NH Foundations [v0.1 finished]
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NH Foundations [v0.1 finished]
NH Foundations v0.1
This is a set of foundation replacements meant to imitate tin roof style metal plates that I've seen in use as retainer walls in a nearby construction site. These are similar to the foundations in SAC's INFRA Landscape - those looked very good in my scenario, but I wanted a slightly dirtier/rustier version along with replacements for the foundation graphics in trg1r.grf, so I decided to jump in head-first and make my own from scratch (and probably learn a thing or two along the way ). This GRF replaces foundations in both trg1r.grf and openttdw.grf.
If you find any bugs (kinda limited for such a simple replacement I guess) or if it doesn't work, get back to me and I'll do what I can to fix. Keep in mind tho, this is my very first attempt at TTD graphics and GRF coding, so I might have overlooked something.
Update: DOS version should now have correct palette. Thanks Maedhros, appreciated!
This is a set of foundation replacements meant to imitate tin roof style metal plates that I've seen in use as retainer walls in a nearby construction site. These are similar to the foundations in SAC's INFRA Landscape - those looked very good in my scenario, but I wanted a slightly dirtier/rustier version along with replacements for the foundation graphics in trg1r.grf, so I decided to jump in head-first and make my own from scratch (and probably learn a thing or two along the way ). This GRF replaces foundations in both trg1r.grf and openttdw.grf.
If you find any bugs (kinda limited for such a simple replacement I guess) or if it doesn't work, get back to me and I'll do what I can to fix. Keep in mind tho, this is my very first attempt at TTD graphics and GRF coding, so I might have overlooked something.
Update: DOS version should now have correct palette. Thanks Maedhros, appreciated!
- Attachments
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- Screenshot 1
- nhfound1.png (17.86 KiB) Viewed 16009 times
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- Screenshot 2
- nhfound2.png (13.27 KiB) Viewed 16006 times
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- nhfoundations.zip
- (11.4 KiB) Downloaded 862 times
Last edited by Nivlheim on 18 Jun 2008 11:55, edited 1 time in total.
Re: NH Foundations [v0.1 finished]
That looks pretty good, I'll give it a whirl when I next start a game.
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Re: NH Foundations [v0.1 finished]
Oh, those look very nice, I guess they'll make for a good alternative for Ameecher's foundations. I guess I'll try them when I start a new game .
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Re: NH Foundations [v0.1 finished]
I'll tell you why they would make a good alternative, they have the lighting correct unlike mine!XeryusTC wrote:Oh, those look very nice, I guess they'll make for a good alternative for Ameecher's foundations. I guess I'll try them when I start a new game .
Good stuff, I like it.
Re: NH Foundations [v0.1 finished]
Good effort mate
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Re: NH Foundations [v0.1 finished]
Thanks, glad you like it!
Re: NH Foundations [v0.1 finished]
Very nice. They have been downloaded and added to my collection. They look good in game too since they could pass for either metal going rusty (your intention) or coated wood with the coating flaking off (my imagination). I guess it all depends on how you look at it.
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Re: NH Foundations [v0.1 finished]
Yup, summarisded perfectly. Great foundations, will use from now onNite Owl wrote:Very nice. They have been downloaded and added to my collection. They look good in game too since they could pass for either metal going rusty (your intention) or coated wood with the coating flaking off (my imagination). I guess it all depends on how you look at it.
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Re: NH Foundations [v0.1 finished]
These are looking good. I have found one bug though - the DOS and Windows grfs that come in the zip are the same, so the foundations are faintly purple when using the DOS version. I don't know how you encoded them, but if you're using grfcodec you need to add '-m 1' to the options to convert the Windows palette to DOS.
I've re-encoded the version I downloaded so I can use it - let me know if you'd like me to upload it here.
I've re-encoded the version I downloaded so I can use it - let me know if you'd like me to upload it here.
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Re: NH Foundations [v0.1 finished]
Oops, that wasn't intended If you could upload the correct one (so I know it's a working one, I have no way of testing it myself at the moment), I'll update the archive.Maedhros wrote:These are looking good. I have found one bug though - the DOS and Windows grfs that come in the zip are the same, so the foundations are faintly purple when using the DOS version. I don't know how you encoded them, but if you're using grfcodec you need to add '-m 1' to the options to convert the Windows palette to DOS.
I've re-encoded the version I downloaded so I can use it - let me know if you'd like me to upload it here.
Re: NH Foundations [v0.1 finished]
Sure - here you go.Nivlheim wrote:If you could upload the correct one (so I know it's a working one, I have no way of testing it myself at the moment), I'll update the archive.
- Attachments
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- nhfoundations.grf
- (30.64 KiB) Downloaded 409 times
No-one's more important than the earthworm.
Re: NH Foundations [v0.1 finished]
A quick sanity check is the file sizes. As far as I've been able to tell, a DOS GRF is always a few bytes smaller than the corresponding Windows GRF. If the sizes are the same (to the byte) then either the conversion failed or the GRF contains no graphics.Nivlheim wrote:Oops, that wasn't intended If you could upload the correct one (so I know it's a working one, I have no way of testing it myself at the moment), I'll update the archive.
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Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Re: NH Foundations [v0.1 finished]
I don't have anything to criticise, except for a little thing.
- Attachments
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- uglyline.PNG (7 KiB) Viewed 14752 times
Re: NH Foundations [v0.1 finished]
I agree, and I recently made a version with a darker line (see attached screenshot). I've attached the new Windows .grf in case you want it.
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- nhfound4.png (8.47 KiB) Viewed 14595 times
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- nhfoundationsw.grf
- NH Foundations v0.2
- (30.67 KiB) Downloaded 482 times
Re: NH Foundations [v0.1 finished]
I think you should apply some randomness on the corner lines, they looks kinda unnatural for me.Nivlheim wrote:I agree, and I recently made a version with a darker line (see attached screenshot). I've attached the new Windows .grf in case you want it.
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