Long vehicles v5. Planning

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Poll ended at 24 Jan 2009 17:51

2 parts
2
8%
1 part
4
17%
Combined (1+2)
14
58%
Front part code
3
13%
Other
1
4%
 
Total votes: 24

NCarlson
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Re: Long vehicles v5. Planning

Post by NCarlson »

ostlandr wrote:I'm not sure LV ever had a national-type theme. Personally I will be more than pleased with whatever George releases, because it's just cool.

One hopes that a North American Road Vehicle set will be released someday, but the projects appear dead. :cry:
My point is that LV contains a full NA set, it just doesn't make it accessible as such; my understanding of coding for these is such that it wouldn't be too hard to make this an option from the start, but is damn near impossible to reverse engineer from just the release (assuming George would even let someone do it), hence the request.

PS
Looking at this it seems more impatient than I intended, sorry George, it really is intended as a polite request, not a demand.
Last edited by NCarlson on 22 Jan 2009 19:40, edited 2 times in total.
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George
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Re: Long vehicles v5. Planning

Post by George »

ISA wrote:George as i understand Your first post correctly, there isn't coming LV5 for TTDPatch? Am i right?
Unless TTDPatch provides the same possibilities as OTTD (more vehicles) - Yes.
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ISA
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Re: Long vehicles v5. Planning

Post by ISA »

George wrote:
ISA wrote:George as i understand Your first post correctly, there isn't coming LV5 for TTDPatch? Am i right?
Unless TTDPatch provides the same possibilities as OTTD (more vehicles) - Yes.
Thats what i figure out myself. I was thinking the possibilities what we have now. :)
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George
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Re: Long vehicles v5. Planning

Post by George »

Well, here goes the first demo version. Not playable, just for test.

Comments are welcome.
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5LVtruckw.grf
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Zephyris
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Re: Long vehicles v5. Planning

Post by Zephyris »

mmm, looks good! Very few graphical bugs too, and I like the scale...
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andythenorth
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Re: Long vehicles v5. Planning

Post by andythenorth »

George wrote:Well, here goes the first demo version. Not playable, just for test.
Comments are welcome.
This looks good.

Have you spent a long time tweaking offsets and vehicle lengths? I noticed you've got drawbars working between the truck and the trailer. I've got drawbars for articulated vehicles in HEQS, but I *cannot* get them looking good...I've spent a long time trying and I'm sick of them, so my plan was to remove the drawbars from my set :)

cheers,

Andy
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Benny
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Re: Long vehicles v5. Planning

Post by Benny »

Yaay! Articulated vehicles!! :D
This looks awesome, and it is not buggy in tunnels!! :D
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NCarlson
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Re: Long vehicles v5. Planning

Post by NCarlson »

Haven't had too much time to run it through its paces, but it looks really good, thanks.
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Digitalfox
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Re: Long vehicles v5. Planning

Post by Digitalfox »

Looking good George :D
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George
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Re: Long vehicles v5. Planning

Post by George »

andythenorth wrote:
George wrote:Well, here goes the first demo version. Not playable, just for test.
Comments are welcome.
This looks good.
Have you spent a long time tweaking offsets and vehicle lengths?
I've made templates first and adjusted them. Yes, that took time, but it was a must. After that I started to adjust my old graphics to fit new templates. It takes time, but not too much.
andythenorth wrote:I noticed you've got drawbars working between the truck and the trailer. I've got drawbars for articulated vehicles in HEQS, but I *cannot* get them looking good...I've spent a long time trying and I'm sick of them, so my plan was to remove the drawbars from my set :)
Can't say they are too good. They are very dark and rarely seen, but making them light makes them to look strange.
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Wing
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Re: Long vehicles v5. Planning

Post by Wing »

I love it. I also love the drawbars. Part of me wants to scream at the screen every time a truck goes around a corner, "DOUBLES DON'T TURN LIKE THAT" - but that's a game limitation.

I did notice something about the art, though. Are these trucks really supposed to be articulated behind the cab? If so, the tractor unit's rear wheels are missing in action. They, however, look like they're supposed to be a straight, unarticulated body all the way back to the drawbar.
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George
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Re: Long vehicles v5. Planning

Post by George »

Wing wrote:I love it. I also love the drawbars. Part of me wants to scream at the screen every time a truck goes around a corner, "DOUBLES DON'T TURN LIKE THAT" - but that's a game limitation.
I did notice something about the art, though. Are these trucks really supposed to be articulated behind the cab? If so, the tractor unit's rear wheels are missing in action. They, however, look like they're supposed to be a straight, unarticulated body all the way back to the drawbar.
that's a game limitation
http://bugs.openttd.org/task/2054
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Lmacario
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Re: Long vehicles v5. Planning

Post by Lmacario »

Hi! Tried to start a game with LV5 but no road veihicles were available. I'm using OTTD 0.6.3 Any limitation?
Timmaexx
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Re: Long vehicles v5. Planning

Post by Timmaexx »

You need the newest Nightly aviable at http://openttd.org/en/download-trunk
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Re: Long vehicles v5. Planning

Post by Lmacario »

Ok, Thanks! Downloaded :wink:
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SirXavius
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Re: Long vehicles v5. Planning

Post by SirXavius »

Looks very good, George. I didn't see any regular semi-trailers which is what i'm really waiting for (i used to drive semi over-the-road). Here in America we actually rarely see double- and triple-trailer semis, except in very busy corridors like Washington-New York or the suburbs of Chicago, for example. (BTW make sure those loads are truly double and triple the capacity, maybe at a cost of speed or moolah!)

But these look good so far, and it only makes the waiting harder! :)
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mrMann
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Re: Long vehicles v5. Planning

Post by mrMann »

Might we be treated to some bendy buses? :D :bow:

Really looking forward to this - I've used the LV v4 for as long as I can remember (not that that's saying much!)
Hmm, what should I put here...
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George
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Re: Long vehicles v5. Planning

Post by George »

Working hard :)
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Laui
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Re: Long vehicles v5. Planning

Post by Laui »

One more suggestion: What about the so called Giga-Liner or EuroCombi?

http://www.nutzfahrzeuge.krone.de/de/in ... liner.html

Even if they don't run in large numbers and only in some countries in Europe, i thing these are very interesting vehicles. It's something you can put in the near future and it gives you a large space for your cargo's... :wink:
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