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Haldir
Moderator: Graphics Moderators
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makefile
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Alex@ED-LAPTOP MINGW64 ~/Documents/firs
$ make
make: *** No rule to make target `"src\\cargo.py"', needed by `src/graphics'. Stop.
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escape_name
Alberth wrote:about edit 1: Linux systems still default to python 2 with "python", hence "python3" as name for the program. You could perhaps rename or copy your python.exe executable to "python3.exe", at least I expect that to work.
about edit 2: Likely it assumes a particular shell, and you use a different one.
about edit 3: I would expect it to be hard-coded in a grf template somewhere. Simplest way to find it is perhaps open a language file, look for the name of the string with the description also shown in the newgrf window, and then find the file that uses that string name.
Ah ok, thank youGwyd wrote:You need additional trains. I'm pretty sure there's a trainset which is just the base trains but with extra cargoes.
IF you want to use the default trains, OpenGFX trains (GRF) lets you have climate specific trains with new cargo support (Or with parameters you can have all the trains from all climates)shugo1110 wrote:Hello,
i'm new to Firs and started a new game with this extension. But i can't find a train that can transport scrap metal. Is this a bug or do i need a additional extension for new trains etc?
I'm using version 3.0.11
To my knowledge: there are not. However, there is no-one who would stop you doing so, and even publishing the results. Personally I'd like that (though FIRS is a very volatile target).kokosgt wrote:I'm sorry if this is not the right place to ask. Are there any plans for FIRS in 32bbp/extra zoom/3D?
If so, please point me to the right address, I would like to help create assets.
planetmaker wrote:To my knowledge: there are not. However, there is no-one who would stop you doing so, and even publishing the results. Personally I'd like that (though FIRS is a very volatile target).kokosgt wrote:I'm sorry if this is not the right place to ask. Are there any plans for FIRS in 32bbp/extra zoom/3D?
If so, please point me to the right address, I would like to help create assets.
I expressed myself in a wrong way. Some water-dependent industry does not work on a map that has no sea and has a higher altitude.kamnet wrote:I've had them spawn in lakes upon game creation. It entirely depends on the terrain.
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