TTO Full Conversion v1.4.1

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: TTO Full Conversion v1.4.1

Post by athanasios »

Better consolidate them.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
User avatar
Jezulkim
Chairman
Chairman
Posts: 844
Joined: 04 Jan 2004 09:40
Location: Finland/Suomi
Contact:

Re: TTO Full Conversion v1.4.1

Post by Jezulkim »

Let me explain some things to you. There are two grf files in the TTO set zip file that have nothing to do with TTO, I don't know why I put them there. And now that I think of it, it wasn't a very smart move, people can't find these grf files and people who want TTO graphics will get confused because of these grfs (jships, olds).

This is my plan: forget the OTTD graphics forum, since most people use the TTDP graphics forum and GRFCrawler. I'll make a thread here, "Miscellaneous grfs by Jezulkim" or something like that. I'll put the graphics that do not relate to TTO in that thread and make GRFCrawler entries for them.

And what does Gurluas do for this set? Well, he comes up with ideas, he tests my grfs, that's how we work.
Image
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
User avatar
athanasios
Tycoon
Tycoon
Posts: 3138
Joined: 23 Jun 2005 00:09
Contact:

Re: TTO Full Conversion v1.4.1

Post by athanasios »

Yet those grfs fit with TTO grf.
http://members.fortunecity.com/gamesart
"If no one is a fool I am also a fool." -The TTD maniac.


I prefer to be contacted through PMs. Thanks.
SmatZ
OpenTTD Developer
OpenTTD Developer
Posts: 351
Joined: 03 Oct 2006 18:26
Location: Prague, Czech Republic
Contact:

Re: TTO Full Conversion v1.4.1

Post by SmatZ »

Hello,

this is a really nice set :-)

Though I am afraid there are some problems (in OTTD r14125):

The background of "Plant trees" button is grey
All busses and mail trucks in the Mars climate are introduced in 1920/1921 (maybe intended)
Tubular bridges look strange
Attachments
tto_bridges.png
tto_bridges.png (22.13 KiB) Viewed 10790 times
Image
User avatar
Jezulkim
Chairman
Chairman
Posts: 844
Joined: 04 Jan 2004 09:40
Location: Finland/Suomi
Contact:

Re: TTO Full Conversion v1.4.1

Post by Jezulkim »

SmatZ wrote:Hello,
this is a really nice set :-)
Thanks ;)
Though I am afraid there are some problems (in OTTD r14125):
The background of "Plant trees" button is grey
It's a feature :P . But as OTTD uses the icons in a different way than TTDP, the gray is in wrong place.
I'll fix this in the next version
All busses and mail trucks in the Mars climate are introduced in 1920/1921 (maybe intended)
I don't know if this is intended (probably not). This grf was made by George, I haven't done any changes. I'll change this in the next version too.
Tubular bridges look strange
I'm afraid I can not fix the bridges. They were coded by PikkaBird, I don't have enough skill to code bridges.
Image
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
User avatar
Jezulkim
Chairman
Chairman
Posts: 844
Joined: 04 Jan 2004 09:40
Location: Finland/Suomi
Contact:

Re: TTO Full Conversion v1.4.2

Post by Jezulkim »

Set updated.

The bugs reported by SmatZ are now fixed, but not the bridge.
Image
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
SmatZ
OpenTTD Developer
OpenTTD Developer
Posts: 351
Joined: 03 Oct 2006 18:26
Location: Prague, Czech Republic
Contact:

Re: TTO Full Conversion v1.4.1

Post by SmatZ »

Thanks :-)
Image
User avatar
SirkoZ
Tycoon
Tycoon
Posts: 1518
Joined: 06 Mar 2004 23:51
Location: The sunny side of Alps

Re: TTO Full Conversion v1.4.1

Post by SirkoZ »

Jezulkim - could you please post this great NewGRF on OpenTTD BaNaNaS content server?

Thanks.
User avatar
Jezulkim
Chairman
Chairman
Posts: 844
Joined: 04 Jan 2004 09:40
Location: Finland/Suomi
Contact:

Re: TTO Full Conversion v1.4.1

Post by Jezulkim »

SirkoZ wrote:Jezulkim - could you please post this great NewGRF on OpenTTD BaNaNaS content server?

Thanks.
Thanks for informing me about this service, the grf is now there.
Image
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: TTO Full Conversion v1.4.1

Post by Ammler »

Are you sure, you are allowed to? I mean posting it here is ok, as you can download the original GRFs here too. But uploading to openttd.org gives it a little bit official touch. Maybe I am wrong... :oops:
User avatar
Darkn1ght
Engineer
Engineer
Posts: 2
Joined: 28 Nov 2008 04:52

Re: TTO Full Conversion v1.4.1

Post by Darkn1ght »

Jezulkim

The TTO monorail system in the TTO Full Conversion set,
is it possible to have this as a stand-alone .GRF file to work with TTDLX ground tile graphics without the rest of TTO conversion set?

Love the looks of TTO monorail more than the deluxe version!!, aswell as the Road tunnel!!
always wanted to see the TTO monorail in deluxe version.


Love the work you have done though!!
User avatar
Ammler
President
President
Posts: 953
Joined: 18 Jun 2006 18:18
Location: Switzerland
Contact:

Re: TTO Full Conversion v1.4.1

Post by Ammler »

maybe George's Monorail is something similar?
http://george.zernebok.net/newgrf/downloadsold.html
User avatar
FooBar
Tycoon
Tycoon
Posts: 6553
Joined: 21 May 2007 11:47
Location: The Netherlands
Contact:

Re: TTO Full Conversion v1.4.1

Post by FooBar »

What makes you think there will be a next version?
Unless there's a bug, this set is complete :wink:
User avatar
luk3Z
Traffic Manager
Traffic Manager
Posts: 197
Joined: 25 Dec 2005 17:42
Location: Kielce, Poland (Mars sometimes)

Re: TTO Full Conversion v1.4.1

Post by luk3Z »

Good idea with this set.
Is it still working with the latest OpenTTD ?
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
User avatar
luk3Z
Traffic Manager
Traffic Manager
Posts: 197
Joined: 25 Dec 2005 17:42
Location: Kielce, Poland (Mars sometimes)

Re: TTO Full Conversion v1.4.1

Post by luk3Z »

TTD v3.02.011 - working - error reading registry on XP (I forgot what to do that was long time ago when I play TTD - installer looks like for Win95)
// http://www.tt-ms.de/downloads/
// error reading registry on XP Solved: - TTDPatch is needed in TTD dir and new dir inside TTD dir called "newgrf" where you put ttdpbasew and rest *.grf files (if you get error newgrf\ttdpbasew.grf); you also need new txt file renamed to "newgrfw.cfg" with 1st line: "newgrf\fttoc.grf" viewtopic.php?t=22069&start=260 post by Jezulkim » 14 Jun 2007, o 11:46
// to activate the rest grf files you need to add another new line in newgrfw.cfg: newgrf\Toyland2MarsW.grf to convert Toyland to Mars etc.
OTTD 12.1 - working (need new gfx sets, so displaying OpenGFX, but title screen working fine)
// you need to copy from above newgrfw.cfg and newgrf dir (which containing *.grf files) to C:\Users\YourName\Documents\OpenTTD
// opntitle.dat & title.dat put in \openttd-12.1-windows-winxx\baseset\ and overwrite original files
// gm_tt00.gm - TTO start music. Put this to your TTD gm folder and configure TTD to use General Midi with ttconfig.exe (probably obsolete in OTTD)

So far, so good on TTD v3.02.011 [we need TTDPatch & Base graphics (v1.0) from http://ttdpatch.net/newgrf.html] (original TTD AI is working fine):
Image
Image

So far, so good on OTTD 12.1:
Image
Image
Image
Image

I think I'm getting old for these combinations ;)

Readme.txt by Jezulkim:

Code: Select all

-*- People who helped me to do this conversion

- PikkaBird, most of the coding
- Gurluas, archived files and provided general support and tips
- Mircea, who enhanced the TTO theme midi file.
- Johnny B Goode, for suggesting a change to the original names.
- Mr. Owen Rudge, for his TT website where I grabbed the names. 
- Lord, the creator of TTO savegame converter. The TTO title screen was made using this tool.
-last but not least, Simon Foster for such awesome graphics as in TTO.
Respect for above helpers.
jfs wrote: 16 Feb 2022 08:44 For your information, since a few years ago, OpenTTD is able to use the music from the DOS versions of Transport Tycoon. Both Original and Deluxe.

If you take the GM.CAT file from Transport Tycoon (Original) for DOS, put it in your OpenTTD baseset folder, and rename it to GM-TTO.CAT, you can use the music directly.
Thanks for the information. In Full TTO Conversion pack zip (its v1.4.2 Final according to Readme.txt date is 05.09.2008) there is an archive called "original.mid.zip". This archive contain original mids from TT (15 files and missing 2). Below is the link to full TT music set.
Edit:
Custom Music In OpenTTD:
viewtopic.php?t=40117
https://www.reddit.com/r/openttd/commen ... o_openttd/

How to make TTOriginal music (17 mid files) played in OpenTTD:
1. Download it from here (Die Musik aus TTO im MIDI-Format - tto_musik_midi.zip): http://www.tt-ms.de/downloads/
2. Make ttoriginal empty dir in \openttd-12.1-windows-winxx\data\ and extract archive (tto_musik_midi.zip) to \openttd-12.1-windows-winxx\data\ttoriginal\
3. Create empty txt file in \openttd-12.1-windows-winxx\data\ttoriginal\ and name it to: ttoriginal.obm
4. Copy content from here https://pastebin.com/MSZka67E to ttoriginal.obm and save
5. Run OpenTTD go to Game Options change music set to TTOriginal
Have fun!
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
User avatar
luk3Z
Traffic Manager
Traffic Manager
Posts: 197
Joined: 25 Dec 2005 17:42
Location: Kielce, Poland (Mars sometimes)

Re: TTO Full Conversion v1.4.1

Post by luk3Z »

Since tto_musik_midi.zip 355 KB disappeared from http://www.tt-ms.de/downloads/ I attached it here (musik_midi.zip 323 KB still exist but it is TTD mixed with TT).

Good to know:
1.4.2) Original Transport Tycoon Deluxe graphics and sound files

If you want to play with the original Transport Tycoon Deluxe data files you have to copy the data files from the CD-ROM into the baseset/ directory. It does not matter whether you copy them from the DOS or Windows version of Transport Tycoon Deluxe. The Windows install can optionally copy these files.

You need to copy the following files:

sample.cat
trg1r.grf or TRG1.GRF
trgcr.grf or TRGC.GRF
trghr.grf or TRGH.GRF
trgir.grf or TRGI.GRF
trgtr.grf or TRGT.GRF

1.4.3) Original Transport Tycoon Deluxe music

If you want the Transport Tycoon Deluxe music, copy the appropriate files from the original game into the baseset folder.

TTD for Windows: All files in the gm/ folder (gm_tt00.gm up to gm_tt21.gm)
TTD for DOS: The GM.CAT file
Transport Tycoon Original: The GM.CAT file, but rename it to GM-TTO.CAT
https://github.com/OpenTTD/OpenTTD#14-i ... ng-openttd

Edit:
Fixed styles in obm files (*.obm files for OpenTTD inside).
Extract archives with music to ..\OpenTTD\data\ (directory for music, sounds, gfx sets).
Attachments
ttdoriginal.zip
TTD
(321.62 KiB) Downloaded 274 times
ttoriginal.zip
TT
(361.19 KiB) Downloaded 146 times
Find new graphics easier:
GRFCrawler -> http://grfcrawler.tt-forums.net
BaNaNaS -> https://bananas.openttd.org/
32 bit gfx in OTTD (32bpp) -> https://wiki.openttd.org/en/Community/N ... 20graphics
TTDPatch 2.6 -> viewtopic.php?f=19&t=67694
How to subtract tax from income (workaround) -> viewtopic.php?t=89763&start=20
How to ban distance from income -> Simple Cargo Decay Override
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: RoyalExamination9410 and 19 guests