions
- Added Y-Junctions
- Added Tunnel Overlaps, to make 3 lane tunnels.
- Added side pieces to complete the look of the Tunnel Overlaps
- Added Overlaps for standard tunnels (to change the look of the roof)

V003:
- Moved the Tunnel Overlaps and Tunnelsides to a separate Menu (Dutch Road Furniture: Tunnels)
- Added Transition pieces for the Tunnelsides to Fulltile (Also with overlaps for standard tunnels)
- Fulltile Tunnelsides (Also with overlaps for standard tunnels) (Snowaware & Custom Foundations)
- Fulltiles without Custom Foundations (No Ridge, Side Ridge, Corner Ridge, Filler Ridge)

V004:
- Median Endings
- Medians without Guardrails
- Pedestrian/bicycle bridges over highways
- Various Roundabouts (Also for Highways and the needed connection pieces for those)



GRF and Sources are here:
viewtopic.php?p=1268514#p1268514
I will also load it up to BaNaNas if no major issues arise... (fingers crossed)

ToDo/Idea-List:
- (sloped) Tunnelsides with Water?
- Medians with closed lane because of roadworks/accidents



:bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:
MANY MANY THANKS TO OzTrans FOR HELPING ME WITH CODING THE SLOPE-AWARE TILES
:bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow: :bow:
Last edited by Quast65 on 23 Mar 2024 18:45, edited 21 times in total.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

GRF:
dutchroadfurniture_vQ65.grf

SOURCES:
SOURCES_DRF_Q65.rar

DOWNLOAD GRF AND SOURCES HERE:
viewtopic.php?p=1263042#p1263042
Last edited by Quast65 on 03 Jul 2023 12:25, edited 3 times in total.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Quast65
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

kamnet wrote: 02 Jul 2023 20:15 NewGRF name shows up at "?utch Road Furniture 0.7.Q"
Thnx for the report.
All is well when Dutch is used as game-language, but in other languages indeed the name shows up as you posted.
Does seems to look good in the code though... Will see if I can find what is wrong...
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by belgi »

Quast65 wrote: 02 Jul 2023 17:17 GRF:
dutchroadfurniture_vQ65.grf

SOURCES:
SOURCES_DRF_Q65.rar
Hello!
Great! I tried your roads and accessories and it works perfectly! I also tried with the CZTR highway but it's not so good together... It's best with the Dutch set...
I wish you a nice day
2023-07-02_001_dutch furniture silnice.jpg
silnice
(460.74 KiB) Not downloaded yet
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

belgi wrote: 02 Jul 2023 20:43 Great! I tried your roads and accessories and it works perfectly!
Well, looking at your screenshot, you need to set the parameter to Quast65's Roadset, it will work even more perfectly :tongue:
Example839.png
Example839.png (38.09 KiB) Viewed 6703 times
I also tried with the CZTR highway but it's not so good together... It's best with the Dutch set...
Example840.png
Example840.png (3.22 KiB) Viewed 6703 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

kamnet wrote: 02 Jul 2023 20:15 NewGRF name shows up at "?utch Road Furniture 0.7.Q"
Fixed!
I kept a couple of bits too many when I changed the GRF-ID. :oops:
That caused the error.

GRF:
dutchroadfurniture_vQ65.grf
(918.67 KiB) Downloaded 94 times
Sources:
SOURCES_DRF_Q65.rar
(1.87 MiB) Downloaded 58 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by belgi »

Quast65 wrote: 02 Jul 2023 21:58
belgi wrote: 02 Jul 2023 20:43 Great! I tried your roads and accessories and it works perfectly!
Well, looking at your screenshot, you need to set the parameter to Quast65's Roadset, it will work even more perfectly :tongue:
Example839.png
I also tried with the CZTR highway but it's not so good together... It's best with the Dutch set...
Example840.png
Hello!
I try it and I like it. Thanks for the advice, I set it up and it's great!

Here are the pictures ;-)
2023-07-03_001_dutch furniture silnice.jpg
křižovatka dálnic 1
(377.52 KiB) Not downloaded yet
křižovatka dálnic 2
křižovatka dálnic 2
2023-07-03_003_dutch furniture silnice.jpg (207.93 KiB) Viewed 6492 times
Have a nice day!
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

belgi wrote: 04 Jul 2023 15:25 I set it up and it's great!
That looks a lot better! ;-)

Interesting to see that in early years there is still a metal barrier under the overhead signs/signals, rather than a bush.
I tried it with the original RoadFurniture and it is the same, so an original bug ;-)

EDIT:
I did notice that I may need to doublecheck that I replaced all of the hard-shoulders.
On the to-do list ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by belgi »

Quast65 wrote: 04 Jul 2023 17:49
belgi wrote: 04 Jul 2023 15:25 I set it up and it's great!
That looks a lot better! ;-)

Thanks for your work!
I thought of something - but I'm not sure if it's even possible in the game. Could the third lane (between the freeway lanes) continue over the bridges and tunnels?
If I'm stupid, feel free to tell me :-D
I don't know if it's possible. But then I wouldn't have to narrow the highway before every bridge and tunnel :mrgreen:

Have a nice day
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

belgi wrote: 08 Jul 2023 09:22 If I'm stupid, feel free to tell me :-D
Very tempting... :twisted:

No, not at all!!!!

As you may know, I am also working on eyecandy tramtracks, that you can use to add extra stuff to roads.
Now, one of my idea's is to make an eyecandy overlap, with the Dutch Road Furniture middle lanes!!!
Because I also am annoyed that I cant keep the highways running through the wide bridges I made.

So, those are in the making.
But before I could release those, I also needed to make this fork to match my highways from the roadset.
tunnel
For tunnels its not possible just yet...
Not untill we get custom tunnel entrances and exits for every road/tram-type.

I will try to think of a solution with eyecandy waypoints, to "fake" a wide tunnel.
But before I can propose that to Frideamon (so he maybe adds that to his GRF), I need to have everything else in working order.
So I can show what is needed.

So, just wait a bit, bridges are coming and maybe also tunnels!


With regards to this fork, I am currently working on replacing all of the hard shoulder graphics to my narrow design.
You wont see them when you place them over my highways, but those are needed to get some clever stuff of the Dutch Roadfurniture to work.
Like the highway exit/entrance signs. Those show different graphics depending on if a hard shoulder is in front of behind them.
Currently I only replaced the flat straight ones, but I can imagine that sometimes there is no room to only use those and you need the other possible options (like next to a hill) too.
Will possibly be done somewhere this weekend or the beginning of next week.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Quast65
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

I have replaced all of the hard shoulders.
As I said in a previous post,

Code: Select all

You wont see them when you place them over my highways, but those are needed to get some clever stuff of the Dutch Roadfurniture to work.
Like the highway exit/entrance signs. Those show different graphics depending on if a hard shoulder is in front of behind them.
I also replaced the graphics for highway narrowings/widenings for the right-hand driveside.

GRF:
dutchroadfurniture_vQ65.grf
(912.12 KiB) Downloaded 75 times
SOURCES:
SOURCES_DRF_Q65.rar
(1.87 MiB) Downloaded 64 times
If no major issues are reported, I will release the GRF also on BaNaNas next week.
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by belgi »

Quast65 wrote: 08 Jul 2023 10:51
belgi wrote: 08 Jul 2023 09:22 If I'm stupid, feel free to tell me :-D
Very tempting... :twisted:

No, not at all!!!!

As you may know, I am also working on eyecandy tramtracks, that you can use to add extra stuff to roads.
Now, one of my idea's is to make an eyecandy overlap, with the Dutch Road Furniture middle lanes!!!
Because I also am annoyed that I cant keep the highways running through the wide bridges I made.

So, those are in the making.
But before I could release those, I also needed to make this fork to match my highways from the roadset.
tunnel
For tunnels its not possible just yet...
Not untill we get custom tunnel entrances and exits for every road/tram-type.

I will try to think of a solution with eyecandy waypoints, to "fake" a wide tunnel.
But before I can propose that to Frideamon (so he maybe adds that to his GRF), I need to have everything else in working order.
So I can show what is needed.

So, just wait a bit, bridges are coming and maybe also tunnels!
Well great!

If they manage to come up with an extension over bridges, it will be the bomb!
I don't even know what trams are.
Sometimes I think of stupid things, but if possible, that would be great!

With the tunnels I was wondering if it would be possible to make some fake - like - entrances / exits ;-)
But if they were wide, it would be even better ;-)

Anyway, I'm not in a hurry, I'm still playing :-) And I'll hold on, I'm patient :-)

But I have a problem. When turning, it does what is in the wheel and I don't know how to set it up properly so that it looks good.

Still, thanks for your great work!

Have a nice day
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problém
2023-07-11_004_dutch furniture chyba.jpg (159.58 KiB) Viewed 6087 times
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

belgi wrote: 11 Jul 2023 18:32 But I have a problem. When turning, it does what is in the wheel and I don't know how to set it up properly so that it looks good.
That piece you are missing doesnt exist in the original GRF.
And I will not add any new pieces.

Your setup needs to use the narrowing pieces, like this:
Example843.png
Example843.png (64.66 KiB) Viewed 6065 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

@belgi

In your case (and if you have space on your map), I would advise though to place a cloverleaf crossing:
Example844.png
Example844.png (162.94 KiB) Viewed 5971 times
I think that looks more elegant and makes sure your vehicles are able to go any direction.
Take extra care though to where to place the one-way arrows, those are very important!

And with the middle for bridges I am working on, it would look even better ;-)
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by belgi »

Quast65 wrote: 12 Jul 2023 08:34 @belgi

In your case (and if you have space on your map), I would advise though to place a cloverleaf crossing:
Example844.png
I think that looks more elegant and makes sure your vehicles are able to go any direction.
Take extra care though to where to place the one-way arrows, those are very important!

And with the middle for bridges I am working on, it would look even better ;-)
Thanks for the advice. It will definitely be the best, your solution.
I use arrows. Also in order to realize how to resolve the intersection directionally and not send cars in the opposite direction :-)

I'm already looking forward to the expansion of the bridges!!! ;-)

Have a nice day
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Silverx50 »

This roadset looks great
All my projects are GPLv2 License.

Dutch landmark Object Set Workshop viewtopic.php?f=26&t=75071
My stations workshop viewtopic.php?f=26&t=74749
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

Cheers buddy!
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
User avatar
Quast65
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Location: The Netherlands

Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by Quast65 »

belgi wrote: 13 Jul 2023 12:22 I'm already looking forward to the expansion of the bridges!!! ;-)
Progress!!! :twisted:
Example873.png
Example873.png (138.74 KiB) Viewed 5332 times
Projects: http://www.tt-forums.net/viewtopic.php?f=26&t=57266
Screenshots: http://www.tt-forums.net/viewtopic.php?f=47&t=56959
Scenario of The Netherlands: viewtopic.php?f=60&t=87604

Winner of the following screenshot competitions:
sep 2012, jan 2013, apr 2013, aug 2013, mar 2014, mar 2016, oct 2020
All my work is released under GPL-license (either V2 or V3), if not clearly stated otherwise.
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Re: [FORK] Dutch Road Furniture for Quast65's RoadSet

Post by belgi »

Quast65 wrote: 30 Jul 2023 17:13
belgi wrote: 13 Jul 2023 12:22 I'm already looking forward to the expansion of the bridges!!! ;-)
Progress!!! :twisted:
Example873.png
Great! :bow:
Then there are the tunnels... :-D :mrgreen: :D

I wish you a nice day
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