Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.
Moderator: Graphics Moderators
- Posts: 5530
- Joined: 27 Nov 2004 15:05
- Location: Canada
xarick wrote:Is someone out there able to, at least, align the SLOPE_NS on OpenGFX, that would be appreciated. Or tell me how to do it.
Take a look at the y-offset setting in each window. One is -32 and the other is 0.
In NewGRFs this is handled as y-rel in the realsprite code.
I don't know where this code resides in OpenGFX, but I would think that would be where to fix it.
- Posts: 3028
- Joined: 14 Feb 2015 00:44
- Location: Newcastle, Australia
Found a glitch with slope graphics.
When I use the slope tile SLOPE_NW in my slope objects sets I get 3 green pixels.
When using OpenGFX+Landscape and Japan Landscape sets these green pixels disappear
Can check out info of this problem at viewtopic.php?f=26&t=74510&start=1060#p1180325
Been suggest that I report the issue with the pixels to devs of Base-OGFX (the thread is here: viewtopic.php?f=26&t=38122
), so that they can fix the obvious bug in their graphics and/or add boundingboxes to your GRF.
Can you tell me how to add boundingboxes to my GRFs. I am coding in NML.
- OpenTTD Developer
- Posts: 9289
- Joined: 07 Nov 2007 22:44
- Location: Sol d
OpenGFX 0.5.5 released
An update which brings the GUI sprites for the group livery selections and a lot of translation updates.
Thanks to Gwyd and Brumi for providing the patches.
Code: Select all
OpenGFX 0.5.5 (21 Mar 2019)
- Add: Sprites for group liveries
- Update translations: Czech, German, Hungarian, Japanese, Norwegian (bokmal), Russian, Serbian, Slovak, Swedish, Tamil
As usual get it ingame via content download.
If that's no option use DevZone's bundles server: http://bundles.openttdcoop.org/opengfx/releases/LATEST/
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