George's Long vehicles V4 beta4 is out (07 sep 2007)

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George
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Post by George »

It's Navistar international, made in 1959. I would like to know its official name, characteristics and so on. Let me remind, that sime time ago someone asked for earlier time trucks. If you don't want, I can not to draw them.
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Post by SHADOW-XIII »

no no ... I mean yes yes ... I want it :o ... when I found some spare time I will certainly search for it
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Post by krtaylor »

In some ways the older vehicles are even cooler looking, like with the busses.
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Post by Patchman »

The long vehicles V2 are now available on the TTDPatch new graphics page as well as the all(w).zip files.
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Post by SHADOW-XIII »

:shock: great news
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Post by George »

Patchman wrote:The long vehicles V2 are now available on the TTDPatch new graphics page as well as the all(w).zip files.
Thanks. It is Updated again :)
Long buses now supports parameters 1 and 2 to make Dolphin intercity bus and Volvo 5000 shorter
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Post by goalie »

George wrote: Long buses now supports parameters 1 and 2 to make Dolphin intercity bus and Volvo 5000 shorter

it looks much better then the old one
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Post by DDR EXTREME »

George wrote: Thanks. It is Updated again :)
Long buses now supports parameters 1 and 2 to make Dolphin intercity bus and Volvo 5000 shorter

GREAT!!!
The new Dolphin bus and the Super-Low-Floor bus looks reasonablely long.
I will start using these two buses after this update =) :lol:
thanks T^T
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Post by George »

DDR EXTREME wrote:
George wrote: Thanks. It is Updated again :)
Long buses now supports parameters 1 and 2 to make Dolphin intercity bus and Volvo 5000 shorter

GREAT!!!
The new Dolphin bus and the Super-Low-Floor bus looks reasonablely long.
I will start using these two buses after this update =) :lol:
thanks T^T
you have to pay in the capacity and amount of cargo loaded for shorter buses, but you win in weight, cost and running cost.
I think, it is balanced.
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Post by spaceman-spiff »

George, I've started a new game in honour to your trucks
But damned that 240 barrier :cry:

Your new livestock truck is very usefull
Now only the valuables :wink:
Well, back to work, lot's of it in the near future
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Post by George »

spaceman-spiff wrote:George, I've started a new game in honour to your trucks
But damned that 240 barrier :cry:
please send it to me
spaceman-spiff wrote:Your new livestock truck is very usefull
Now only the valuables :wink:
I wait for the picture, how should it look like, as Shadow XIII made for mail truck. He made the view from the side, I drawed it to all the sides. Suggest me your point of the armoured truck's view and I shall draw it.
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Post by George »

:evil: I'm angry again. Why do nobody informed me about IDs conflict between the tropic set mail vans and long vehicles set buses?
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Post by spaceman-spiff »

Because I don't play tropicset for the moment
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Post by SHADOW-XIII »

George wrote::evil: I'm angry again. Why do nobody informed me about IDs conflict between the tropic set mail vans and long vehicles set buses?
oh sorry ... I don't play tropic set however uzurpator siad about that conflict on the forum since he use all id (I think)
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Post by uzurpator »

shadow-XIII:

I was... not precise. I have used up all tropic and toyland ID's.

I quess george had used some arctic/temprate ID for tropic-only Long-vehicles to make them compatible with tropicset so now it is possible to use both sets.
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Post by George »

uzurpator wrote:shadow-XIII:

I was... not precise. I have used up all tropic and toyland ID's.

I quess george had used some arctic/temprate ID for tropic-only Long-vehicles to make them compatible with tropicset so now it is possible to use both sets.
Yes, I tried. I put them into temperate and arctic road vehicles IDs. BUT :( I made a mistake with three busses - Scania Irizar PB, Greyhound Scenicruiser and Volvo bus :( And nobody found it :(
Last edited by George on 11 Oct 2003 15:18, edited 2 times in total.
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Post by Dinges »

Becouse I don't use your veh's in tropic George :roll:
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Post by krtaylor »

Argh. That's why we need dynamic assignment of vehicle IDs, which I think was announced that it would come in a future version.
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Post by Patchman »

No, that was never announced.

What I plan to do is automatic deactivation of grfs with colliding vehicle IDs, though. But that also depends on the .grf having correct values, it can't detect the IDs in use automatically. The author has to provide them.

What we really need is better communication between the .grf makers...
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Post by George »

Patchman wrote:No, that was never announced.

What I plan to do is automatic deactivation of grfs with colliding vehicle IDs, though. But that also depends on the .grf having correct values, it can't detect the IDs in use automatically. The author has to provide them.

What we really need is better communication between the .grf makers...
What we really need is better beta testings :roll:
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