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Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 05:26
by athanasios
New RoadDepots version 0.2 grf.

Company color fixed, many adjustments. Now you can add depots in a row to form a 'long depot' eye candy (See screenshot) :wink: .

TODO:
1. Walls lack width (compare entrance with original sprites entrance).
2. Add company color on back side like original depots. It will not look so nice, but will help identify company depot belongs to. (Yes or No?)
-enough for today...

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 07:12
by Roujin
Maybe the company color could be applied somewhere else aswell. I'm thinking of a kind of stripe on the building or such... what do you think?

by the way, awesome work @everyone once again. This is truly beautiful :)

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 07:37
by Gonozal_VIII
something like that maybe... (company colour all around, seperated the hall because i think two doors look better.. especially if there would be the ability to draw an opened and closed state based on vehicle movement... and i tried to give the walls some kind of 3d look, less paper thin)

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 08:16
by buttercup
Roujin wrote:Maybe the company color could be applied somewhere else aswell.

...
How about a door?
withdoor.png
withdoor.png (8.68 KiB) Viewed 6916 times
Gonozal_VIII wrote:... seperated the hall ...
I don't know if that would work because vehicles entering the depot would need to be behind the partition and vehicles exiting would need to be in front of it (or vice versa for the other rotation).

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 09:43
by LordAzamath
Nice Athanasios and other guys :) I didn't know that they were cc those blues up thee :) So they were normal lue colours instead. If you want to make more with it, maybe this could help you: It's a Gimp native file.
EDIT3...Those stripes at sides kick a$$
depot.zip
xcf files not allowed, so I zipped it.
(52.19 KiB) Downloaded 180 times
EDIT: BTW anyone in mood of drawing gui?

EDIT_2: What do you think of this? Worth of coding? this may have some action colours besides cc...But I have pcx which has been through palconvert so no worries :)

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 14:18
by flake
lepkka wrote:OTTD will accept soon this additional coast lines. I think this worth the effort. ...
yep its in trunk now (r11726)

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 14:29
by Killer 11
i have nightly r11730 and it doesn't seem to work for me....

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 15:24
by LordAzamath
Killer 11 wrote:i have nightly r11730 and it doesn't seem to work for me....
Yhe yesterday's nightly *should* include BigBB's patch completely shore :roll:

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 15:34
by Jupix
Gonozal_VIII wrote:something like that maybe... (company colour all around
That looks fantastic. :) I prefer this to the CC'ed door.

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 16:59
by Killer 11
lordazamath wrote:
Killer 11 wrote:i have nightly r11730 and it doesn't seem to work for me....
Yhe yesterday's nightly *should* include BigBB's patch completely shore :roll:
Ok i have the new water grf file that has the complete shore gfx and i have the needed nightly version however the shore simply refuses to apear... Is there any special parametter or something that i have to set?

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 17:06
by Zephyris
I do love when a project snowballs like this! Apologies for no development of the infrastructure/terrain - got quite a lot on my plate at the mo... I did have time to draw a factory replacement though - still needs cutting up and coding.

Re: lepkka
Excellent coasts! I shall code them asap. I think I have my action colours sorted now so I shouldn't destroy them :D...

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 17:13
by LordAzamath
Zephyris wrote:still needs cutting up and coding.
May I do it? i have spare time arm and I'm terribly bored

PS: I'll make soon a suprise too :)

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 18:09
by Zephyris
Attached is newTerrain v0.2
Improvements:
Better rough ground.
New water + coast for temperate (thanks to lepkka).
(Slightly) better tiling on desert tiles.

Not improved:
Snow transition on 1210, 2101, 1012 and 0121 tiles - I messed it up again!
Various lumps and bumps.

Todo:
The rest of the coasts.
Toyland :s.

Re: lordazamath
Go for it!

Re: lepkka
In the future it would be easier to work from a grf containing the new graphics - saves time working out the x, y, x_offs and y_offs...

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 19:19
by pavel1269
almost everything looks soo good, but .... what about that "black" snow, he should be more like snow, white, not that dark and sand and grass too, too dark for me :?

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 20:08
by buttercup
Me again :roll:

I've removed the door, put the company colours all the way around and added an action 7 so that you don't get them in Toyland.
roaddepcc.png
roaddepcc.png (20.75 KiB) Viewed 6440 times
OpenGFX_-_newRoadDepots_v0.3.grf
(4.68 KiB) Downloaded 1113 times

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 20:09
by LordAzamath
With the decree of His Excellency, Zephyris, all old Factories everywhere are to be demolished. New ones to be built. Decree is to be committed immedeatly.

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 20:35
by Roujin
The rapid progress is literally stunning me O_O

Right now i'm trying out the latest terrain pack (i applied it to a running game) and i also have issues with the water.

I added this grf and removed the newwater grf, and this is what i get:
Farnway Transport, 4th Sep 1925.png
Farnway Transport, 4th Sep 1925.png (160.01 KiB) Viewed 1202 times
The edge tiles have the old water graphics.


Or is this normal because they are not done yet? What's the current status of water?

(ps: using r11731)

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 21:01
by Gonozal_VIII
[03:43:07] Belugas: Gonozal_VIII, i'm aware of the troubles r11726 caused. there is going to be a "fix" for that soon
edit: that's was belugas said about the wrong half land/half water tiles

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 21:06
by LordAzamath
@Roujin, I don't know..Ask Leppka and/or Zephyris

Anyway, the little suprise I promised: Red*Star's ship depot. Zephyris, if you have time, you may include this too to your infrastructure set. And please make comments about rail depot..Then I can improve it and code it.

Re: [8bpp] Graphics Replacement Project - Revived

Posted: 01 Jan 2008 21:19
by Roujin
@Gonozal: Thanks for information, so it seems to be a code issue rather than a grf issue. Well i'm positive that the devs will sort it out in no time :D

@lord: looking good as always :) I like it better than the original. Thanks @Red*Star for your permission i assume :)

ps: little comment about rail depot - at first sight it seems a little dark for me. One would have to test it in the game though to see how it really fits in.
ps2: is it tileable? meaning long depots for eyecandy? seems to be "the" thing nowadays, so... ;)