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Old Wagons, New Cargos (1.1 27th Aug 08)

Posted: 01 Jun 2008 16:51
by PikkaBird
By request of DredFurst, I have created a grf that allows the default wagons to be refitted to new cargos. You can download it here.

(This thread is mainly so I have something to link grfcrawler to).

Re: Old Wagons, New Cargos

Posted: 02 Jun 2008 00:26
by athanasios
Thanks Pikka. Nice idea.

Re: Old Wagons, New Cargos

Posted: 02 Jun 2008 08:52
by Gremnon
QQ - does this work with OTTD too?
Just checking.

Re: Old Wagons, New Cargos

Posted: 02 Jun 2008 14:47
by DaleStan
I'm still fond of the "Try it and see" method. I suggest you use that, rather than waiting for an answer.

Re: Old Wagons, New Cargos

Posted: 02 Jun 2008 15:05
by PikkaBird
Gremnon wrote:QQ - does this work with OTTD too?
Just checking.
Yes.

Re: Old Wagons, New Cargos

Posted: 07 Jun 2008 21:30
by Circeus
Either I did something wrong (maybe renaming the file wasn't such a good idea), or I'm running into something:

Re: Old Wagons, New Cargos

Posted: 07 Jun 2008 21:42
by Ameecher
Renaming the file won't affect it. What version are you using and have you got any other .grfs loaded?

Re: Old Wagons, New Cargos

Posted: 07 Jun 2008 22:16
by Circeus
I'd been using the beta. I tried switching to the nightly (there are a few other things I wanted to be able to do), which, although it caused this issue to disappear, is causing other trouble (and I still haven't figured how you actually get the refit done).

Re: Old Wagons, New Cargos

Posted: 08 Jun 2008 20:37
by voila1
to refit to different cargo's when the train is in the depot there is a little box where the "turn around order" is on the train window you press that and pick the cargo you want
or if you were being fussy you could ctrl click on the wagon and refit the wagon that way :mrgreen:

Re: Old Wagons, New Cargos

Posted: 08 Jun 2008 20:39
by Circeus
Yeah, I eventually noticed that only some wagons could be refit >__>

Obviously I still have much to learn

Re: Old Wagons, New Cargos

Posted: 09 Jun 2008 09:23
by voila1
hehe atleast you haven't managed to bugger it so it wont load :mrgreen:

Re: Old Wagons, New Cargos

Posted: 09 Jun 2008 15:36
by Ameecher
voila1 wrote:hehe atleast you haven't managed to bugger it so it wont load :mrgreen:
Is that, I can't get it to load can I have some help? If so, I'm ignoring it.

Re: Old Wagons, New Cargos

Posted: 09 Jun 2008 16:06
by voila1
dw about that its my own personal project :wink:

Re: Old Wagons, New Cargos

Posted: 10 Jun 2008 20:54
by da.phreak
Thanks, this was exactly what I was searching for. I'm using OTTD and it works too. Maybe this should be made sticky, so it's easier to find for users trying ECS.

Re: Old Wagons, New Cargos

Posted: 11 Jun 2008 14:30
by FooBar
There's an entry in grfcrawler, so I don't think a sticky is required. How many grf's are stickied anyways?

Good job on this, Pikka. I was thinking about creating such a grf myself, but fortunately you took all work out of my hands :mrgreen:

Re: Old Wagons, New Cargos

Posted: 12 Jun 2008 22:00
by DJ Nekkid
me three

Re: Old Wagons, New Cargos

Posted: 18 Jun 2008 13:24
by DredFurst
I've been having no issues with this GRF since pikkabird made it, in 0.6.1 and in the nightlies.

Re: Old Wagons, New Cargos

Posted: 04 Jul 2008 18:04
by alterfan
I've the same problem with the "zzzz".

The solution is simple: the grf-File from "Old Wagons, New Cargos" must loaded first and then the other files. After this I've the right pics :)

Re: Old Wagons, New Cargos

Posted: 26 Aug 2008 00:30
by quadat
Nice job, i like it. But i cant find a refit for fruits ... am i blind ? :wink:

Re: Old Wagons, New Cargos

Posted: 26 Aug 2008 01:37
by PikkaBird
quadat wrote:Nice job, i like it. But i cant find a refit for fruits ... am i blind ? :wink:
Fruit is an original cargo in tropic, and has its own wagon. In non-tropic, I don't know. I guess I could expand the goods van to carry any "refrigerated" cargo...