The inelegant route is of course to stick a shedload of bouys by the coast and make ships follow their route. I wouldn't, because setting up bouy routes is painful, but it would work.Zephyris wrote:The options for coding ships are very limited, at the moment there is no way to restrict where ships can travel (eg. canal only/coast only/all).
marine dump (ship and stuff)
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Re: Ships for OpenGFX and GFX+
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Re: Ships for OpenGFX and GFX+
This is the 'Howard Andrews'
bulk cargo
next post - oil/general/containers
Last edited by lead@inbox on 07 Aug 2008 14:06, edited 1 time in total.
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Re: Ships for OpenGFX and GFX+
man! those boats a fraking awsome!!! i love you!!! And whenever you put all of your boats in one grf, its going to be awsome!
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Re: Ships for OpenGFX and GFX+
Thank you blackjak231
Last edited by lead@inbox on 07 Aug 2008 23:54, edited 1 time in total.
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Re: Ships for OpenGFX and GFX+
I'm not so much patience to deal with pixel tweaking, so i need help in this regard. Perhaps part of the ships will appear in DanMack's NASS
This topic needs pixel artist and grf maker
This topic needs pixel artist and grf maker
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Re: Ships for OpenGFX and GFX+
your welcome!lead@inbox wrote:Thank you blackjak231
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Re: Ships for OpenGFX and GFX+
I have concluded that the ship should be done in a piecemeal.
This one - general cargo marine vessel (may be 1500 - 3000 cargo items)
body
This one - general cargo marine vessel (may be 1500 - 3000 cargo items)
body
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Re: Ships for OpenGFX and GFX+
Maybe there is one who wants to make ships set from my pics? I know that it will be a lot of work
Re: 8 bpp Ships for OpenGFX and GFX+
I really would like to, but unfortunately I have too many projects on atm :s . Please keep drawing them though, and don't feel disheartened, finding a coder can take time. With enough graphics of this standard someone will want to code them.Maybe there is one who wants to make ships set from my pics? I know that it will be a lot of work
*edit* You may want to make a thread in TTDPacth graphics asking for a coder, they tend to be found there more than the OpenTTD section.
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Re: 8 bpp Ships for OpenGFX and GFX+
Ok, Zephyris, thanks. By the way, what is depicted on your avatar?
Re: 8 bpp Ships for OpenGFX and GFX+
Seems to be the TTD pallette.
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Re: 8 bpp Ships for OpenGFX and GFX+
It is my logical arrangement of the normal colours of the windows TTD palette, also available as a fetching widescreen wallpaper here.
- lead@inbox
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Re: 8 bpp Ships for OpenGFX and GFX+
it is similar to my country map
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Re: 8 bpp Ships for OpenGFX and GFX+
Big ship update
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Re: marine dump (ship and stuff)
Clipper "Thermopylae" - 1868y, capacity - 1000t
set
buttercup, please, add this ship to our Re: marine dump (ship and stuff)
Very nice, lead@!
Tell me, do you use blender to render your sprites? May I have the rig that you use? I am having a little trouble working everything out.
Tell me, do you use blender to render your sprites? May I have the rig that you use? I am having a little trouble working everything out.
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Re: marine dump (ship and stuff)
PikkaBird, i'm using 3d max. Don't understand what you mean exactly ( about rig - have some troubles with translator, probably something about sails?), but if it is about some of my pics - feel free to use
update: another clipper
update: another clipper
Re: marine dump (ship and stuff)
Fair enough. I guess I'll just have to try and work out blender myself.
Re: marine dump (ship and stuff)
I have a blender set-up for rendering 8bpp sprites, would you like it?
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