(my name)'s w2w Building Set (FINAL VERSION!)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

What is your favourite construction style?

Simcity style
40
45%
TTD style
21
24%
TTRS style
27
31%
 
Total votes: 88

LordAzamath
Tycoon
Tycoon
Posts: 1656
Joined: 08 Jun 2007 08:00

Re: My building set

Post by LordAzamath » 02 Nov 2008 06:09

This is quite nice. It makes a huge contrast on the openGFX terrain there tho, because openGFX is known to be darker than original anyway :D
Maybe you could also try some your own ground for them... If I'm right, you are using toyland ground?

Nice work :P
PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now.[/color]
I know I have a BBCode error in my signature but I really cba to fix it.

User avatar
This is my name
Route Supervisor
Route Supervisor
Posts: 403
Joined: 17 Sep 2008 01:36
Location: Somewhere in Selangor, Malaysia
Contact:

Re: My building set

Post by This is my name » 02 Nov 2008 08:24

Thanks :P

Nope. I use original TTD pavement. I really need something to place my buildings on. :P

For the grounds, I think it would be better with OpenGFX grass because it is a lot grassy and greener than original ones. :)
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

Simutrans Forum (Forum Simutrans)
DeviantArt (DeviantArt)

User avatar
This is my name
Route Supervisor
Route Supervisor
Posts: 403
Joined: 17 Sep 2008 01:36
Location: Somewhere in Selangor, Malaysia
Contact:

Re: Qayyum's w2w Building Set

Post by This is my name » 02 Nov 2008 12:11

4th building. Contains a shop and a fake bank.
Attachments
banknshop.PNG
banknshop.PNG (1.75 KiB) Viewed 2742 times
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

Simutrans Forum (Forum Simutrans)
DeviantArt (DeviantArt)

Roujin
Tycoon
Tycoon
Posts: 1884
Joined: 08 Apr 2007 04:07

Re: Qayyum's w2w Building Set

Post by Roujin » 02 Nov 2008 12:35

Uhm... what exactly is "w2w"?

Also, how do you plan to get this into TTDPatch/OpenTTD if it's not done in TTD palette? You either have to convert it to the TTD palette, or provide some 8bit placeholder grf and do it as 32bpp .tar. In the latter case it would work in OpenTTD only though...
* @Belugas wonders what is worst... a mom or a wife...
<Lakie> Well, they do the same thing but the code is different.

______________
My patches
check my wiki page (sticky button) for a complete list

ImageImage
ImageImageImageImageImageImageImage

User avatar
This is my name
Route Supervisor
Route Supervisor
Posts: 403
Joined: 17 Sep 2008 01:36
Location: Somewhere in Selangor, Malaysia
Contact:

Re: Qayyum's w2w Building Set

Post by This is my name » 02 Nov 2008 13:14

Wall to Wall.

For TTDPatch, I can make 256 color conversion. The results are okay, though it's not as superb :wink: . For OTTD, I don't know what is and how to make 8bit placeholder grf and .tar. I'm really pathetic when it comes to coding :P .
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

Simutrans Forum (Forum Simutrans)
DeviantArt (DeviantArt)

User avatar
CommanderZ
Tycoon
Tycoon
Posts: 1872
Joined: 07 Apr 2008 18:29
Location: Czech Republic
Contact:

Re: Qayyum's w2w Building Set

Post by CommanderZ » 02 Nov 2008 13:57

Nice buildings, I love the "w2w" part :)

You should consider shifting complete palette several tones towards darker colours or you would have to redo complete TTD graphics in your style to make it look really good.

Also, what about construction stages?

User avatar
This is my name
Route Supervisor
Route Supervisor
Posts: 403
Joined: 17 Sep 2008 01:36
Location: Somewhere in Selangor, Malaysia
Contact:

Re: Qayyum's w2w Building Set

Post by This is my name » 02 Nov 2008 14:12

Oh yeah, the construction part.... Dammit! X(

/me knocks my head
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

Simutrans Forum (Forum Simutrans)
DeviantArt (DeviantArt)

User avatar
FooBar
Tycoon
Tycoon
Posts: 6559
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: Qayyum's w2w Building Set

Post by FooBar » 02 Nov 2008 16:17

This is my name wrote:... For OTTD, I don't know what is and how to make 8bit placeholder grf...
If you have the TTDP part finished, than that one can serve as placeholder.

For the 32bpp part, look here and ask questions about it in the OpenTTD Graphics section: http://wiki.openttd.org/wiki/index.php/ ... evelopment


User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Re: My building set

Post by AndersI » 02 Nov 2008 21:01

Roujin wrote:Uhm.. is this actually using the TTD palette?
It looks like 24 bpp, but after applying a TTD palette, it still looks quite OK (or even better, thanks to some randomizing). No guarantee that it doesn't contain any action colors, though.
Attachments
Example55.png
TTD palette applied
Example55.png (1.91 KiB) Viewed 2577 times

User avatar
cmoiromain
Chief Executive
Chief Executive
Posts: 655
Joined: 15 Jan 2007 21:45
Location: FRANCE
Contact:

Re: Qayyum's w2w Building Set

Post by cmoiromain » 03 Nov 2008 00:52

I really appreciate your drawing style! I hope this makes it to a complete set. The best (for me at least) would of course be a 32bpp tar for openttd, to keep those very light colours. As for coding, I would have helped you, but I tried myself out at grf coding and never managed to do better than replace an engine :oops:
Anyway, I wish you good luck with this set!
I am little, ugly, and nasty. How do you do?

User avatar
This is my name
Route Supervisor
Route Supervisor
Posts: 403
Joined: 17 Sep 2008 01:36
Location: Somewhere in Selangor, Malaysia
Contact:

Re: Qayyum's w2w Building Set

Post by This is my name » 03 Nov 2008 10:54

Take time to learn the code. I will be waiting for you :) . For a moment, I'll just post my graphics.

Is someone know how to apply a TTD pallete? :?

Oh, and BTW, many thanks to whose appreciated my graphics :) .
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

Simutrans Forum (Forum Simutrans)
DeviantArt (DeviantArt)

User avatar
This is my name
Route Supervisor
Route Supervisor
Posts: 403
Joined: 17 Sep 2008 01:36
Location: Somewhere in Selangor, Malaysia
Contact:

Re: Qayyum's w2w Building Set

Post by This is my name » 03 Nov 2008 11:47

2 Construction stages for all of my w2w buildings :) .

EDIT : I have set a poll to determine what is the recommended construction stage. If you choose SC style, I'll keep these graphics. If you choose others, I have to draw construction stages again using that style :P .

EDIT 2 : Repaired
Attachments
constr1.PNG
constr1.PNG (1 KiB) Viewed 2428 times
constr2.PNG
constr2.PNG (1.26 KiB) Viewed 2387 times
Last edited by This is my name on 03 Nov 2008 12:51, edited 1 time in total.
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

Simutrans Forum (Forum Simutrans)
DeviantArt (DeviantArt)

User avatar
Korenn
Tycoon
Tycoon
Posts: 1628
Joined: 26 Mar 2004 01:27
Location: Netherlands, Enschede
Contact:

Re: (WIP) Qayyum's w2w Building Set

Post by Korenn » 03 Nov 2008 12:08

it's a bit weird that the buildings are wall-to-wall but the construction stages aren't? so the supporting walls don't actually have a foundation? I'm not sure I'd like to live there :P
Creator of the Openttd Challenge Spinoff, Town Demand patch
The path to riches, a report on playing on a daylength server on ultra hard mode.

User avatar
This is my name
Route Supervisor
Route Supervisor
Posts: 403
Joined: 17 Sep 2008 01:36
Location: Somewhere in Selangor, Malaysia
Contact:

Re: (WIP) Qayyum's w2w Building Set

Post by This is my name » 03 Nov 2008 12:12

I'm actually too lazy to include every construction stages for all (I will make 20) w2w buildings, so I had to make general construction stages, like Simutrans and SC3000.
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

Simutrans Forum (Forum Simutrans)
DeviantArt (DeviantArt)

User avatar
AndersI
Tycoon
Tycoon
Posts: 1732
Joined: 19 Apr 2004 20:09
Location: Sweden
Contact:

Re: Qayyum's w2w Building Set

Post by AndersI » 03 Nov 2008 12:18

This is my name wrote:Is someone know how to apply a TTD pallete? :?
Don't know what tools you use. I just opened your picture in Paint Shop Pro, and choose Colors -> Load palette, and that's it. There's no guarantee that action colors are not generated unless you have a special 'conversion palette' where all the action colors are set to background blue.

I created the palette file by opening an 'approved' pcx file and choosing Colors -> Save Palette.

User avatar
Korenn
Tycoon
Tycoon
Posts: 1628
Joined: 26 Mar 2004 01:27
Location: Netherlands, Enschede
Contact:

Re: (WIP) Qayyum's w2w Building Set

Post by Korenn » 03 Nov 2008 12:19

This is my name wrote:I'm actually too lazy to include every construction stages for all (I will make 20) w2w buildings, so I had to make general construction stages, like Simutrans and SC3000.
I understand that, but if all your buildings are wall-to-wall, then it makes sense that your generic construction sprites are also wall-to-wall? at least, it makes sense to me ;)
Creator of the Openttd Challenge Spinoff, Town Demand patch
The path to riches, a report on playing on a daylength server on ultra hard mode.

User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9282
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: (WIP) Qayyum's w2w Building Set

Post by planetmaker » 03 Nov 2008 13:15

Hey, nice buildings which have their own, very distinct style!

May I ask you to select or write a license for your graphics work you publish?
Please think of the community also in cases where you shouldn't be reachable (anymore) - so best allow modification and redistribution without explicit permission by you :)

User avatar
This is my name
Route Supervisor
Route Supervisor
Posts: 403
Joined: 17 Sep 2008 01:36
Location: Somewhere in Selangor, Malaysia
Contact:

Re: (WIP) Qayyum's w2w Building Set

Post by This is my name » 03 Nov 2008 13:50

(Deleted for stupid reasons)
Last edited by This is my name on 03 Nov 2008 19:33, edited 1 time in total.
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

Simutrans Forum (Forum Simutrans)
DeviantArt (DeviantArt)

User avatar
This is my name
Route Supervisor
Route Supervisor
Posts: 403
Joined: 17 Sep 2008 01:36
Location: Somewhere in Selangor, Malaysia
Contact:

Re: (WIP) Qayyum's w2w Building Set

Post by This is my name » 03 Nov 2008 16:40

5th building. Two boring, delicate shops painted delicately :P .
Attachments
vnntoyshop.PNG
vnntoyshop.PNG (1.83 KiB) Viewed 2314 times
Want more wall-to-wall buildings? Click the question mark ;) Or visit my screenshots thread or my scenarios and saved games for OpenTTD or its older brother or The Great Dam - a scenario for Locomotion or this man's graphics

Simutrans Forum (Forum Simutrans)
DeviantArt (DeviantArt)

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 4 guests