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PostPosted: Sun Mar 18, 2012 11:55 pm 
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Will this GRF be compatible with the UK Roads and UK Railway Tracks GRF's???


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PostPosted: Mon Mar 19, 2012 12:02 am 
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Morgs wrote:
Will this GRF be compatible with the UK Roads and UK Railway Tracks GRF's???


The new rail specs means it will be compatible with all track sets, thgergo will need to add compatibility for uk roads himself however.

Also awesome job, can't wait to see this bridge in my games :wink:

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PostPosted: Mon Mar 19, 2012 12:54 am 
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SAC wrote:
Excellent work! :))

Badger wrote:
Woah, lovely stuff.

*licks screen*

Thanks:)

Some more heads, the other side needs to be drawn next.


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Képernyőkép-13.png
Képernyőkép-13.png [ 59.35 KiB | Viewed 8548 times ]

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PostPosted: Mon Mar 19, 2012 6:30 am 
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Good looking stuff there :bow:

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PostPosted: Sat Mar 24, 2012 12:39 pm 
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The other orientation is complete too:)


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PostPosted: Sat Mar 24, 2012 12:57 pm 
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civil engineering disapproves the 2nd image, the cables cant be horizontal there, its a parabola, not a 2-bends with a horizontal line connecting/stretching

but gamewise: understood, nice bridge!

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PostPosted: Sat Mar 24, 2012 2:58 pm 
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ZxBiohazardZx wrote:
civil engineering disapproves the 2nd image, the cables cant be horizontal there, its a parabola, not a 2-bends with a horizontal line connecting/stretching


That is a game limitation due to the way the sprites are put together. The original TTD bridges are also like that :wink:

And I agree, those bridges look awesome! It reminds me of the Hampden Bridge which is the nearest road-bearing suspension bridge to where I live. It could also pass as a Brooklyn-esque bridge.

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PostPosted: Sat Mar 24, 2012 3:32 pm 
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Emperor Jake wrote:
And I agree, those bridges look awesome! It reminds me of the Hampden Bridge which is the nearest road-bearing suspension bridge to where I live. It could also pass as a Brooklyn-esque bridge.



Supposed to be Budapest Chain Bridge I believe :wink: http://en.wikipedia.org/wiki/Chain_Bridge_(Budapest)

Yes looking great still! :)

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PostPosted: Sat Mar 24, 2012 9:39 pm 
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ZxBiohazardZx wrote:
civil engineering disapproves the 2nd image, the cables cant be horizontal there, its a parabola, not a 2-bends with a horizontal line connecting/stretching

but gamewise: understood, nice bridge!

Agreed, the bends should be more like a parabola by a little. It bends a little more now.
Also some bonus, mossy painting via recolour sprites for maglev :)) Although it looks strange.


Attachments:
Képernyőkép.png
Képernyőkép.png [ 203.33 KiB | Viewed 8255 times ]

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PostPosted: Thu Mar 29, 2012 8:16 pm 
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Hi, I've drawn sprites so it is compatible with the UK-road set. I've used that GRF for personal use, but some people ask me to make it public. I guess the best place is to incorporate it in your GRF. So I hereby donate the sprites, hope you can use them!

Attachment:
UKroadTBR.pcx [868.08 KiB]
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PostPosted: Thu Mar 29, 2012 9:19 pm 
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instead of mossy-green, try a dark-grey concrete-ish material (betwwen black and grey, indexcolor 8 or so...)

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PostPosted: Thu Mar 29, 2012 9:24 pm 
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you could also try / create 32bpp versions :-) and both, 8bpp and 32bpp also in 2x and 4x zoom :-)
At least 2x zoom sprites definitely make sense to me :-)

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PostPosted: Sun Apr 01, 2012 8:39 pm 
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Quast65 wrote:
Hi, I've drawn sprites so it is compatible with the UK-road set. I've used that GRF for personal use, but some people ask me to make it public. I guess the best place is to incorporate it in your GRF. So I hereby donate the sprites, hope you can use them!

Attachment:
UKroadTBR.pcx

Thanks for that, it could be usable, but only for me the whole pcx looks like it has corrupted palette. Some dark grey tones has been replaced with pink windows grf colors. I might be wrong, but this may lead same palette mismatch is output newgrf.
Apart from that, I might create an automated bridge surface creator, a script which creates an overlay on certain sprites, and add appropriate newgrf code for it. So when this piece of code is finished, adding one road surface would be a lot easier, just supply it with some road graphic. But this lead the result newgrf bigger, the the compatibility issues just became automated, the proper way be still an implementation to road graphic overlay, like tram "roadpieces".


planetmaker wrote:
you could also try / create 32bpp versions and both, 8bpp and 32bpp also in 2x and 4x zoom
At least 2x zoom sprites definitely make sense to me

Would be nice indeed, 2x zoom makes my work 4x harder, 4x zoom makes it 16x. My bridges have been drawn by hand, other's drawings aren't an exception, I think. More zoomlevels, needs 3D modelling, then rendering, otherwise it could be just ugly. An 2x zoomlevel roadset + bridges could be nice.

planetmaker wrote:
Instead of mossy-green, try a dark-grey concrete-ish material (betwwen black and grey, indexcolor 8 or so...)

This was my first try. A dark gray tone could be nice, instead of this mossy green, at the first look, I thought its a good idea:P

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PostPosted: Sun Apr 01, 2012 9:18 pm 
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How about support for my illusive Combined Roadset, of course without the bridge part?

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PostPosted: Tue Apr 03, 2012 10:38 am 
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also support for different roadsets (uk set, us-set etc would be nice. not sure hwo hard it is to implement that though...)

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PostPosted: Tue Apr 03, 2012 11:13 am 
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Hard: no. A lot of work: yes.

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PostPosted: Tue Apr 03, 2012 11:28 am 
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There are already at least three variants of this grf which cover the NA, TTRS3 and Japan Set roads...

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PostPosted: Thu Sep 06, 2012 12:59 pm 
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A small update, the replacement suspension bridges has been incorporated into the grf!
Finally if someone wants to try them ingame here you go. Compatible with the current version, since this one has only eye-candy differencies.


Attachments:
File comment: new ones
more.png
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File comment: update
total_bridges.grf [501.84 KiB]
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PostPosted: Fri Sep 07, 2012 8:58 am 
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Simply AMAZING. Could you please add them to BaNaNaS so we could play with them on servers? :)

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PostPosted: Fri Sep 07, 2012 11:28 am 
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Comparison of the last two versions


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