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PostPosted: Wed Sep 03, 2008 5:26 pm 
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Tycoon
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Generic cars
6 cars with multiple colour schemes and sound effects to liven up your cities.

v0.4 now available; download here. Original grf by me (Zephyris) with many great tweaks and updates by PikkaBird.

The old first post:
Just a little fun: Generic cars.
6 cars for 1920 to 2050, replacing the default buses (IDs 00 to 05), in dual company colours.

Instructions:
Use like any other GRF, bear in mind these replace the default buses. You may want to load with the "load multiple grf sets" option in the latest OpenTTD nightlies so as not to replace these vehicles.

Known issues:
File size. These sprites have a lot of extraneous transparent blue around them resulting in an increased file size.
Some odd pixels. These sprites are 3D renders with no pixel tweaking, some pixels (eg. 2cc on the roof or the Vauxhall and Fiat) are dodgy.


Attachments:
Cars Preview.gif
Cars Preview.gif [ 6.4 KiB | Viewed 29118 times ]
Forum Preview.png
Forum Preview.png [ 20.4 KiB | Viewed 29118 times ]
cars v0.1.grf [107.08 KiB]
Downloaded 2187 times

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GRVTS/eGRVTS --- Generic Tram Set --- UK Town Set --- zBase ---RichardWheeler.net


Last edited by Zephyris on Sun Oct 18, 2009 3:15 pm, edited 3 times in total.
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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Wed Sep 03, 2008 5:39 pm 
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Those look fun! *downloads*

Maybe you should consider renaming the Vauxhall to Opel as soon as the drive side is changed to right hand side :lol:

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FooBar's Tram Tracks | TransRapid Track Set | Metro Track Set | OpenGFX base graphics set | FIRS Industry Replacement Set
Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Wed Sep 03, 2008 8:30 pm 
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v0.2 released :) now with no excess transparent blue and a more palatable file size.


Attachments:
cars v0.2.grf [5.25 KiB]
Downloaded 877 times

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GRVTS/eGRVTS --- Generic Tram Set --- UK Town Set --- zBase ---RichardWheeler.net
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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Wed Sep 03, 2008 8:32 pm 
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Just one thing for the shot....why the cars are free? Not complaining about it.... just saying. :lol:


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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Wed Sep 03, 2008 8:48 pm 
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TBH I didn't think it was worth the effort to balance their price and running cost :)

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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Wed Sep 03, 2008 10:26 pm 
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I couldn’t resist this. :D The little cars look great and look even more cute next to Andy’s trucks. They certainly try some dangerous overtaking manoeuvres though. ;)


Attachments:
cars and trucks 1.png
cars and trucks 1.png [ 129.57 KiB | Viewed 28903 times ]

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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Wed Sep 03, 2008 11:36 pm 
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If I draw a Holden Commodore, will you include it?

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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Wed Sep 03, 2008 11:37 pm 
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This gives me an idea for a somewhat pointless patch, but someone might want it.
Traffic?


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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Thu Sep 04, 2008 7:28 am 
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Quote:
This gives me an idea for a somewhat pointless patch, but someone might want it.
Traffic?
I would like it. IIRC it has been suggested before but I don't know if a patch got anywhere - there would be quite a processing cost...

Quote:
If I draw a Holden Commodore, will you include it?
Yeah, sure, why not!

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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Thu Sep 04, 2008 9:34 am 
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*sob* They're so BEAUTIFUL! :bow:

We REALLY need a traffic system to make use of these.

Edit: Go for it Gremnon! :D I bet people would go crazy for a feature like that.

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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Thu Sep 04, 2008 9:40 am 
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I guess I'll try it.
About time I tried to do something useful since learning C++...
I don't guarantee soon though.


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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Fri Sep 05, 2008 11:39 am 
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Traffic has been suggested and turned down often - this is TT, not SimCity. However, lots of people might still like it, so you can try and give it a go. I'd suggest you keep it simple - implement is as an extra AI player with invisible stations and cars without running costs or prices.


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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Fri Sep 05, 2008 12:27 pm 
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I'll get to that just as soon as I can work out how to get it to work with the existing code without slowing it down.
Something tells me I should stick to something a little more simple for my first patch, but I'll try it anyway.


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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Fri Sep 05, 2008 1:26 pm 
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FooBar wrote:
Those look fun! *downloads*

Maybe you should consider renaming the Vauxhall to Opel as soon as the drive side is changed to right hand side :lol:


Other way round ;) Opel is the European distributor of Vauxhall. The Astra is the Opel Astra on the continent and the Vauxhall Astra in the UK.

These are awesome though Zeph, more top stuff coming from you. Impressed!

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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Fri Sep 05, 2008 1:56 pm 
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Dave Worley wrote:
Other way round ;) Opel is the European distributor of Vauxhall. The Astra is the Opel Astra on the continent and the Vauxhall Astra in the UK.

Yes, I know, but I don't know why my comment should be the other way round, as I think I said about the same as you just did?

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Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Fri Sep 05, 2008 2:01 pm 
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Gremnon: I'd definately suggest to start out with something simple. See the patches I've done so far (can be seen on my wiki page) - only the very small and simple ones went into trunk ;)

Actually I have tried out some stuff in the direction of traffic and I got the impression that it's not quite easy to do...

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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Fri Sep 05, 2008 2:37 pm 
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FooBar wrote:
Dave Worley wrote:
Other way round ;) Opel is the European distributor of Vauxhall. The Astra is the Opel Astra on the continent and the Vauxhall Astra in the UK.

Yes, I know, but I don't know why my comment should be the other way round, as I think I said about the same as you just did?


I think the right hand side is ambiguous, one of you is referring to the side of the road and the other the driver side, making you both right.


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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Fri Sep 05, 2008 3:07 pm 
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You're probably right. I was referring to the setting in the game, not the side of the steering wheel. :mrgreen:

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Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Fri Sep 05, 2008 8:07 pm 
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Oh right, yeah... That was crap of me, haha.

See what you mean now.

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 Post subject: Re: Generic Cars [v0.1]
PostPosted: Fri Sep 05, 2008 8:47 pm 
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Dave Worley wrote:
Oh right

Yes, right. That's opposite to left :D

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Dutch Tram Set | Dutch Trainset 2 | Dutch Road Furniture


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