OpenGFX - Graphics Base Set

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Re: OpenGFX - Graphics Base Set

Post by wallyweb »

xarick wrote:Is someone out there able to, at least, align the SLOPE_NS on OpenGFX, that would be appreciated. Or tell me how to do it.
OpenGFX 0.5.2

Take a look at the y-offset setting in each window. One is -32 and the other is 0.
In NewGRFs this is handled as y-rel in the realsprite code.
I don't know where this code resides in OpenGFX, but I would think that would be where to fix it.

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Re: OpenGFX - Graphics Base Set

Post by GarryG »

Found a glitch with slope graphics.

When I use the slope tile SLOPE_NW in my slope objects sets I get 3 green pixels.
greendots1.png (92.33 KiB) Viewed 1156 times
When using OpenGFX+Landscape and Japan Landscape sets these green pixels disappear
nogreendots2.png (117.28 KiB) Viewed 1156 times
Can check out info of this problem at viewtopic.php?f=26&t=74510&start=1060#p1180325

Been suggest that I report the issue with the pixels to devs of Base-OGFX (the thread is here: viewtopic.php?f=26&t=38122 ), so that they can fix the obvious bug in their graphics and/or add boundingboxes to your GRF.

Can you tell me how to add boundingboxes to my GRFs. I am coding in NML.

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Re: OpenGFX - Graphics Base Set

Post by planetmaker »

OpenGFX 0.5.5 released

An update which brings the GUI sprites for the group livery selections and a lot of translation updates.

Thanks to Gwyd and Brumi for providing the patches.

Code: Select all

OpenGFX 0.5.5 (21 Mar 2019)
- Add: Sprites for group liveries
- Update translations: Czech, German, Hungarian, Japanese, Norwegian (bokmal), Russian, Serbian, Slovak, Swedish, Tamil

As usual get it ingame via content download.
If that's no option use DevZone's bundles server:

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