NewGRF: Disable closure for all (Open)TTD industries
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Re: NewGRF: Disable closure for all (Open)TTD industries
I will change these details in the second release.
The production changes are lost, because this GRF changes the type of industry. It would be better to use callbacks, control them and disable all production changes if They could close the industry. Also, It would be better to use a parameter to modify only some industries.
For example:
- Factory, Steelmill, sawmill... -> They could close if They doesn't get cargo in at least 10 years.
- Forest and farms -> They mustn't close.
- Mines, oil rigs... - They can close.
The production changes are lost, because this GRF changes the type of industry. It would be better to use callbacks, control them and disable all production changes if They could close the industry. Also, It would be better to use a parameter to modify only some industries.
For example:
- Factory, Steelmill, sawmill... -> They could close if They doesn't get cargo in at least 10 years.
- Forest and farms -> They mustn't close.
- Mines, oil rigs... - They can close.
Sorry if my english is too poor, I want learn it, but it isn't too easy.
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Re: NewGRF: Disable closure for all (Open)TTD industries
That is fine, but you also must remove the first release, as it violates section 2a of the GNU GPL v2 licensemaquinista wrote:I will change these details in the second release.
Re: NewGRF: Disable closure for all (Open)TTD industries
Hallo.
I know, the topic is very old. I hope you can help anyway.
grf from frosch doesn't work
the grf from maquinista helps for some industries ... production is really constant
but forest or mine of iron ore don't produce anything
can someone help? Is there a grf, that can fix the production volume of all industries?
I know, the topic is very old. I hope you can help anyway.
grf from frosch doesn't work
the grf from maquinista helps for some industries ... production is really constant
but forest or mine of iron ore don't produce anything
can someone help? Is there a grf, that can fix the production volume of all industries?
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Re: NewGRF: Disable closure for all (Open)TTD industries
Download Manual Industries from the Online content service.greatest wrote:Hallo.
I know, the topic is very old. I hope you can help anyway.
grf from frosch doesn't work
the grf from maquinista helps for some industries ... production is really constant
but forest or mine of iron ore don't produce anything
can someone help? Is there a grf, that can fix the production volume of all industries?
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Re: NewGRF: Disable closure for all (Open)TTD industries
both grf's destroy the industries ...
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Re: NewGRF: Disable closure for all (Open)TTD industries
I misunderstood what you're trying to accomplish. This NewGRF cannot modify other NewGRF industries. Manual Industries is only an implementation of the default industries which allows you to make certain modifications. It was not meant to be used with other industry NewGRFs.greatest wrote:both grf's destroy the industries ...
If you want to modify production and stop closure of ECS industries, you need to do two things:
1. Go into each ECS NewGRF and enable "No industry appearing/closure" to stop industries from closing.
2. Open the cheat menu <ctrl-alt-c> and set "Enable modifying production values" to On, and then adjust the industry output in each industry tile within the game.
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Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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Re: NewGRF: Disable closure for all (Open)TTD industries
that is, what doesn't work.kamnet wrote:... and then adjust the industry output in each industry tile within the game.greatest wrote:both grf's destroy the industries ...
productions level / productions output breaks down after a short time.
Re: NewGRF: Disable closure for all (Open)TTD industries
You should open a new discussion topic and upload a save to it so that somebody can analyze what's going on.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
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