PikkaBird wrote:Gone: Regearing, HEP, complex running costs, generational vehicles, climate-dependent vehicles, hidden easter eggs, consist restrictions, maglevs, running sounds, 4x livery variations.
Added: Station refitting, wagon running costs, flippable locomotives, a few new locos (in addition to some parted-out generational vehicles).
Can't say I disagree with any of the additions, so I comment on the removals instead. Don't take this post too negativly, I'd probably try out the new NARS2 for a game or two to see how it really plays like soon.
Regearing: Nice in theory but was so bothersome in practice. I'd mind it much less if there was a way to have it dynamic by default, where the gear ratio is set to whatever gives the most maxspeed depending on the carriages you use (as to be honest, that's probably what most players did anyway). Might not be possible with newGRF coding though. I'm honestly not sure whenever I would miss it or not, it was kinda neat but it was unfun to regear 100 diffrent trains after autoreplacing them... I'd love to see the feature return in some form in some other future set though if it's done "right".
HEP: Since it's replaced by wagon running costs I'm fine with it as that fulfills similar purpose (getting around how light passenger cars can be). It always seemed to be the kinda feature that winded up confusing newbies as well (where did my horsepower go?).
Complex running costs: Loved it in theory, but I admit I can't say I noticed it much in actual gameplay other than Steam engines getting really expensive if you kept using them.
Having steam and diesel get more expensive over time was kinda neat though.
Generational Vehicles: Having trains of different generations with different stats was a pain, especially since there was no good way to replace them. It's a feature I wouldn't had minded if it was just cosmetic though.
Climate-Dependant vehicles: Honestly really never cared about this. Maybe fun if different climates had different signature trains, but IIRC i winded up using mostly the same in all climates.
Easter eggs: ...what easter eggs?
Consist restrictions: Not sure what this is. The "bad feature" that forces you to use a caboose?
I personally liked it, but it seemed to annoy a lot of people so I can understand it's removal.
Maglevs: Sad to see them go, even though it's rare I play a game when they become relevant. Not having to upgrade into maglevs while not outright obsoleting them is why I got into trainsets in the first place admittedly, as I like to have them for dedicated passenger/goods lines. When I play the game for that long anyway.
Running sounds: I will miss this a lot, even if some of the idle sounds drow me nuts a few times when I had the game hover a busy station. Made it very immersive.
Livery variations: Is kinda neat in multiplayer, but I would usually wind up with the same set of liveries anyway.