NARS2 - the North American Railway Set [2.52 September 2021]

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APDAF
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by APDAF »

Spirit of Trains wrote:When is the next version coming out? No offense, but it has been way too long since I first got this grf. UKRS2 is the fastest at updating.
+1 :wink:
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by NekoMaster »

I too would like an update with more stuff and such but some people have to relize that Pikka is just one man. Not only does he run NARS2 but he does most of the stuff for UKRS 2 on his own (aside from community contributions). Put on top of that the fact that everyone has a life to live, trying to manage two big popular projects by your self gets pretty hard
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by trainmaster611 »

Supercheese wrote:
trainmaster611 wrote:Is there any way to automatically update the passenger cars? It's frustrating to manually rebuild trains when you want to upgrade.
Autoreplace coaches, perhaps? http://wiki.openttd.org/Replace_vehicles#Autoreplace
For trains you may also toggle between replacing engines and wagons by clicking the Replacing: Engines button shown.
That doesn't work because I'm trying to replace the vehicle with the same vehicle of an updated model (heavyweight coach vs lightweight coach). This is also a pain for some diesels when you want to upgrade.
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by PikkaBird »

The next update to this set will involve rewriting the set to the UKRS2 standard, and removing dud features (regearing, generational locos, and probably the different liveries for different players). I don't know how much I'll be wanting to add, to begin with.

Even that has very little chance of happening in the next 12 months, unless you people want to pay my bills. Sorry.
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Supercheese »

Hmm, what is the license for NARS? If it's amenable to collaboration, I've been pondering an NML extension or potentially even recode...
Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by PikkaBird »

The graphics are mostly by DanMacK, you'd have to talk to him.
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Emperor Jake »

PikkaBird wrote:and probably the different liveries for different players
But I love the different liveries! Perhaps they could be livery refits instead? (with different companies defaulting to different liveries)
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Spirit of Trains »

I would LOVE to see this happen!
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Espee »

NARS is my runaway favorite, thanks to the variety and level of detail in the GRFs. Being able to select the gear ratios on the diesel-electrics is an outstanding piece of detail that pushes the level or realism (and play enjoyment) beyond mere eye candy. Four-unit sets of EMD F-units with 65:12 gearing to pull a 16-tile length train of iron ore jennies is simply awesome, and allows a level of gameplay that blows away even the excellent UKRS and DBset.

There are a couple of quirks that are annoying, however, such as a menu flooded with dozens of obsolete locomotive and car (wagon) types, even when "persistent engines" is turned off. Is there some type of parameter I am missing here?
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by andythenorth »

PikkaBird wrote:Even that has very little chance of happening in the next 12 months, unless you people want to pay my bills. Sorry.
You need a 'donate' button. See how much people really value this stuff :D

Or...get a Kickstarter project http://www.kickstarter.com

I would donate, because, eh, why not?

But the admin on a kickstarter is a hassle, have to register an account and stuff :twisted:
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by PikkaBird »

andythenorth wrote:You need a 'donate' button. See how much people really value this stuff :D
I have one on my blog, pretty well hidden though. :)
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by andythenorth »

PikkaBird wrote:
andythenorth wrote:You need a 'donate' button. See how much people really value this stuff :D
I have one on my blog, pretty well hidden though. :)
Do you have a totaliser? We need some kind of fundraiser :P

"Help Pikka complete TaI, then revamp NARS 2: total needed $xyz | total raised $abc"
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Spirit of Trains »

What's Tal :?: ?( ?( ?(
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Supercheese »

Eyecandy Road Vehicles | Fake Subways | Supercheese's NewObjects

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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Spirit of Trains »

Oh, thanks.
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Supernaut »

After a search around the forum I'm guessing this is the best place to ask my parameters question.

Basically I don't think I'm understanding how to enter parameters correctly. What I'm trying to accomplish is to have the whole set available on the tropic map. On default most of the electric trains are missing from tropic.

I tried to set the parameters on the newGFR screen, based on the wiki page.

Now I'm assuming 0= default.

My first attempt comes out with 0 7 0 0 0 0. This seemed to result in nothing changed. Yes I did click "apply changes" and tried to start a new game with it.

Then I thought perhaps 0 is not needed or confuses something and put a single parameter "7." This resulted in most of the trains becoming unavailable. ?(

I'm at a loss here. Any help?

I will also note that in the gfr parameters window the parameters are listed 1-6 rather than 0-5 like on the wiki page. I don't know if that is relevant.
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by PikkaBird »

Supernaut wrote:What I'm trying to accomplish is to have the whole set available on the tropic map. On default most of the electric trains are missing from tropic.
If you think this is possible, you are misunderstanding the grf parameter descriptions.
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Supernaut »

PikkaBird wrote:
Supernaut wrote:What I'm trying to accomplish is to have the whole set available on the tropic map. On default most of the electric trains are missing from tropic.
If you think this is possible, you are misunderstanding the grf parameter descriptions.

I am just going by what I see from the GRF parameters wiki.
http://users.tt-forums.net/pikka/wiki/i ... Parameters

Shown for parameter "1" on the page under the "function" column.
climates the set is used in; add the numbers together
And at the bottom under the example:
So, for example, 1 7 3 6 0 2 would result in the running sounds being disabled, the grf available in all climates, player 1 with livery 4, the Canadian version activated and maglev on monorail track, no safeguards deactivated, and km/h in the refitting texts.
Based on this I came to the understanding that a value of 7 on parameter 2 would enable the set in all climates.
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by kamnet »

Parameter 2 only enables what climates the set itself will load in, not which vehicles will load. Vehicles are programmed to only be available in certain dates and certain climates.

Here is a list of all vehicles and notes on date and climate restrictions: http://users.tt-forums.net/pikka/wiki/i ... hicle_List
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Re: NARS2 - the North American Renewal Set [2.03 28 Aug 09]

Post by Eddi »

i think what pikka means is "the set is available" is something different from "every engine is available"
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