Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

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Acerbus
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Re: Yet Another Road and Rail Set (version 0.1 now available)

Post by Acerbus »

AndersI wrote:Now I just need to get rid of the fences...
Some parameters in the Canadian Station Set should take care of those.
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Re: Yet Another Road and Rail Set (version 0.1 now available)

Post by Railwaymodeler »

I like the name "YARRS'. Moreso, if said with a sea pirate accent! :lol: (Or think of that sea captain guy from the Simpsons!)

I am downloading the set, but plan to use just rails, unless the roads have compatibility with the road bridge sets out there (Or do I need to take that up with the creators of the bridges???)

In any event, I shall be loading this into OpenTTD very quickly!

Thanks!
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planetmaker
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Re: New road/rail set (looking for a name)

Post by planetmaker »

buttercup wrote:
yarrs.grf
Parameters:
First: 0 (default) = new road and rails; 1 = new road only; 2 = new rails only
Second: 0 (default) = no road junction markings; 1 = road markings

Current version: 0.1 (11/10/08)
Very nice one. :)

I'm missing copyright / license information for the grf. Without I cannot propose to include it to the #openttdcoop grf pack :) . It would need to be a license which allows re-distribution; I propose a CC (which?) or GPL license :)
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Re: Yet Another Road and Rail Set (version 0.1 now available)

Post by PhilSophus »

I really like the look of the railway tracks, especial together with the tunnel GRF (only the tunnels) of Czech rails. The tracks look quite similar actually, but the Czech tracks were too light, IMHO, while the YARRS tracks are just right for my taste.
YARRS_and_CS_tunnels.png
YARRS_and_CS_tunnels.png (25.82 KiB) Viewed 6771 times
The roads look quite good, too.
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Re: Yet Another Road and Rail Set (version 0.2 - 25/12/08)

Post by buttercup »

Merry Christmas!
yarrs_snow.png
yarrs_snow.png (48 KiB) Viewed 6404 times
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Benny
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Re: Yet Another Road and Rail Set (version 0.2 - 25/12/08)

Post by Benny »

Yaay! Thanks man!
Merry christmas!
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Re: Yet Another Road and Rail Set (version 0.2 - 25/12/08)

Post by arikover »

I always use this set since it supports the OpenGFX. I really like it, particularly the railroad tracks!

I would like to report a bug (I think it is a coding error, but I'm not sure).
I started a game in tropical climate, and I noticed a glitch with the railroad. I noticed it only happens in the desert, not in the jungle. (see the pictures)

Anyway, thank you for this wonderful set, buttercup!
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YARRS graphical glitch in tropic.png
YARRS graphical glitch in tropic.png (28.38 KiB) Viewed 6070 times
YARRS glitch in tropic 2.png
YARRS glitch in tropic 2.png (15.05 KiB) Viewed 6084 times
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Re: New road/rail set (looking for a name)

Post by JacobD88 »

ISA wrote:I have suspicion that I have seen those railroad tiles before somewhere?!?!
I know what you mean, the road reminds me of SAC's roads in her wonderful IKEA/Supermarket shot... But obviously not the same...

The rails i can't quite place... There's an element of several sets in there... Buttercups are nice tracks they go with TTRS roads quite well :D

In fact i Love both pieces of buttercups work i think i may add them to one of my games over the next week or so...
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Re: Yet Another Road and Rail Set (version 0.2 - 25/12/08)

Post by buttercup »

arikover wrote:I would like to report a bug (I think it is a coding error, but I'm not sure).
I started a game in tropical climate, and I noticed a glitch with the railroad. I noticed it only happens in the desert, not in the jungle. (see the pictures)
Fixed (better late than never I suppose).

I have also untidied the edges of the rail ballast so it looks a little less uniform now (see screenshot).

As ever, the grf can be found in the second post.
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messy.png
messy.png (17.01 KiB) Viewed 5596 times
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ostlandr
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by ostlandr »

Awesome! Thanks.

Now I suppose I have to make my own rail GRF with grayish crushed-granite ballast and no fences to represent the Eastern USA in Temperate.
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ISA
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by ISA »

ostlandr wrote:Awesome! Thanks.
Now I suppose I have to make my own rail GRF with grayish crushed-granite ballast and no fences to represent the Eastern USA in Temperate.
I would be interested about it :)
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Re: Yet Another Road and Rail Set (version 0.2 - 25/12/08)

Post by arikover »

buttercup wrote:Fixed (better late than never I suppose).

I have also untidied the edges of the rail ballast so it looks a little less uniform now (see screenshot).

As ever, the grf can be found in the second post.
This is awesome! Thank you!
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by Melfice »

I think I found another bug.

When playing the alpine climate, by mister Blunck, when the snow sets in during the winter, YARRS displays just fine. However, when it turns summer, YARRS is replaced by the original graphics.

Now, this gives a rather interesting effect where YARRS looks like the ground is frozen solid and the originals where the ground is soft again, but... I figured you'd like to know.

Also, I think there are other snowline patches, but I don't want to switch builds yet again so that's why I chose the Alpine climate .grf.
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YARRS
YARRS
Uithuisenricht Transport, 17th Jan 2009.png (47.31 KiB) Viewed 1272 times
non-YARRS
non-YARRS
Uithuisenricht Transport, 8th Jun 2009.png (41.01 KiB) Viewed 1265 times
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Samwise
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by Samwise »

I know the last post is a tad bit old, but I had to comment on that one :)

It would be a very interesting concept to have frozen tracks in winter, and letting them melt in summer, like Melfice pointed out in his screenshots, even though it's a bug here. Would that be an idea for you, buttercup? To make your tracks more "snowish" when there's snow around? Or am I asking for things not possible?

Anyways, keep up the good spirit with these tracks, as they look lovely! I've used them ever since they've been released.
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Melfice
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by Melfice »

Actually, just yesterday, I played again, and putting the YARRS .grf in another slot fixed it.
I've got YARRS at all points of time now.
I'll see what I changed in the order, but it apparently has to do with the order of .grf files.
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by Kogut »

Can you upload it to bananas or/and add entry on grfcrawler?
And add description of parameters to info of file?
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by oleinves »

PhilSophus wrote:I really like the look of the railway tracks, especial together with the tunnel GRF (only the tunnels) of Czech rails. The tracks look quite similar actually, but the Czech tracks were too light, IMHO, while the YARRS tracks are just right for my taste.
YARRS_and_CS_tunnels.png
sorry to dig this thread up, but how can i configure my parameters so that it looks like that (includ. grf position and parameter values)?
cant get that even with hundreds of fiddling with them ?(
(just got this YARRS grf today)

using ottd 1.1.0 and the czech rail 1.4
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PaulC
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Re: Yet Another Road and Rail Set (version 0.2.1 - 26/02/09)

Post by PaulC »

oleinves wrote:sorry to dig this thread up, but how can i configure my parameters so that it looks like that (includ. grf position and parameter values)?
cant get that even with hundreds of fiddling with them ?(
(just got this YARRS grf today)

using ottd 1.1.0 and the czech rail 1.4
In that case you don't want the Czech rail grf, there's a seperate grf with just the tunnels. Try here.
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