Really? Funny that - I use them lots.LaDoncella wrote:ships have been always obsolete
Ekranoplan
Moderator: Graphics Moderators
Re: Ekranoplan
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Re: Ekranoplan
I'd still pixel-tweak some of those big blue areas.Zephyris wrote:Mmm, thanks for the links.
I have coded a preview grf for those who want to have a play with the graphics... The vehicles currently have no statistics but with the links I'm sure I'll be able to make some suitable ones up!
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Re: Ekranoplan
Big fat crunchy gravedigging bump.
Would anyone be interested in finishing up this set? I am (as always at the moment :s) hideously busy in real life but would love to start playing with this set... The graphics are "done" (though as purno says some tweaks would be nice) and all sprites are coded and aligned so it is just a matter of adding vehicle statistics.
Would anyone be interested in finishing up this set? I am (as always at the moment :s) hideously busy in real life but would love to start playing with this set... The graphics are "done" (though as purno says some tweaks would be nice) and all sprites are coded and aligned so it is just a matter of adding vehicle statistics.
Re: Ekranoplan
This is probably a year too late, I don't know how to add statistics but I can't imagine it would take too long, I've done some research and put together some game stats, the costs are in £ as that’s what they are recorded in on the wiki, let me know if you need more info:Zephyris wrote:Big fat crunchy gravedigging bump.
Would anyone be interested in finishing up this set? I am (as always at the moment :s) hideously busy in real life but would love to start playing with this set... The graphics are "done" (though as purno says some tweaks would be nice) and all sprites are coded and aligned so it is just a matter of adding vehicle statistics.
Orlinok layered:
Weight:
544 tonnes
Speed:
500 km/h
Enter Service:
1979
Capacity:
150 passengers
Cost:
£36,914
ConstructeurPachenkov:
Weight:
844 tonnes
Speed:
450 km/h
Enter Service:
1987
Capacity:
300 passengers
Cost:
£61.523
EkranoplanKM layered:
Weight:
550 tonnes
Speed:
600 km/h
Enter Service:
1987
Capacity:
200 passengers
Cost:
£ 153,808
HUGE EDIT (I missed the bottom three):
And the rest:
ProjetSukhoi:
Weight:
544 tonnes
Speed:
600 km/h
Enter Service:
1995
Capacity:
250 passengers
Cost:
£167,00
Raketa2:
Weight:
544 tonnes
Speed:
500 km/h
Enter Service:
1965
Capacity:
50 passengers
Cost:
£36,914
SukhoiS90200:
Weight:
850 tonnes
Speed:
500 km/h
Enter Service:
1995
Capacity:
300 passengers
Cost:
£69,914
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Re: Ekranoplan
nice work... realy nice!!!...
I was in:
Austria,Belgium,Brazil,China,France,Germany,Hungary,Indonesia,Italy,Luxemburg,Malaysia,Mexico,Netherlands,Norway,Panamà,Poland,Romania,
Saudi Arabia,Singapore,Slovenia,Spain,Switzerland,Thailand,U.K.,Ukraine,U.S.A.
Austria,Belgium,Brazil,China,France,Germany,Hungary,Indonesia,Italy,Luxemburg,Malaysia,Mexico,Netherlands,Norway,Panamà,Poland,Romania,
Saudi Arabia,Singapore,Slovenia,Spain,Switzerland,Thailand,U.K.,Ukraine,U.S.A.
Re: Ekranoplan
Lawton, you were wrong with KM. You give Lun stats instead....
EkranoplanKM layered:
Weight:
550 tonnes
Speed:
600 km/h
Enter Service:
1987
Capacity:
200 passengers
...
Maybe I'll try to code it soon, and after that it maybe will be added to WAS.
Sorry for my bad English.
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Re: Ekranoplan
While interesting, these ekranoplans will be nothing more than glorified hovercrafts as long as there is no change in the speed properties of ships, as I realised while finishing the coding for my own enjoyment.
As of now the speed of ships is determined by a byte whose value is the mph speed * 3.2, giving a maximum speed of 255 / 3.2 = 80 mph, far from the up to 350 mph speed of ekranoplans.
One solution would be to propose an extension of the NFO properties for ships, adding a property for ships, a divider/multiplier, by default set to /3.2 but allowing to specify lower dividers/multipliers for ekranoplans and other unusual "ships".
Doing so wouldn't break compatibility with existing sets or implementations and would allow sets coded with this property to work with older implementations of NFO albeit with slower speeds until TTDP and OTTD picks up the change.
Unfortunately devs may have other priorities, especially since it is probably easier to implement in OTTD than in TTDP.
As of now the speed of ships is determined by a byte whose value is the mph speed * 3.2, giving a maximum speed of 255 / 3.2 = 80 mph, far from the up to 350 mph speed of ekranoplans.
One solution would be to propose an extension of the NFO properties for ships, adding a property for ships, a divider/multiplier, by default set to /3.2 but allowing to specify lower dividers/multipliers for ekranoplans and other unusual "ships".
Doing so wouldn't break compatibility with existing sets or implementations and would allow sets coded with this property to work with older implementations of NFO albeit with slower speeds until TTDP and OTTD picks up the change.
Unfortunately devs may have other priorities, especially since it is probably easier to implement in OTTD than in TTDP.
Re: Ekranoplan
Negative.railroadrunner wrote:Doing so ... would allow sets coded with this property to work with older implementations of NFO albeit with slower speeds until TTDP and OTTD picks up the change.
If a property is set that the host (Patch/Open) does not know how to read, the host will refuse to load the GRF. If the host doesn't know about the property, how does it know how many bytes to read?
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Re: Ekranoplan
Indeed, I knew I surely missed something -_-
Damned, foiled again...
Well, I guess we'll have to live with it until that point reaches some kind of priority or amuses one of the devs.
Thanks for the reminder DaleStan...
Damned, foiled again...
Well, I guess we'll have to live with it until that point reaches some kind of priority or amuses one of the devs.
Thanks for the reminder DaleStan...
Re: Ekranoplan
I starded coding this before I knew that there is no such byte for speed like RVs have.
...
Btw, railroadrunner, can you show your work? Or it isn't done yet?
...
Btw, railroadrunner, can you show your work? Or it isn't done yet?
Sorry for my bad English.
Re: Ekranoplan
Glorified hovercraft it is then!... nothing more than glorified hovercrafts ...
Re: Ekranoplan
Is it possible to download ekranoplan grf file from somewhere?
Correct me If I am wrong - PM me if my English is bad
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Re: Ekranoplan
You can download a graphics preview here, but bear in mind that there are no correct vehicle statistics... All the vehicles are fast, cheap and have incredibly high capacities.
Re: Ekranoplan
For an update, back in 2012 Andythenorth mentioned this:
So perhaps if somebody is looking for something to do over the summer, re-code this set with new/better stats and increased speeds?andythenorth wrote:I have proof (due to a maths mistake in FISH) that this is not the case any more.colossal404 wrote:And unfortunately the maximum speed for boats is 127 km/h (~79 mph)
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Re: Ekranoplan
Sadly that quote is not valid, the maximum speed for ships is still 127 km/h. As I mentioned in a different thread, the ship movement handler must be recoded to support higher ship speeds.kamnet wrote:For an update, back in 2012 Andythenorth mentioned this:
So perhaps if somebody is looking for something to do over the summer, re-code this set with new/better stats and increased speeds?andythenorth wrote:I have proof (due to a maths mistake in FISH) that this is not the case any more.colossal404 wrote:And unfortunately the maximum speed for boats is 127 km/h (~79 mph)
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Re: Ekranoplan
I have gotten sucked into this. So far 32 ekranoplans, ranging from Cold War-era military hardware to new market offerings to experimental and even futuristic designs. These likely aren't very cheap, but I haven't (yet) thought of including costs. Some of the luxury offerings like the Bentley Ares SuperYacht run $2 million. Stats on most of them available below if anybody wants a look.
https://docs.google.com/spreadsheets/d/ ... sp=sharing
https://docs.google.com/spreadsheets/d/ ... sp=sharing
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Re: Ekranoplan
So I got an itch to see if I could get some more proper stats into this set. Here is a decoded NewGRF:
What works sofar:
1. Factual introduction date for most vehicles.
2. Factual vehicle/model lifetimes for most vehicles.
3. Refits for all cargo types.
4. Real/correct names for most vehicles.
What still needs done:
1. Proper costs - if not factual (these things tend to cost millions of dollars, if not billions), then something more realistic and/or expensive.
2. Proper cargo capacities. I don't know where to set this.
3. Zero-cost cargo refits for most cargos. The only one I can think of that should have a refit cost are passengers. Everything else is going to be bulk cargo.
4. If possible, find a hack to get ship speeds higher.
Unfortunately I was not able to uncover any actual specs and stats for the Antonov Eska, Sukhoi Projet, and Constructer Pachenkov. I'm fairly certain the Esta was only a test vehicle to discover the properties of GEV/WIGE vehicles and only carried a pilot, so it's going to be too small for any use other than eyecandy. The other two I found no information on at all, so I made up a date and just left their stats alone for now. Most of the vehicles drawn here were never actually produced, but they did have theoretical specs and some dates, so I assigned what I could, and overall this is starting to look like a much more useful set.
1. Factual introduction date for most vehicles.
2. Factual vehicle/model lifetimes for most vehicles.
3. Refits for all cargo types.
4. Real/correct names for most vehicles.
What still needs done:
1. Proper costs - if not factual (these things tend to cost millions of dollars, if not billions), then something more realistic and/or expensive.
2. Proper cargo capacities. I don't know where to set this.
3. Zero-cost cargo refits for most cargos. The only one I can think of that should have a refit cost are passengers. Everything else is going to be bulk cargo.
4. If possible, find a hack to get ship speeds higher.
Unfortunately I was not able to uncover any actual specs and stats for the Antonov Eska, Sukhoi Projet, and Constructer Pachenkov. I'm fairly certain the Esta was only a test vehicle to discover the properties of GEV/WIGE vehicles and only carried a pilot, so it's going to be too small for any use other than eyecandy. The other two I found no information on at all, so I made up a date and just left their stats alone for now. Most of the vehicles drawn here were never actually produced, but they did have theoretical specs and some dates, so I assigned what I could, and overall this is starting to look like a much more useful set.
Do you like drones, quadcopters & flying toys? Check out Drone Strike Force!
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
Misc Topics: My Screenshots | Forgotten NewGRFs | Unfinished Graphics Sets | Stats Shack | GarryG's Auz Sets
Base Music Sets: OpenMSX | Scott Joplin Anthology | Traditional Winter Holiday Music | Modern Motion Music
Other Projects: 2CC Trams | Modern Waypoints | Sprite Sandbox & NewGRF Releases | Ideabox | Town Names | Isle of Sodor Scenario | Random Sprite Repository
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