Total Bridge Renewal Set: version 1.12
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Pretty fancy!
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Awesome! Keep up the great work!
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Well, the wooden bridges looks rather like stone bridges to me ... maybe update the name
Also, wooden bridge with maglev ... LOL
But it is a nice set!
Especially that 160mph cantilever ...
Also, wooden bridge with maglev ... LOL
But it is a nice set!
Especially that 160mph cantilever ...
If you need something, do it yourself or it will be never done.
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
My patches: Extra large maps (1048576 high, 1048576 wide) (FS#1059), Vehicle + Town + Industry console commands (FS#1060), few minor patches (FS#2820, FS#1521, FS#2837, FS#2843), AI debugging facility
Other: Very large ships NewGRF, Bilbo's multiplayer patch pack v5 (for OpenTTD 0.7.3)
- Digitalfox
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- athanasios
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For sure.thgergo wrote:It seems, these bridges needs unique bridgeheads.
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"If no one is a fool I am also a fool." -The TTD maniac.
I prefer to be contacted through PMs. Thanks.
For those, who want a test version, so here it is. It got grfid 0000001Digitalfox wrote:thgergo, amazing job, i can't wait to test this set
If you need any beta testing, feel free to add me to the list
This is an very incompleted version, there are many missing sprites, it even able to crash your OTTD/ttdpatch. You have been warned! For reality, my OTTD crashes occur when you try build that big arch bridge in another direction. For ttdpatch I dont know how this will behave.
Will see what can I to with that...Chicago Rail Authority wrote:Constructive criticism - The two long bridges are supposedly in line with each other, yet appear to get closer together on the "north" end.
I think no one made a tutorial especially for bridges yet. I suggest you decode a grf, then paint something on it.DonRazzi wrote:Wow! Nice idea! But I'd kick out the tubular stuff (never liked this pseudo-sci-fi-crap) and use the slot for using a wooden bridge together with the viaduct.
BTW: Is there any bridge-painting tutorial?
Suggested reading: http://wiki.ttdpatch.net/tiki-index.php ... oordinates
And if you want your bridge in game easily, just decode trg1r.grf, and modify the bridge sprites there.
- Attachments
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- testy.grf
- Not recommeded for use, this may crash your OTTD/TTDpatch!
- (241.08 KiB) Downloaded 337 times
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- If you are lazy, this is a basic bridge sprite, just build something over, and connect those parts.
- base-bridge.PNG (780 Bytes) Viewed 8638 times
- Digitalfox
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thgergo, i know there are some limits on what can be replaced with newgrf
But, things like:
- the minishot of the bridge on menu, could they all be someway replaced?
- wooden bridge in monorail and maglev, are somewhat unrealistic..
- The speeds and prices can be changed to a more realistic way? Road vehicles like a BUS can go 300 KM/H on a road bridge?? And bridges are to cheap for some kind of balanced game, i know ttd isn't a game about reality, but fun, but i think to cheap takes some fun..
This is just some of my opinions
Personally i like the road this set is following
Keep the good work thgergo
But, things like:
- the minishot of the bridge on menu, could they all be someway replaced?
- wooden bridge in monorail and maglev, are somewhat unrealistic..
- The speeds and prices can be changed to a more realistic way? Road vehicles like a BUS can go 300 KM/H on a road bridge?? And bridges are to cheap for some kind of balanced game, i know ttd isn't a game about reality, but fun, but i think to cheap takes some fun..
This is just some of my opinions
Personally i like the road this set is following
Keep the good work thgergo
All minishots can be replaced, but tubular, suspension, and cantilever bridges uses same minishot for their different approach. Maybe I can play with recolour sprites, allowing them two different 16colour minishot. This would be enormous work for a little improvement I think.Digitalfox wrote:thgergo, i know there are some limits on what can be replaced with newgrf
But, things like:
- the minishot of the bridge on menu, could they all be someway replaced?
- wooden bridge in monorail and maglev, are somewhat unrealistic..
- The speeds and prices can be changed to a more realistic way? Road vehicles like a BUS can go 300 KM/H on a road bridge?? And bridges are to cheap for some kind of balanced game, i know ttd isn't a game about reality, but fun, but i think to cheap takes some fun..
This is just some of my opinions
Personally i like the road this set is following
Keep the good work thgergo
Speeds, prices will be changed later, Ill finish the sprites first
About cheap prices, my prices are 2* expensive than original... per example: original cantilevers price is 900-1000$/tile. Im also plan increase the cost of the second cantilever to 1400$/tile. I dont know, but I think the prices cant be set this strict, my values just a relative/avarage plan.
More original costs: suspension: 720-820
Tubular silicon: 2000/tile
- Digitalfox
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- Digitalfox
- Chief Executive
- Posts: 708
- Joined: 28 Oct 2004 04:42
- Location: Catch the Fox if you can... Almost 20 years and counting!
Some pogress, other direction of the arch bridge:
The speedlimits is per bridgetype, not bridges per railtype... Then if I replace the wooden bridges for maglev/monorail, I can take two choices: raise the speedlimit for maglevbridge, or lower the limit for the slower wooden bridge...Digitalfox wrote:thgergo, and what about the maglev/monorail bridges, can wooden bridges be replaced by other type of bridge?
By the I've tried the grf and after playing a little with it, i like it, off course sprites are missing, but building every bridge gave no crash in openttd
Also, I notice something: If there is lower variaty of bridges, should I eject the unused bridges to trash bin?Caelan wrote:Just a small suggestion: I would love to use the same rail bridges as road bridges, since i often place them next to eachother, making them look like on bridge...
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- the other side.PNG (3.41 KiB) Viewed 8103 times
- Digitalfox
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- Location: Catch the Fox if you can... Almost 20 years and counting!
Sorry thgergo, for a so late answerthgergo wrote:Some pogress, other direction of the arch bridge:The speedlimits is per bridgetype, not bridges per railtype... Then if I replace the wooden bridges for maglev/monorail, I can take two choices: raise the speedlimit for maglevbridge, or lower the limit for the slower wooden bridge...Digitalfox wrote:thgergo, and what about the maglev/monorail bridges, can wooden bridges be replaced by other type of bridge?
By the I've tried the grf and after playing a little with it, i like it, off course sprites are missing, but building every bridge gave no crash in openttd
Also, I notice something: If there is lower variaty of bridges, should I eject the unused bridges to trash bin?Caelan wrote:Just a small suggestion: I would love to use the same rail bridges as road bridges, since i often place them next to eachother, making them look like on bridge...
Well, if that's the case, i think wooden bridges in rail bridges should have a slower speed, because most of us i think use them when we have low cash at the beggining of the game, and in mono/maglev we already have a lot of money and build the most or most speed one :\
No, don't eject them to trash, we should have a lot of variaty of bridges, that's one of the good things i see in this project
Well if I add wooden bridges they needs a bridge slot, so witch slot should be replaced with wooden bridges?Digitalfox wrote: Well, if that's the case, i think wooden bridges in rail bridges should have a slower speed, because most of us i think use them when we have low cash at the beggining of the game, and in mono/maglev we already have a lot of money and build the most or most speed one :\
No, don't eject them to trash, we should have a lot of variaty of bridges, that's one of the good things i see in this project
The first or the second slot would seem most appropriate as it would correspond with the original configuration. If the bridge availability is time based, the wood bridge could be replaced after 1940 or 1950.thgergo wrote:Well if I add wooden bridges they needs a bridge slot, so witch slot should be replaced with wooden bridges?Digitalfox wrote: Well, if that's the case, i think wooden bridges in rail bridges should have a slower speed, because most of us i think use them when we have low cash at the beggining of the game, and in mono/maglev we already have a lot of money and build the most or most speed one :\
No, don't eject them to trash, we should have a lot of variaty of bridges, that's one of the good things i see in this project
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Re: Total Bridge Renewal Set
Hey Guys, at first, good work on the bridges. As I've installed Testy.grf, and it works, quite well. Besides the known problems with the large arch-bridge (can only be built as rail-bridge and in / direction), I am quite pleased with the set this far. Let my bore you guys with some shots and see the bridges in action. (altogether with the canadian rail and stations set, dutch catenary and us-roadset)
Here the great arch-bridge, looks great doesn't it? Together with the new cantilever bridge, and the unchanged suspension brige
Purno´s new suspension brige spanning a railway-island. Also the new cantilever bridges are visible.
The new cantilever bridge spanning at great hights, and in the background you see the stone viaducts.
The two types of girder bridges.
And I found some minor glitches, witch weren't mentioned (or I did read to fast )
If you create a high version of the newest girder bridge, it doesn't look symmetrical. There are only piers at one side of the bridge. Perhaps the piers on the right side of the bridge can also be added?
With the other girded bridge (the former arch-bridge), IF you build higher than 1 tile, a change in terrain-heigt doesn't look to well.
further, go on guys. I love your set!
Here the great arch-bridge, looks great doesn't it? Together with the new cantilever bridge, and the unchanged suspension brige
Purno´s new suspension brige spanning a railway-island. Also the new cantilever bridges are visible.
The new cantilever bridge spanning at great hights, and in the background you see the stone viaducts.
The two types of girder bridges.
And I found some minor glitches, witch weren't mentioned (or I did read to fast )
If you create a high version of the newest girder bridge, it doesn't look symmetrical. There are only piers at one side of the bridge. Perhaps the piers on the right side of the bridge can also be added?
With the other girded bridge (the former arch-bridge), IF you build higher than 1 tile, a change in terrain-heigt doesn't look to well.
further, go on guys. I love your set!
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