OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
wallyweb
Tycoon
Tycoon
Posts: 5530
Joined: 27 Nov 2004 15:05
Location: Canada

Re: OpenGFX - Graphics Base Set

Post by wallyweb » 05 Oct 2016 19:46

xarick wrote:Is someone out there able to, at least, align the SLOPE_NS on OpenGFX, that would be appreciated. Or tell me how to do it.
OpenGFX 0.5.2
Image
Image

Take a look at the y-offset setting in each window. One is -32 and the other is 0.
In NewGRFs this is handled as y-rel in the realsprite code.
I don't know where this code resides in OpenGFX, but I would think that would be where to fix it.

User avatar
GarryG
Tycoon
Tycoon
Posts: 3028
Joined: 14 Feb 2015 00:44
Location: Newcastle, Australia

Re: OpenGFX - Graphics Base Set

Post by GarryG » 17 Dec 2016 06:54

Found a glitch with slope graphics.

When I use the slope tile SLOPE_NW in my slope objects sets I get 3 green pixels.
greendots1.png
greendots1.png (92.33 KiB) Viewed 958 times
When using OpenGFX+Landscape and Japan Landscape sets these green pixels disappear
nogreendots2.png
nogreendots2.png (117.28 KiB) Viewed 958 times
Can check out info of this problem at viewtopic.php?f=26&t=74510&start=1060#p1180325

Been suggest that I report the issue with the pixels to devs of Base-OGFX (the thread is here: viewtopic.php?f=26&t=38122 ), so that they can fix the obvious bug in their graphics and/or add boundingboxes to your GRF.

Can you tell me how to add boundingboxes to my GRFs. I am coding in NML.

Cheers
Soot Happens
All my projects are GPLv2 License unless stated.
Auz Project Releases: viewtopic.php?f=67&t=84725
AuzTrains: http://www.tt-forums.net/viewtopic.php?f=26&t=74193
Auz Industry Sets: http://www.tt-forums.net/viewtopic.php?f=26&t=74471
AuzObjects: viewtopic.php?f=26&t=75657
AuzBridges: viewtopic.php?f=26&t=75248
AuzStations: viewtopic.php?f=26&t=76390
AuzTracks: viewtopic.php?f=26&t=82691
AuzSubwayStations: viewtopic.php?f=26&t=85335

User avatar
planetmaker
OpenTTD Developer
OpenTTD Developer
Posts: 9289
Joined: 07 Nov 2007 22:44
Location: Sol d

Re: OpenGFX - Graphics Base Set

Post by planetmaker » 21 Mar 2019 16:09

OpenGFX 0.5.5 released

An update which brings the GUI sprites for the group livery selections and a lot of translation updates.

Thanks to Gwyd and Brumi for providing the patches.

Code: Select all

OpenGFX 0.5.5 (21 Mar 2019)
---------------------------
- Add: Sprites for group liveries
- Update translations: Czech, German, Hungarian, Japanese, Norwegian (bokmal), Russian, Serbian, Slovak, Swedish, Tamil

As usual get it ingame via content download.
If that's no option use DevZone's bundles server: http://bundles.openttdcoop.org/opengfx/releases/LATEST/

Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: No registered users and 4 guests