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What is your favourite construction style?
Simcity style 45%  45%  [ 40 ]
TTD style 24%  24%  [ 21 ]
TTRS style 31%  31%  [ 27 ]
Total votes: 88
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PostPosted: Mon Nov 03, 2008 5:23 pm 
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Nice work, going on here, just great, just wondering about the poll, by simcity style buildings do you mean the way you have them now, because thats the way i like them.

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PostPosted: Mon Nov 03, 2008 5:39 pm 
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This is my name wrote:
I will publish my artwork on public domain. You can use my artwork with or without my permission, but credit me whenever you use my artwork
ObPeeve: That isn't public domain. Public domain is a very well-defined legal term. One that does not include the necessity of crediting the creator.

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PostPosted: Mon Nov 03, 2008 5:44 pm 
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Oh yeah. I don't care much about copyright laws. I'm gonna fix it.

@Beardie27 : Simcity style construction, like SC4 with scaffolding fences cover the entire building but not animated and didn't start from the roof of the building.

EDIT : My collection has grown.


Attachments:
notanothersacksofw2ws.PNG
notanothersacksofw2ws.PNG [ 9.39 KiB | Viewed 3303 times ]

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PostPosted: Tue Nov 04, 2008 1:42 am 
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So you will not get upset if someone adjusts the brightness to a few tones darker?

Also regarding the foundations, technically it is not a requirement for the pillars to be at the corners of the building.

My idea in 32bpp and in 8bpp with/without error diffusion dithering.


Attachments:
idea.png
idea.png [ 24.54 KiB | Viewed 3213 times ]
idea_8bpp.png
idea_8bpp.png [ 15.48 KiB | Viewed 3213 times ]

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PostPosted: Tue Nov 04, 2008 2:11 am 
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I think 8bpp looks a lot better than the originals, blends in very well with the rest of TTD but still looks original.


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PostPosted: Tue Nov 04, 2008 10:15 am 
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This is my name, the graphics look really really nice... except I do have to agree that they are a little bright if you are expecting to have them used with the standard landscape.
They'd also look perfect in conjunction with the Japan Building Set.... would you mind if I adapt them with Japanese billboards and incorporate a few into it? We need to have as many as possible to build our metropolis'!

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PostPosted: Tue Nov 04, 2008 1:53 pm 
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athanasios wrote:
So you will not get upset if someone adjusts the brightness to a few tones darker?


No. In fact I like it more especially the 8bpp with error diffusion dithering :) .

stevenh wrote:
This is my name, the graphics look really really nice... except I do have to agree that they are a little bright if you are expecting to have them used with the standard landscape.
They'd also look perfect in conjunction with the Japan Building Set.... would you mind if I adapt them with Japanese billboards and incorporate a few into it? We need to have as many as possible to build our metropolis'!


Thanks :) .

Yes, you can use my artwork - just wait until I finished 20 w2ws :P .

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PostPosted: Tue Nov 04, 2008 5:33 pm 
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Could you make at least some of the buildings compatible with cc? It would add some color variation, which is always good.


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PostPosted: Wed Nov 05, 2008 1:17 pm 
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CommanderZ wrote:
Could you make at least some of the buildings compatible with cc? It would add some color variation, which is always good.


I can, but not now. Well, the color is there somewhere in Purno's tutorial. I look into it.

BTW, here's another dull building but since I have filled up the empty spaces with ads including 'Save The Enbironment' (yes, this is intentional :P ), the building looks more colorful :) .


Attachments:
savetheenbironment.PNG
savetheenbironment.PNG [ 1.64 KiB | Viewed 2921 times ]
oleshops.PNG
oleshops.PNG [ 1.97 KiB | Viewed 2723 times ]
dullshop.PNG
dullshop.PNG [ 1.3 KiB | Viewed 2698 times ]

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PostPosted: Sat Nov 08, 2008 4:13 pm 
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2 more buildings to hit 10 :D .


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only2more.PNG
only2more.PNG [ 16.11 KiB | Viewed 2696 times ]

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PostPosted: Sun Nov 09, 2008 1:42 am 
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Alpha newgrf released! Available at first post.

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Last edited by This is my name on Mon Nov 10, 2008 11:40 am, edited 1 time in total.

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PostPosted: Sun Nov 09, 2008 10:39 am 
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Great work, i love it!. They do look a bit odd compared to the other normal OTTD buildings, so i can't wait unitl you finish them! :D

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PostPosted: Mon Nov 10, 2008 5:31 pm 
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Back to work...

Ever heard of kopitiam? :P

EDIT : Yahoo! The 10th building! Here are the 10 buildings without pavement including 2 construction stages.


Attachments:
kopitiam.PNG
kopitiam.PNG [ 1.3 KiB | Viewed 2382 times ]
nori.PNG
nori.PNG [ 1.21 KiB | Viewed 2280 times ]
nopavement.PNG
nopavement.PNG [ 19.35 KiB | Viewed 2283 times ]

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PostPosted: Wed Nov 12, 2008 12:22 pm 
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Collection of 10 buildings


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10.PNG
10.PNG [ 13.69 KiB | Viewed 2275 times ]

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PostPosted: Wed Nov 12, 2008 3:21 pm 
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I would humbly suggest, from my point of view as merely a player, that in the future of this set, you aim to draw at least two separate views for each set of building, and somehow code it so that the buildings always face the road. How it currently is, the w2w aspect is lost on SW<->NE roads, as seen in the screenshot a couple posts ago. I know this is possible, as in i think the suburban renewal set or something, but i'm not sure how difficult it is.

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PostPosted: Wed Nov 12, 2008 11:04 pm 
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They're just looking better and better and better...
I seriously recommend you quickly redraw a flat grass tile in the same style to see how it looks.

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PostPosted: Thu Nov 13, 2008 1:40 pm 
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@Lilman424 : Yes, I know. I just have to get this set finished. I don't code this set though :? .

@stevenh : Well, if you're insisting me. Here's the quick sketch.

Attachment:
grassmystyle.PNG
grassmystyle.PNG [ 764 Bytes | Viewed 2026 times ]


Attention! Version 0.02 released!

Contains :
    2 new buildings
    Names to some buildings.

GRF file in first post.

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PostPosted: Sat Nov 15, 2008 11:37 am 
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11th building

EDIT : Fixed

EDIT2 : Reworked again, looks much nicer now :) .

EDIT3: :mrgreen:


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File comment: This is not Trump Tower!
trumptower.PNG
trumptower.PNG [ 1.24 KiB | Viewed 1746 times ]
shopsandbarackobama.PNG
shopsandbarackobama.PNG [ 1.03 KiB | Viewed 1714 times ]
bangishops.PNG
bangishops.PNG [ 964 Bytes | Viewed 1693 times ]

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Last edited by This is my name on Mon Nov 17, 2008 8:37 am, edited 4 times in total.
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PostPosted: Sat Nov 15, 2008 2:34 pm 
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You should call this the CartoonTTD set :lol:


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PostPosted: Sat Nov 15, 2008 2:37 pm 
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CommanderZ wrote:
You should call this the CartoonTTD set :lol:


:|

What do you mean 'cartoon'?

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