This is a set of foundation replacements meant to imitate tin roof style metal plates that I've seen in use as retainer walls in a nearby construction site. These are similar to the foundations in SAC's INFRA Landscape - those looked very good in my scenario, but I wanted a slightly dirtier/rustier version along with replacements for the foundation graphics in trg1r.grf, so I decided to jump in head-first and make my own from scratch (and probably learn a thing or two along the way ). This GRF replaces foundations in both trg1r.grf and openttdw.grf.
If you find any bugs (kinda limited for such a simple replacement I guess) or if it doesn't work, get back to me and I'll do what I can to fix. Keep in mind tho, this is my very first attempt at TTD graphics and GRF coding, so I might have overlooked something.
Update: DOS version should now have correct palette. Thanks Maedhros, appreciated!
XeryusTC wrote:Oh, those look very nice, I guess they'll make for a good alternative for Ameecher's foundations. I guess I'll try them when I start a new game .
I'll tell you why they would make a good alternative, they have the lighting correct unlike mine!
Very nice. They have been downloaded and added to my collection. They look good in game too since they could pass for either metal going rusty (your intention) or coated wood with the coating flaking off (my imagination). I guess it all depends on how you look at it.
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Nite Owl wrote:Very nice. They have been downloaded and added to my collection. They look good in game too since they could pass for either metal going rusty (your intention) or coated wood with the coating flaking off (my imagination). I guess it all depends on how you look at it.
Yup, summarisded perfectly. Great foundations, will use from now on
These are looking good. I have found one bug though - the DOS and Windows grfs that come in the zip are the same, so the foundations are faintly purple when using the DOS version. I don't know how you encoded them, but if you're using grfcodec you need to add '-m 1' to the options to convert the Windows palette to DOS.
I've re-encoded the version I downloaded so I can use it - let me know if you'd like me to upload it here.
Maedhros wrote:These are looking good. I have found one bug though - the DOS and Windows grfs that come in the zip are the same, so the foundations are faintly purple when using the DOS version. I don't know how you encoded them, but if you're using grfcodec you need to add '-m 1' to the options to convert the Windows palette to DOS.
I've re-encoded the version I downloaded so I can use it - let me know if you'd like me to upload it here.
Oops, that wasn't intended If you could upload the correct one (so I know it's a working one, I have no way of testing it myself at the moment), I'll update the archive.
Nivlheim wrote:If you could upload the correct one (so I know it's a working one, I have no way of testing it myself at the moment), I'll update the archive.
Nivlheim wrote:Oops, that wasn't intended If you could upload the correct one (so I know it's a working one, I have no way of testing it myself at the moment), I'll update the archive.
A quick sanity check is the file sizes. As far as I've been able to tell, a DOS GRF is always a few bytes smaller than the corresponding Windows GRF. If the sizes are the same (to the byte) then either the conversion failed or the GRF contains no graphics.
Nivlheim wrote:I agree, and I recently made a version with a darker line (see attached screenshot). I've attached the new Windows .grf in case you want it.
I think you should apply some randomness on the corner lines, they looks kinda unnatural for me.