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Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 11 May 2008 16:43
by Lakie
When developing diagonal flooding (which allows for the inner corners to be coasts) it was considered best not to flood the tiles in those cases because of the original TTD maps having some areas at sea level which would be completely flooded (e.g. in some cases upto 70% of all towns and industries on the map would be lost to flooding).

~ Lakie

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 11 May 2008 22:18
by StopRightThere
It could have been used for global warming mode though, ice caps melting, etc. :mrgreen:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 May 2008 18:00
by LordAzamath
Updated the second post.. Maybe I'll start being around again.

You guys remember the GUI was left unfinished?.. Well, I'm gonna try it now :)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 May 2008 18:56
by Zephyris
Very nice :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 14 May 2008 19:50
by Digitalfox
Welcome back LordAzamath :bow:

You and Zephyris have created amazing NewGRF, hope to see more from you guys.. :mrgreen:

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 25 May 2008 14:23
by LoWang
rocks look odd. I thought it's just some muddy puddles until I used the info tool on it :-\ The original ones are much more "rocky"... :|

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 27 May 2008 20:43
by athanasios
Two more toyland buildings! Buttercup are you around?
(NOTE: Size is quite different from original ones.)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 28 May 2008 00:45
by buttercup
athanasios wrote:Two more toyland buildings! Buttercup are you around?
Of course...
toyland5.png
toyland5.png (68.96 KiB) Viewed 8329 times
toylandpreview.grf
(13 KiB) Downloaded 207 times

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 28 May 2008 04:52
by athanasios
Unbelievable. So fast!!! :bow:
Thanks a lot.

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 03 Jun 2008 23:25
by Zephyris
Hello and bump, I am finally done with dissertations, exams and the like and will be getting back to some work on this project in the near future :D I will be doing some work on the towns and trying to get some bridges (which are a pain) in place...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Jun 2008 07:32
by LordAzamath
And how did your exams go?
And btw.. maybe it's not that hard with bridges, since we have the right s to use the other set for it..

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Jun 2008 09:35
by Zephyris
They were evil and hard (biochemistry masters at Cambridge :s) but I don't think I messed them up... Time will tell!

The reason the bridges is a pain is because the bridge renewal set is ordered completely differently to trg1r.grf and its just very tedious to sort out! Maybe I'm just going about it the wrong way, but I've been really struggling...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Jun 2008 10:03
by Timitry
If we can use those bridges, maybe someone has them as regular graphics and not yet coded? Would make things a lot easier then :-)

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Jun 2008 10:06
by Zephyris
It is very useful that they are already coded (which provides the offsets, working these out to draw bridges from scratch is very hard!), the problem is that the sprites (100s) are just in a completely different order ant its very tedious to sort! On top of that I'm not 100% sure which graphics we have permission for, so I'm going to play it safe and use a few as a basis for bridges perfectly in the opengfx style...

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Jun 2008 17:39
by icc
Hi all!

This is my first post here and I've tried to make some fancy looking oil wells out of some really cool ones I saw in a picture. Well here's the result and I hope someone might help me finish it one day :) As you might see I'm very new to drawing gfx at pix-level :roll:

Image

...and the pcx file: oil_wells.pcx

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Jun 2008 18:01
by Zephyris
That is an excellent first attempt at a very challenging subject! If you need any help don't hesitate to ask, I would love to see more of your work :D

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Jun 2008 18:12
by icc
Thanks.

But I guess I should have started off with something simpler. Making it animate good like the original is hard. I have a greate idea of "replacing" the oil wells with oil towers that squirt oil and oil tanks. I think I'll give it a try just to see how it goes.

btw. I tried creating a .nfo to create a .grf and test it in-game, but no luck. If you could spot my error it would be greate. I think it's in one of the last actions: oil_wells.nfo

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Jun 2008 18:24
by Zephyris
the code would be better done like this:

Code: Select all

// Automatically generated by GRFCODEC. Do not modify!
// (Info version 7)
// Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
    0 * 4 0A 00 00 00
    1 * 8 08 06 46 50 00 01 00 00
    3 * 5 0A 01 07 7D 08
    4 sprites/oil_wells.pcx 18 8 09 31 64 -31 0
    5 sprites/oil_wells.pcx 98 8 09 37 31 -11 -28
    6 sprites/oil_wells.pcx 146 8 09 34 31 -11 -25
    7 sprites/oil_wells.pcx 194 8 09 34 31 -11 -25
    8 sprites/oil_wells.pcx 242 8 09 34 31 -11 -25
    9 sprites/oil_wells.pcx 290 8 09 36 31 -11 -27
   10 sprites/oil_wells.pcx 338 8 09 39 30 -10 -30
ie. using action A for direct replacement of the existing graphics

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Jun 2008 18:32
by icc
Thanks, works greate :D althou my gfx needs A LOT of adjusting!

Re: [8bpp] Graphics Replacement Project - OpenGFX

Posted: 04 Jun 2008 19:17
by Zephyris
A request from purno from some time ago, turns out the texturing method is not so good for big buildings!