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Re: marine dump (ship and stuff)

Posted: 17 Sep 2008 09:21
by PikkaBird
Zephyris wrote:I have a blender set-up for rendering 8bpp sprites, would you like it?
The main thing I'm having problem with is the animation (for rendering multiple angles). It seems to work quite differently from max...

Re: marine dump (ship and stuff)

Posted: 17 Sep 2008 09:42
by Zephyris
Ok, attached is my template file.
1. Centre the ship on the origin (remember to cut a bit off the hull for the water).
2. There is no scale defined, scale your model to what looks correct.
3. The textures included are white, shadeless black (windows), CC and 2CC (you may need to tweak the colramp for the CCs to get the brightness right).
4. The camera uses an IPO curve to rotate it at a constant distance round the origin at a constant distance. Render with Ctrl+F12.

Any questions just ask, I keep meaning to make a thread for this template :) It works quite well, I made the ekranoplan and OpenGFX planes with this and no pixel tweaking...

Re: marine dump (ship and stuff)

Posted: 17 Sep 2008 13:44
by LordAzamath
Zephyris wrote: Any questions just ask, I keep meaning to make a thread for this template :) It works quite well, I made the ekranoplan and OpenGFX planes with this and no pixel tweaking...
Not counting ccing some of the blues later?

Re: marine dump (ship and stuff)

Posted: 17 Sep 2008 13:52
by Zephyris
The colour ramps used for shading only use the CC shades so a typical conversion to 8bpp (especially when using a safe palette) doesn't give any non-CC blues...

Re: marine dump (ship and stuff)

Posted: 12 May 2010 03:08
by lead@inbox
Tern

Re: marine dump (ship and stuff)

Posted: 13 May 2010 03:37
by lead@inbox
brigantine

Re: marine dump (ship and stuff)

Posted: 13 May 2010 04:53
by planetmaker
cool stuff :-)

I sense shipping in 1500 coming ;-)

Re: marine dump (ship and stuff)

Posted: 13 May 2010 19:15
by DanMacK
:D Nice! I like that A LOT! Be nice to see it in game, I'd definitely put it to good use

Re: marine dump (ship and stuff)

Posted: 13 May 2010 19:40
by AndersI
Just a small idea about sailing ships - shouldn't they be designed as if the wind was coming from a certain direction all the time? As it is now, if two of those meet out in the ocean, they will give the image of each having the wind in their back...

We could decide that the wind is blowing in the same direction as the light falls, and adjust the sails (and the ship's sidways angle) in the different views accordingly.

Re: marine dump (ship and stuff)

Posted: 13 May 2010 20:03
by andythenorth
AndersI wrote:We could decide that the wind is blowing in the same direction as the light falls, and adjust the sails (and the ship's sidways angle) in the different views accordingly.
Good points about the wind. I'd probably do it the same direction as the wind sock on the small airport.

If I add sailing ships to FISH (probably by painting renders from lead@inbox), then I might standardise the sails, and use copy and paste to put more/less sails on a ship. I know it's not very realistic to have same sails on the ships, but the work to model and pixel paint gazillions of sails (at different angles) is just too much :o

Re: marine dump (ship and stuff)

Posted: 13 May 2010 20:24
by PikkaBird
andythenorth wrote:Good points about the wind. I'd probably do it the same direction as the wind sock on the small airport.
I'd probably make them move clockwise around the map. :P

Re: marine dump (ship and stuff)

Posted: 16 May 2010 10:51
by wallyweb
PikkaBird wrote:
andythenorth wrote:Good points about the wind. I'd probably do it the same direction as the wind sock on the small airport.
I'd probably make them move clockwise around the map. :P
Prevailing Westerlies would seem to prevail in the latitudes where TTDX and OpenTTD graphics are based upon. 8)